11,031 Commits over 1,950 Days - 0.24cph!
Remove LOD components on camper bbq particle effects
Improved boat flipping when a flipped boat is on the shore/in land
Add global.showItemCountsOnPickup convar to disable the new item pickup notice behaviour
Added an item pickup notice with condensed text settings to better fit the new item stack totals
Tweaked boat flip process again, slow down angular velocity once the boat is facing up for a small window after flipping the boat
Resave repair bench loot panel (trying to fix skin picker issues)
Fixed compile error
Planters now snap to centre of floors as well as foundations
Halved size of attraction radius on planter so it's harder to snap
Don't snap at all if holding sprint
Fixed being able to open BBQ from outside camper module (should also now respect locked state)
Can now gesture in camper seats (hand IK is disabled for the duration of the gesture)
Fixed eac build error (entity.deleteby changes)
Revert gibbable material lookup change (change is no longer needed)
WIP server manager tab in F1 menu for server admins
Lists all players, basic server info and all server convars
Manifest update
Fix not being able to use locker in the back seats of the camper module
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
Added an extra check to stop dances endlessly looping incorrectly
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
Catch some connected speaker errors
Fixed not being able to click on code lock UI buttons
Reassign the sign content in the database instead of reading it out and then writing it back in
Don't let players outside of the module open the locker
Fixed locker and bbq references not properly loading
Increased weight (340->400)
Renamed and moved camper sleeping bag entity
Update camper barbecue with the igniter models
Simplified IsOnThisModule check
Fixed individual gibs not dropping when vehicle takes gibs
Signs cleanup and comments
Opening/closing doors while crawling now takes three seconds
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Merge from general_qol/signs
Added support for photo frames
Refactor signs to use ItemModAssociatedEntity to save content while in inventory
Works a bit differently to cassette/photos, only creates the associated entity if the sign is picked up with content on it
Removes data from FileStorage if the item is destroyed (the old implementation couldn't do this)
Now supports picking up neon signs, saves all frames
Fixed seats sometimes loading in the incorrect position
Fixed sleeping bag cluster markers not properly populating
Cleanup, remove parenting volumes from prefab