userJarryd Campicancel
reporust_rebootcancel

13,186 Commits over 2,407 Days - 0.23cph!

1 Year Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
1 Year Ago
Hard code world temperature while player is in tutorial
1 Year Ago
Force the player out of god mode if the tutorial needs to kill them
1 Year Ago
Fixed help prompt videos not updating
1 Year Ago
Fixed misaligned icons in crafting menu
1 Year Ago
Large backpack can now be assigned to Industrial Conveyor filters
1 Year Ago
▌▇▍▆ ▆▉▊█▇▇▊▉▆▆ ▋▉██▍▅▆▋█▍▄▋ ▌▅▅▅▌ ▋▍▍▍▌▉▇▆ ▆█▋ ▋▌▍▌▄█▋ ▍▋▉▋▌▅ ▅▌▍▆▉▋▉▆▆ █▍ ▊▇▇ ▌▍▅▆▊ ▋▉ ▍▊▍▅▋██▅▇ ▇▍▅▋▋▄▊▄
1 Year Ago
Fixed missing world ping on kayak deploy
1 Year Ago
Fixed deploy campfire mission not showing a world ping
1 Year Ago
Add more cloth to the craft low grade mission step supply box
1 Year Ago
Tutorial help videos will now appear on top of the inventory
1 Year Ago
Add some dedicated text reminding players how to open the inventory at various help stages
2 Years Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
2 Years Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
2 Years Ago
Show the crosshair when using the Rock on the tutorial island
2 Years Ago
Fix broken merge on hemp-collectable
2 Years Ago
Merge from main
2 Years Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
2 Years Ago
Icons
2 Years Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
2 Years Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
2 Years Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
2 Years Ago
Tea target type proto change
2 Years Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
2 Years Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
2 Years Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
2 Years Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
2 Years Ago
Added fall damage tea, halves incoming damage
2 Years Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
2 Years Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
2 Years Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
2 Years Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
2 Years Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
2 Years Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
2 Years Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
2 Years Ago
WIP rigidbody arc visualisation
2 Years Ago
Implemented a tea that doubles the speed of recycling
2 Years Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
2 Years Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
2 Years Ago
Fixed craft speed tea increasing duration rather than decreasing
2 Years Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
2 Years Ago
Merge from main
2 Years Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
2 Years Ago
Add crafting speed tea, increases crafting time by 50% for the duration
2 Years Ago
Added an underwater breathing tea
2 Years Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
2 Years Ago
Apply same fix to scientist at end of tutorial screen
2 Years Ago
Fixed bear prefab info not populating properly on death screen
2 Years Ago
Added a mission stage to pick up items from a player corpse
2 Years Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)