11,048 Commits over 1,950 Days - 0.24cph!
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Merge from cameraswitching
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Added debug.debugcamera_dollyspeed convar
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Fixed some cases where moustache/beard could not be equipped with head gear that used to be valid (riot helmet, wolf headdress and nvg)
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█▋█▆▉ ▌▄▋ < ▆▊▇ > ▊▋▊▄▅▆▍ ▄▊ ▅▇▄▆▍▌▅ ▊▄▆▊▍▋▊ ▅█▌▆ ▌▄▍▌▊█ █▌▉▍▆▇█ ▆▅▄▄▄▋▅ ▆▊ ▊▇▊ ▍▍█▍▄▉ (▉▇▍▄ ▍▊▆▋ ▊▌▄▇▆)
Added a popup game tip to inform player when they are placing a sleeping bag in cooldown range of another sleeping bag
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Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
Fixed not being able to equip bone armour with bone helmet
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
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Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
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demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2)
demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
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Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
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S2P supermarket, gas station, harbor 1 and harbor 2