userJarryd Campicancel
reporust_rebootcancel

12,393 Commits over 2,131 Days - 0.24cph!

3 Years Ago
Can now click on the track progress bar of the audio clip preview to seek to a position
3 Years Ago
Allow weapons, but can't steer parachute while a weapon is held Can only deploy parachute if there's 20m of clear space beneath player Debug switch to bypass the repacking stage for easier testing
3 Years Ago
Fixes, more movement work
3 Years Ago
Basic movement and input
3 Years Ago
Temp icons, communicates state changes better Add +jump support to TokenizedPhrase
3 Years Ago
Print out the edit history of a sign when using the "ent who" command on it
3 Years Ago
Remove some GC in admin commands Fixed search filter moving incorrectly at some resolutions
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed tooltip on delete button persisting after content is deleted
3 Years Ago
UGC admin browser now shows photos made from the instant camera
3 Years Ago
Merge from main
3 Years Ago
Fix error when picking up a photo frame with edit history
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Added a UI timer to communicate how long it takes to pack up the parachute
3 Years Ago
First pass on a timed process for packing up the parachute after landing
3 Years Ago
Merge from physical_camera_convar
3 Years Ago
Rename showDemoCamInfo to showCamInfo Fixed camera info convar not turning back on when re-entering camera mode
3 Years Ago
Don't repeat the same idle twice
3 Years Ago
Randomise blend tree instead, expose max value
3 Years Ago
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
3 Years Ago
Initial flow of deploying, landing, restoring to inventory
3 Years Ago
Merge from main
3 Years Ago
Show lock state in camera info
3 Years Ago
Egg suit support (just shows the texture, showing on a 3d model would be problematic)
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
3 Years Ago
Only apply the physical camera defaults once
3 Years Ago
Add client.showDemoCamInfo to print a readout of the current camera settings to the UI
3 Years Ago
When switching to physical camera settings, apply defaults of Super 35/35mm
3 Years Ago
Consolidate initial refresh into a new single command
3 Years Ago
Fix tooltips
3 Years Ago
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes) Signs that have been picked up are now visible in the UGC admin tab Fixed sign edit history being cleared when picking and redeploying a sign
3 Years Ago
Pre merge cleanup, fixes
3 Years Ago
Merge from main
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Merge from starting_deploy_rotation
3 Years Ago
Kayak now faces away from the player by default Mailbox, BBQ, medium battery and windmill now face towards the player by default
3 Years Ago
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
3 Years Ago
Fixed crosshair not appearing when first person spectating
3 Years Ago
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"
3 Years Ago
Make default focal length 50, defaulting to 0 looks bad
3 Years Ago
Expose physical camera settings to convars (admin only): client.camphysical client.camPhysicalFocalLength client.camPhysicalSensor client.camPhysicalSensorTypes
3 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
3 Years Ago
Fix skin id's on item sprites not loading if the id was greater than int.MaxValue Skin images are now loaded correctly via async when using worklshop id's
3 Years Ago
Add a menu option for testing (Debug/CUI/Load Custom UI)
3 Years Ago
Merge from main
3 Years Ago
Fix fog overlay effect from smoke grenades not working correctly when spectating If debug camera is enabled the fog effect will now use the debug camera position Fix smoke effect not updating if timescale is 0
3 Years Ago
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since 65146 Removed some unneeded transforms in the elevator_lift client hierarchy
3 Years Ago
Merge from main