12,474 Commits over 2,131 Days - 0.24cph!
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Apply client-side check to make sure player doesn't get too far away from telephone while in use
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments)
Move line gizmo rendering to OnDrawGizmosSelected for better performance
Potential NRE fix in AnswerPhone
Fixed valid placement angle and added missing GroundWatch to telephone
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Fixed not being able to research items with redirects
When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
Ensure text exists before applying curve modifier
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Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
Changed skull text face colour and moved it out slightly on the default trophy
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
Revert SpawnHandler change
Tweaked positioning of label on default trophy and table trophy
Changed skull trophy text material to a lit version so it responds to light
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
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Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
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Manifest and protocol update
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command
Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
Fix NRE in when disabling MainCamera
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Slightly darkened trophy text
Fixed being able to stack skull trophies
Fixed skull trophy not loading properly on client
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