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12,301 Commits over 2,101 Days - 0.24cph!

6 Days Ago
Impostor fix
6 Days Ago
Merge from jungle_update
6 Days Ago
Possible fix for floating players after vine tree is destroyed
6 Days Ago
Merge from jungle_update
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
6 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
6 Days Ago
Stop descending before hitting a vehicle
6 Days Ago
Add distance checks to vine interactions
6 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
6 Days Ago
Fixed climb interact option appearing when mounted to a vine
6 Days Ago
Vine swinging icons
8 Days Ago
Possible fix for AnimationFlagHandler NRE
8 Days Ago
Merge from jungle_update
8 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
9 Days Ago
Fix compile error
9 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
9 Days Ago
Merge from jungle_update
9 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
9 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
9 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
9 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
9 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
9 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
9 Days Ago
Fixed missing sfx on vine tree
10 Days Ago
Merge from jungle_update
10 Days Ago
Safety check in UpdateProgress
10 Days Ago
Merge from jungle_update
10 Days Ago
Some better initial rotation handling
10 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
10 Days Ago
Merge from jungle_update
10 Days Ago
Merge from main
10 Days Ago
Compile fixes
10 Days Ago
Codegen
10 Days Ago
Merge from main
10 Days Ago
Merge from jungle_update
10 Days Ago
Merge from main
10 Days Ago
Hide branches when a tree is chopped down
10 Days Ago
Merge from jungle_update
10 Days Ago
Compile fix
10 Days Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
10 Days Ago
Merge from jungle_update
10 Days Ago
Fixed time scale set to 2.7 by default in TimeManager
10 Days Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
10 Days Ago
Fix 3p player animation speed set to 0
10 Days Ago
Show arrow for all possible destinations when looking at a vine
10 Days Ago
Codegen
10 Days Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
10 Days Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate