13,014 Commits over 2,223 Days - 0.24cph!
Don't show the mission button on the map if missions are disabled by the active game mode
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
Merge from hardcore_refresh
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
Merge from hardcore_refresh
Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id)
This will wipe all existing fog of war
Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
Merge from hardcore_refresh
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Merge from pilot_hazmat_dlc
Merge from hardcore_refresh
Reassign the read only death screen fog images every time we open the death screen
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Merge from spraycan_codelock_reskin
Merge from hardcore_refresh
Add back in the option to make the player not show their direction on the map, show an empty circle
Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
Fix monuments/vending machines briefly visible when map is fading in
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
Fix death screen fog not being applied if player leaves and joins another server in a single session
Merge from hardcore_refresh
Possible MapInterface.ResetMapView NRE fix
Merge from hardcore_refresh
Merge from hardcore_refresh
Updated upkeep costs to 2x
bracket_0_costfraction is now 0.2 (0.1 vanilla)
bracket_1_costfraction is now 0.3 (0.15 vanilla)
bracket_2_costfraction is now 0.4 (0.2 vanilla)
bracket_3_costfraction is now 0.66 (0.33 vanilla)
Bring the sleeping bag clusters above the fog of war when a cluster is opened
Merge from hardcore_refresh
Show the players location on the map if they have a compass in their belt bar
Merge from hardcore_refresh/fog_save
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
Can now craft an eoka in hardcore
Merge from decor_lighting_dlc/clothing_mannequin
Merge from hardcore_refresh/fog_save
Fill fog images in the state before sending to client