11,048 Commits over 1,950 Days - 0.24cph!
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Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
Fixed crate_basic overiszed gibs
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
Added Harbor phone booths
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Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
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Merge from growable_rain_merge
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Reworked rain implementation: standalone plants no longer receive any bonus for rain
Planter boxes will now fill up with water if it's raining and they are exposed to the rain
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Added a small flashing light to deployed telephones while they're ringing
Clean up and standardise colliders on deployed phone across client and server
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Renamed "face lower" wearable slot to mouth
Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot
Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection)
Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
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Moved santa beard back to the face slot to prevent stacking protection
Merge from growable_rain_merge
Cherry picking
56232 with "ignore traceablity" enabled (no idea if this is going to work)
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Dof target mode should now work when playing a pre recorded camera animation
Merge from lower_face_wearable
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback
Added current parented entity and dof target to the demo playback UI
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
debug.ent_find_radius will use the debug camera position if that camera is enabled