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12,122 Commits over 2,527 Days - 0.20cph!

4 Years Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
4 Years Ago
Gingerbread impact decal
4 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
4 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
4 Years Ago
Add SkeletonSkinLOD for male and female gingerbread variants
4 Years Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
4 Years Ago
Improved pipe viewmodel
4 Years Ago
Don't show corpse flies on gingerbread gibs
4 Years Ago
Fixed several UI display issues for category filtering
4 Years Ago
Performance improvements Fixed some cases where memory leaks could occur
4 Years Ago
Combiner and pipe tool prefab setup
4 Years Ago
Triangle allocation fixes
4 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
4 Years Ago
Fix ridge UV's
4 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
4 Years Ago
UV changes
4 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
4 Years Ago
Add uv support for pipe brackets Mirror UV's
4 Years Ago
Update localized death name for gingerbread man (just needs an icon)
4 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
4 Years Ago
WIP adding translation support and icons for all steps of the filter process
4 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
4 Years Ago
Merge from main
4 Years Ago
Colour variants
4 Years Ago
UV fixes
4 Years Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
4 Years Ago
WIP uv layout change
4 Years Ago
WIP ownership checking
4 Years Ago
Compile fix, ignore client emoji folder
4 Years Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
4 Years Ago
Add some padding around each emoji
4 Years Ago
Trying out updating TmPro (3.0.6)
4 Years Ago
Merge from main
4 Years Ago
Sparks now play once an item has finished crafting
4 Years Ago
Merge from main
4 Years Ago
Tweaked clone icons to more clearly show berry colour
4 Years Ago
Potential instrument LateUpdate fix
4 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
4 Years Ago
Piano no longer uses closest midi note if it's missing a note
4 Years Ago
Merge fron nov22_community_merges
4 Years Ago
Merge from main
4 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
4 Years Ago
Client compile fix
4 Years Ago
Crafter now shakes and sparks while crafting
4 Years Ago
Adjusted crafter slot positions on each workbench
4 Years Ago
Electric furnace gibs setup
4 Years Ago
Merge from ElectricFurnace
4 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
4 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
4 Years Ago
Make crafter loot panel a prefab, not S2P