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12,114 Commits over 2,527 Days - 0.20cph!

2 Years Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
2 Years Ago
Styling, fixes RMB to clear slots Added a reset to default button
2 Years Ago
Merge from wire_slacking/optimisations
2 Years Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
2 Years Ago
Merge from main
2 Years Ago
Added invisible pipe option to industrial connections
2 Years Ago
Can now build building blocks of any skin/grade in free build mode
2 Years Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
2 Years Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
2 Years Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
2 Years Ago
Merge from main
2 Years Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
2 Years Ago
Merge from qol_industrial_conveyor_filter
2 Years Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
2 Years Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed some incorrect tarp colours on oil rig
2 Years Ago
Fixed ceiling light not being interactable and gibs missing material
2 Years Ago
Disabled colliders on cctv desk to fix not being able to mount
2 Years Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
2 Years Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
2 Years Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
2 Years Ago
2 Years Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Merge from techtree_panel_improvements
2 Years Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
2 Years Ago
Fixed colours on static ore nodes at excavator
2 Years Ago
S2P arctic research base, seems to resolve some out of date models
2 Years Ago
S2P + HLOD both oil rigs
2 Years Ago
Fixed pipe colours on small oil rig
2 Years Ago
Fixed all of the pipe colours on large oil rig
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
2 Years Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
2 Years Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
2 Years Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
2 Years Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
2 Years Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Server compile fix
2 Years Ago
Global S2P with HLOD
2 Years Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
2 Years Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
2 Years Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment