userJarryd Campicancel
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11,048 Commits over 1,950 Days - 0.24cph!

4 Years Ago
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4 Years Ago
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
4 Years Ago
Fixed crate_basic overiszed gibs
4 Years Ago
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Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
4 Years Ago
Added Harbor phone booths
4 Years Ago
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Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
4 Years Ago
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Merge from main
4 Years Ago
Merge from growable_rain_merge
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4 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
4 Years Ago
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4 Years Ago
Added a small flashing light to deployed telephones while they're ringing
4 Years Ago
Clean up and standardise colliders on deployed phone across client and server
4 Years Ago
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4 Years Ago
Renamed "face lower" wearable slot to mouth Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection) Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
4 Years Ago
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4 Years Ago
Moved santa beard back to the face slot to prevent stacking protection
4 Years Ago
Merge from growable_rain_merge
4 Years Ago
Merge from growable_rain
4 Years Ago
Cherry picking 56232 with "ignore traceablity" enabled (no idea if this is going to work)
4 Years Ago
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▇▉▍▄▇▌ ▋▆▊▄, ▉▅▋▋▍▉▉▌▋▊ ▇▆▍ ▊▋▋▅▌ ▉▌▌▊ ▇▉▉▄█▉█▇▋█ ▉▋▉ ▄▍▅▆ ▍▄▉▍▇ (▆▄▊▇ ▇▉▊▍▋ ▋▅ ▍▋▅▆▌▄▍ ██▌ ▌▋▆▄▊▋▄)
4 Years Ago
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4 Years Ago
Fixed server load NRE
4 Years Ago
Dof target mode should now work when playing a pre recorded camera animation
4 Years Ago
Merge from lower_face_wearable
4 Years Ago
Forgot to codegen
4 Years Ago
Merge from dof_target
4 Years Ago
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback Added current parented entity and dof target to the demo playback UI
4 Years Ago
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
4 Years Ago
debug.ent_find_radius will use the debug camera position if that camera is enabled