userJarryd Campicancel
reporust_rebootcancel

12,515 Commits over 2,284 Days - 0.23cph!

4 Years Ago
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
4 Years Ago
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
4 Years Ago
Scrap transport heli stats
4 Years Ago
Updated fish stats Finished implementing submarine stat
4 Years Ago
Added per fish type catch stats and achievement unlock
4 Years Ago
Shredder merge fixes
4 Years Ago
Merge from main
4 Years Ago
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
4 Years Ago
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4 Years Ago
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4 Years Ago
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
4 Years Ago
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
4 Years Ago
Fix not being able to kick players from taxi module from driver seat
4 Years Ago
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
Merge from main
4 Years Ago
Merge from super_raycast
4 Years Ago
Improved accuracy when raycasting at steep angles by decreasing the orthographic size
4 Years Ago
Revert timeout and colour changes for testing
4 Years Ago
Cleanup command buffers when quitting the game (probably not an issue in builds)
4 Years Ago
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
4 Years Ago
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
4 Years Ago
Don't let ESPPlayerInfo entries get stuck in the queue
4 Years Ago
Implement new mesh raycast system, remove old super raycast package Uses commandbuffers instead of a full camera render for improved performance with the same result
4 Years Ago
Don't auto select the held item when opening a loot container
4 Years Ago
Remove a log
4 Years Ago
Fixed first person with arms perspective not working with first person spectate
4 Years Ago
Display state and clip name when using the cinematic_list convar Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
4 Years Ago
Radio url updates
4 Years Ago
Fixed item icon select sound playing when opening the inventory with an item equipped
4 Years Ago
Merge from general_qol
4 Years Ago
Reapply voice speaker change from yesterday, fixed NRE
4 Years Ago
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from repairbench_redirect
4 Years Ago
Merge from io_decay
4 Years Ago
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)
4 Years Ago
Modular cars take 4x as long to decay by default (ModularCar.outsidedecayminutes 216->864)
4 Years Ago
If a belt item is equipped when opening the inventory that item will be automatically selected
4 Years Ago
Removed slot 8 input bind (can't equip anything in slot 8) Renamed slot 7 bind to "Holster item", deselects whatever you have equipped (bound to the 7 key by default) Update options menu with updated binds
4 Years Ago
Merge from main
4 Years Ago
Merge from attire_full_inventory_fix
4 Years Ago
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