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12,228 Commits over 2,557 Days - 0.20cph!

28 Days Ago
Merge from main
28 Days Ago
Merge from PlayerRigUpdate2
28 Days Ago
Remove sprint controller from L96, transition doesn't look great
28 Days Ago
Merge from main
28 Days Ago
Merge from inventoryidle_animfix
28 Days Ago
Prototype cyilnder water volume
28 Days Ago
Merge from softcore_updates_jul_26
28 Days Ago
Codegen
28 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
28 Days Ago
Default gather rate to 2x
28 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
28 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
28 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
29 Days Ago
Merge from aniso_filtering_texture_fix
29 Days Ago
Merge from Fix_odd_deployguides
29 Days Ago
Merge from clan_bugfixes
29 Days Ago
Fixed rentable shop signs not loading on non owner clients
29 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
29 Days Ago
Better fix
29 Days Ago
Fixed break in menu item throwing server side entityref lookup error
29 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
29 Days Ago
Fix crash when firing weapons - sorry!
29 Days Ago
Merge from PlayerRIgUpdate2
29 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
29 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
29 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
29 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
29 Days Ago
Merge from containerioentity_sorting
29 Days Ago
Merge from main
30 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
30 Days Ago
Merge from PlayerRigUpdate2
30 Days Ago
Fixed animation warnings on torch
30 Days Ago
Merge from shield_disconnect_fix
30 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
30 Days Ago
Typo fix
30 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
30 Days Ago
Added framework for blocking some items in rentable store inventory
30 Days Ago
Merge from demo_cfg_frame_0
30 Days Ago
Adjust timing so this runs after replicated vars are applied
30 Days Ago
Merge from PlayerRigUpdate2
30 Days Ago
Don't run the sprint sub system on npc's
30 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
30 Days Ago
Merge from melee_subsystem_weapons
30 Days Ago
Some more mild sub system editor speed ups
30 Days Ago
Bring in both arms on the attack state
30 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
30 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
31 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
31 Days Ago
Merge from parent
31 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)