10,924 Commits over 1,950 Days - 0.23cph!
DofExposer values are now multiplied correctly when taking hi res screenshots
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Merge from store-ui-gestures-pack
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Adjusted text sizing on gesture wheel reset to default button
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Fix NRE's when connecting to some cameras in the missile silo
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
Fixed being able equip a shield by itself by scrolling through the belt bar
Fixed RPS UI appearing in demos
Fixed a case where players couldn't interact with RPS games if they don't own the pack
Fixed gesture pack id
Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
Merge from main (discard GameUI.HUD changes, will need to rebuild)
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Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes
S2P both
Added a token to the rps gesture description
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
Add translation strings for the rps UI prompt
Make the reset to default option in the options menu auto size to better fit longer languages
Fixed missing event receiver errors in the in-game shop
Fixed smg showing shell in the magazine too early in the animation
Fixed non-host RPS players needing to own gesture pack to join a game
Setup steam item for pack, mark all new gestures as unlocked with the pack
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter)
Set up backpack holster position
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
Fixed shield remaining in 3rd person hands while gesturing
Fixed 3rd person gestures not working due to animator updates
Enabled shield compatibility on:
Bone Club
Bone knife
Diver hatchet
P17
Butcher Knife
Sickle
Vampire Stake
Hatchet
HC Revolver
Combat Knife
Machete
Python
Revolver
Semi auto pistol
All spears (wood/stone/seasonal)
Nailgun
Fixed footstep effects being effected by equipped shield
Possible stringpool fix
Adjusted shield colliders
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
Fixed entity id not being sent properly to the admin UGC panel