userJarryd Campicancel
reporust_rebootcancel

12,663 Commits over 2,315 Days - 0.23cph!

1 Year Ago
Move islands closer to the edge of the map
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
Update new avatar meta guid
1 Year Ago
Merge from PlayerRIgUpdate/unity2021
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
1 Year Ago
Merge from main (to a sub branch for some checks first)
1 Year Ago
Align the kayak over time so it always lines up with the cinematic
1 Year Ago
Unsaved
1 Year Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
1 Year Ago
Properly kill the player instead of deleting the entity
1 Year Ago
Signal setup
1 Year Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
1 Year Ago
Merge from main
2 Years Ago
▌▇▅▄▊▇███▊▍ ▆▆▋▌ ▅▉ ▆█▊▇▍▋ ▍▅▆▉ ▇▆▇ █▉▉▍▄▅▋ ▇▉▌▄▌▇ ▊▄ ▊▌▍▌█▌▌▅ ▄▅▌▊ ▅▍█▋▄▅▄▅█ ▊▇▋▊ ▇▆▊▉▉▉▊▅▍█
2 Years Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
2 Years Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
2 Years Ago
Merge from main
2 Years Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
2 Years Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
2 Years Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
2 Years Ago
Unsaved
2 Years Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
2 Years Ago
List all skins as unique vending machine items
2 Years Ago
Update medium mirror description
2 Years Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
2 Years Ago
Fixed world items not getting skins applied
2 Years Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
2 Years Ago
Fixed help widgets not showing images/video
2 Years Ago
Fixed mirrors not working in demos
2 Years Ago
▌▇▇▉ ▌▅▄ ▊▄▋▆▊▇▄▍▄▊ ▌▅▌▉█▆▅, ▋▆▉▄ ▌▍▉▅█ ▍▅▇▋▇▊ ▋▉▅ █▌▆ █▇██▊▉▄▄▄▋ ▇▅▆▋▉ ▉▄▋▅▆▅ ▆▇ ▌▉▇▆ ▅█▆▇▍ ▇▍▇▌▄, ▉▅▇█▅ ▇▆ ▌▆█▉▅▅▉█ ▇▊▅▅▄ ▉▍▇▇▍▉▌
2 Years Ago
Fix fish trophy remembering incorret animation state when pooled
2 Years Ago
Fixed rocking chair audio not working for non local players
2 Years Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
2 Years Ago
Faster distance check
2 Years Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases