userJarryd Campicancel
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12,467 Commits over 2,131 Days - 0.24cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from fishing
4 Years Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
4 Years Ago
Merge from main
4 Years Ago
Fixed LOD warnings
4 Years Ago
Fixed module sub entities not spawning properly
4 Years Ago
Various fixes
4 Years Ago
Camper module now updates repositions seats based on conditionals
4 Years Ago
Added a filter field to the conditionals list
4 Years Ago
Added some example configurations to Playground_vehicles
4 Years Ago
Merge from main
4 Years Ago
Added Playground_vehicles test map
4 Years Ago
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4 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
More fixes, more specific error codes for when a call fails
4 Years Ago
Some cleanup
4 Years Ago
Compile fixes
4 Years Ago
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4 Years Ago
More error and timeout handling
4 Years Ago
Initial support for NPC's calling players
4 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
4 Years Ago
Added actual support for long distance phone conversations with NPC's
4 Years Ago
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4 Years Ago
Added decay to deployed cassette recorder
4 Years Ago
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes Should be arranged in descending order, so smallest stack size -> largest
4 Years Ago
Don't process depth of field if a conversation is happening via phone
4 Years Ago
Initial support for triggering NPC conversations via phone Required PhoneController refactors Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
4 Years Ago
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4 Years Ago
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4 Years Ago
Unsaved
4 Years Ago
Added a small barbecue to the camper module
4 Years Ago
Can no longer move camper module if it's storage has any contents
4 Years Ago
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
4 Years Ago
Added two more seats/sleeping bags, still has some clipping issues
4 Years Ago
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation
4 Years Ago
Disable respawn screen TMP hack (doesn't seem to be needed anymore?)
4 Years Ago
Added a locker component to the camper
4 Years Ago
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
4 Years Ago
More UI fixes