12,474 Commits over 2,131 Days - 0.24cph!
Potential packet flooding fix
Merge from demo_toggle_nvg
Merge from camera_recording
Enable recorder and director packages
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Added debug.editorSelectInRange to select all entities in a range from the player in the editor for copy+pasting into a scene at edit time
Can now use Delete or Backspace to delete numbers in the phone dialler
Handset pick up/put down sfx will now play on all clients, not just the local player
Tweaked phone handle hand placement
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
Fixed several issues with scrolling UI's in the Contacts and Directory views
Potential telephone NRE fix when player dies mid-call
Merge from lefthanded_vms
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Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed players)
Tweaked text spacing on the curved skull trophies, should make longer names more visible
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Merge from vending_search_improvements
Fixed using incorrect match percentage when comparing shortname and translated name matches
Remove log, add a minor bonus if a text match is found in the description
Improved search filtering when adding sell orders to vending machines
Filter text now prioritises name matches over descriptions and measures how accurate the match was when ordering results
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Fixed being able to stack telephones on top of each other
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Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
Better styling for disabled state on phone dialler next/previous page and save contact buttons
Tweaked local offset of telephone vm so it's not off-screen
More player ownership checks
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
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unsaved comment (no actual changes)
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Fixed multiple vm warning log when interacting with a phone
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Fixed dialler UI opening in an incorrect state
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