12,431 Commits over 2,131 Days - 0.24cph!
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
Temporarily disable material replacement assert, replace with warning
Fixed error when inserting an invalid item into the spraycan
CreateSpray error fix
Spraycan is no longer default craftable
Can no longer reskin items without TC auth
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Fixed being able to report the same player too often
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
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Fix error when exiting tech tree while holding mouse to unlock tech
Better text sizing on repair cost indicator
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out)
Added the component to any ScrollRects that are active during gameplay
Remove allocations when adding to and running object work queues
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Fixed total required scrap displaying incorrectly when first opening the tech tree
Run ESPPlayerInfo in a work queue
Tech tree panel layout tweak
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Fixed missing arrow icon on tool cupboard storage
Can right click construction items will to insert them into the tool cupboard
Hide repair indicator if the hammer is unequipped while the UI is open
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Better list name when transferring player loot
Fixed vehicleDismountHoldTime rename from earlier
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Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
Rename global.dismountHoldTime to global.vehicleDismountHoldTime
Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
Fixed research bench panel preventing researching an item once it's been researched
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