11,602 Commits over 2,042 Days - 0.24cph!
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel
Prevents cases where crate gets assigned > 6 items but it doesn't have the space
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot")
S2P excavator monument
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
Don't allow toggling light sources on held item on/off while gesturing
▋▉▆▊▄ ▅▅▉█▇▉▌ ▌▅▋█▌ ▇▆▉█▍ ▉▅▌▄ █▍ ▅▊▄▊▄█ ▌▍▇▉ ▄▌▍▇▌▍▇ ▇▊▆▄▇▌▇ ▇▍ ▊▋▄▄ ▌▍▊ ▆▇▋▆ ▍▌▇▇▋ ▄▇▇█ ▊▅▄▉▌ █▇▆▍▌▋▊▆▅▌ ▄▌▇ ▊▄▅▊ ▄▅▊█ ▉▇▌▆▆▉ ▄▌▇▉▋█▅█▉█▆
Don't rotate on an axis if rotation amount is 0
Fixed one of the Ch47 map marker rotors not spinning
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame
Still needs some testing, might be better for next month
Moved fishing process to a budgeted update
Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
Fixed incorrect log message if there's a junkpile buoyancy error
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
▊▇▍▍▌▌▆▌▌▌▊▄▇ ▆█▇▌ ▉ ▇▌▆▄▌▄▄ ▋▅▆▅▄▉█▇▋ ▋▍▆█ ▅▊▍▅█ ▅▍▉▆▅ ▆▆▌▆▅▍ ▌▊ █▌▍ ▅▊▄▋▌ ▇▆▊▊▉█ ▅▇ (▇▋▌▅▉ ▋▅ ██▍▍ ▌▆▆ ▆█▍ ▄█▇▉▄, ▍▌█▉▋▋ ▍▉▉▋▅█▌█, ▄▋▄)
▋▋█▊▋ ▅▌▉ ▄▍▆▋ ▉▄▋▋▇▌
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
Changing water quality via UI bypasses time cooldown
Can use LMB as well as S to reel in fish
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
Fixed batteries not showing batter specific information in crafting menu
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
Added slight randomisation to underwater drag of gibs
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
Updated small fish descriptions
Tweaked physics settings on bobber to bounce less when first cast
Fixed fishing nre when rapidly equipping/unequipping
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps)
Reeling in while a fish isn't moving will now cause less line strain
Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean
Position the bobber preview 0.5m above the water for better visibility
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool)
Increased chance of finding rare fish with higher quality bait
Added human skulls as a junk fishing option
Fish trap unsaved changes
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout)
Trout is now much rarer in fish trap
Mark fishing rod as default blueprint (for testing, may change before wipe)
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle)
Fixed line of sight check happening every frame (should only be a couple of times a second)
Fix client NRE when when swapping between fishing rod on belt bar
Potentially fixed fishing rod server nre
Fixed being able to cast the bobber onto the moon pool deck due to the moonpool trigger
Increase angular drag on gibs in water
Removed small fish from fish exchange and increased value of remaining fish
Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
Fix fishing line positioning if graphics.viewmodelcamera was set to false
Show bait value on consumable panel