11,048 Commits over 1,950 Days - 0.24cph!
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
Decrease non-snow friction, wait a bit more time before switching to friction material
Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
Add some rotational force to the sled if it's in the air to try and prevent flipping
Don't show the help popup if a sled is in mid-air
Sand now counts as a valid surface for the sled
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
Increase direction match force (1 > 3)
Flip deploy angle of sled so it faces away from player
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Stop snow particles playing automatically, only play them if actually on snow
Driving a car into a sled will now destroy the sled
Sled can now be placed in snow produced by snow machine and will have appropriate friction
Made custom sled seat prefabs with Ik positions for hands
Don't show health bar while riding sled
Don't show pickup option while mounted on sled
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Added some snow chunk fx when moving
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Apply some force over time when a player mounts the sled
Use zero friction absolute
Initial sled setup and material swapping boilerplate
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled
Push to talk setting should now be respected when using a telephone
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Store camera animations in Assets/CamRecordings
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