11,048 Commits over 1,950 Days - 0.24cph!
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Fixed shots getting selected/unselected incorrectly when dragging a shot
Can drag shots into the root folder
Auto focus shot name field when opening the new shot UI
Disable previous frame button
Proper text resizing on top info bar
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Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
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More colour updates, show shot being recorded in red on the timeline
Clicking play once the demo/shot has ended now returns to the start of the demo/shot
Merge from io_colour (pie menu changes)
More pie menu colour matching
Show the colour of the wire/hose in the radial menu
Icons and description for wire/hose colour wheel
Finally managed to get colours matching from Figma to Unity
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Demo list UI now shows hours as well as minutes and seconds
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Fixed an incorrect r/w warning on the Gibbable editor
If the currently playing shot is being renamed, exit it before renaming
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
Playback timeline styling changes
Show overlay on timeline while recording a shot
Added support for renaming shots
Added an onscreen tip to explain the throw/drop controls when first using a grenade
Merge from wearable_eyes_view
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured)
Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight
This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips)
Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
Merge from blink_sleeping_fix
Merged CloseEyes call into sleeping conditional block
Another attempt to fix the ConstructionSkin.SpawnGibs NRE