userJarryd Campicancel
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12,663 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Disable right foot IK during kick Make kick first person (head movement snapping is very problematic to solve)
2 Years Ago
Adjust cooldown time
2 Years Ago
Merge from FishTrophyAnimations
2 Years Ago
Hook up animation
2 Years Ago
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
2 Years Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
2 Years Ago
Expose separate effect slot for poster/picture
2 Years Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
2 Years Ago
Fixed negative collider size on fish trophy
2 Years Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission
2 Years Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
2 Years Ago
Fixed inventory rotation getting applied to wanted poster shots
2 Years Ago
Adjust refresh rate to 1s
2 Years Ago
Add "wantedposter.autorefresh" convar If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
2 Years Ago
Fixed bear not spawning correctly Fixed rotation of map icon
2 Years Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
2 Years Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
2 Years Ago
Adjust wanted poster sizing to fit new models
2 Years Ago
Client compile fix
2 Years Ago
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2 Years Ago
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early Improves the snapping, still not 100%
2 Years Ago
Moved the kick action on the double doors to a radial menu, requiring a long hold Fits the action better, makes the player pause before opening which makes the gesture feel more natural
2 Years Ago
Fixed guitar skins not working in third person
2 Years Ago
Disable trophy gathering from butcher knife Setup new skinning knife Fixed some decor dlc stuff being marked as researchable
2 Years Ago
Temp categories on wanted posters
2 Years Ago
Fix wanted poster screenshot sometimes including the local players clothing
2 Years Ago
Enabled the trophy drop on sharks
2 Years Ago
Don't let torch holder clip through ceiling
2 Years Ago
Fixed a misaligned deploy volume on the fish trophy
2 Years Ago
Fixed stag trophies not working
2 Years Ago
Subtract 88893 and apply LOD differently, broke a few edge cases
2 Years Ago
LOD adjustments for torch holder
2 Years Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
2 Years Ago
Set up wanted poster variants as skins
2 Years Ago
Update island prefab
2 Years Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
2 Years Ago
Bar door tweaks
2 Years Ago
Setup push gesture, assign to double door and adjust timings to match
2 Years Ago
Prevent wanted poster saving debugging screenshots in builds
2 Years Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
2 Years Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
2 Years Ago
Also fix wanted poster pickup
2 Years Ago
Fixed single weapon racks getting picked up as horizontal racks
2 Years Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
2 Years Ago
Fixed heads not being valid after being dropped in the world
2 Years Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
2 Years Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
2 Years Ago
Placement improvements, tutorial should now be mostly completable with new mesh
2 Years Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
2 Years Ago
Replicate shadow casting and layers