userJarryd Campicancel
reporust_rebootcancel

10,545 Commits over 1,889 Days - 0.23cph!

5 Years Ago
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
5 Years Ago
Merge from main
5 Years Ago
Merge from instruments
5 Years Ago
Merge from chainsaw_reload_fix
5 Years Ago
Merge from scientist_lootpanel_fix
5 Years Ago
Merge from workshop_download_fix
5 Years Ago
Merge from tree_game
5 Years Ago
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5 Years Ago
Fixed a duplicate midi binding on the bass guitar
5 Years Ago
Fixed dedicated sharp note binding not working on instruments
5 Years Ago
Merge from instruments
5 Years Ago
Server compile fix
5 Years Ago
Fix guitar display issue when switching between multiple guitars
5 Years Ago
Merge from main
5 Years Ago
▉█▋▌ ▄▊▍ ▇▄▄▇ ▋▇█▅▌▍▍▇█▅ ▊▄ █▍▅▋▉, ▍█▇▅▅▄▍▇ ▊▉▄▍▆▉▄▉▆.▆▋▍▌▊▉ ▇█ ▍▄▍▇ ▆▌ ▌▌▇▇▊▊▆ ▊▇ ▉▌▆ █▍█ ▅▊ (▊▉▆ ▋█▋▊▇ ▍▍▊▆ ▍▍▍▇ ▋▅ ▄▌▅ █▌▍ ▉██▄█ ▅█▄▋█▇ ▋▍)
5 Years Ago
Removed some debug logs
5 Years Ago
Fixed a swamp tree with some weird detached marker points
5 Years Ago
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
5 Years Ago
Raised minimum height of tree markers on all trees except palms to 0.4 Flatten out distance on y axis by 50% when finding a new spot to place a marker Regenerated marker data on some trees
5 Years Ago
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5 Years Ago
New admin commands: global.sleepingusers prints out all sleeping users on a server global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
5 Years Ago
Tweaked MIDI bindings on drum kit
5 Years Ago
Added a new Reliable Event Sender that can be setup on an animator state Can use this to send an animation event even if the animator is culled and events aren't being fired. This might fix some deploy animation problems on guitars
5 Years Ago
Merge from main
5 Years Ago
Scientist corpses now read Scientist in Loot Panel
5 Years Ago
▅▉ ▆▊▆▉▌▉ ▋▉▉▆██▉▌ ▄ ▍▇▌▋█ ▋▆▇▄▋▉▍ █▋▍ ▆▉ ▋▋▉▍ ▅█▉▅ ▊█ ▊▉▉▉ ▆█ ▌ ▋▌▍, ▌▊▌▍▇▆▋▇ ▉▆▋ ▊▍▍▋ ▋▆▅▋▍▆▊▌ ▆▉▋█▆ ▆▉ ▉▍ ▄▇▊ ▄▍▉ ▊▍▊▆▉ ▇▋ ▄▉▊ ▋▉▅▋▄▍ ▊▅▌ ▊▇▊ ▋▉▄▄ ▊▋▉'▊ ▆▊ ▌▋ ▉▌▆ ▄▅█▉▉▅▌ █▋▇▌▍▅▋▉ ▆▆▆▄▆▅▆▉▋▍ ▉▍▇▅
5 Years Ago
Only run DLC check on Client, not Server
5 Years Ago
Merge from instruments
5 Years Ago
Merge from main
5 Years Ago
Hooked up the rest of the trumpet notes NoteSFXImporter can now hook up start sounds
5 Years Ago
Bumped priority of local player made instrument sounds (was -10, no -40)
5 Years Ago
Compile fix
5 Years Ago
Fix NRE in Server_PlayNote when playing midi input and getting up off an instrument
5 Years Ago
Up max voice count to 128
5 Years Ago
Merge from instruments
5 Years Ago
Uncomment achievement award
5 Years Ago
Remove some logs
5 Years Ago
Merge release stuff
5 Years Ago
Disable synced autoplay playback when in teams (was really ping reliant and the new autoplay loops aren't designed for this anyway)
5 Years Ago
Fix for not being able to download workshop models. Since most meshes now have read/write enabled for memory reasons we can't read the mesh to output the .obj. To fix, there's a new process under Tools/Workshop/Export Workshop Models that outputs all of the skinnable meshes as .obj into the StreamingAssets folder and stores the path to it on the Skinnable object. Then instead of creating the .obj at run time we can just copy the file to the desired directory at run-time.
5 Years Ago
Added midi codes to the tambourine notes
5 Years Ago
Merge from instruments
5 Years Ago
Fix autoplay not stopping notes correctly after it's looped
5 Years Ago
Moved to the right branch
5 Years Ago
Primary Fire now has to be released in order to reload the chainsaw
5 Years Ago
Merge from instruments