userJarryd Campicancel
reporust_rebootcancel

10,924 Commits over 1,950 Days - 0.23cph!

29 Days Ago
Merge from gesturepack
29 Days Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
29 Days Ago
Merge from main
29 Days Ago
Merge from corrupt_prefab_handling
29 Days Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
30 Days Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
30 Days Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
30 Days Ago
Added Undo support to Pose selected, pose random and paste pose options
30 Days Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
30 Days Ago
Fixed copy/paste buttons not working in PoseTools
31 Days Ago
Merge from gesturepack
31 Days Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
31 Days Ago
Merge from main
31 Days Ago
Merge from halloween24
31 Days Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
31 Days Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
31 Days Ago
Merge from halloween24
31 Days Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
31 Days Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
31 Days Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
32 Days Ago
Merge from halloween24
32 Days Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
32 Days Ago
Setup reinforced wooden shield prefab
32 Days Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
32 Days Ago
Hook up deploy on 3rd person shield layer
33 Days Ago
Client compile fix
33 Days Ago
WIP support for storing which NPC clothing loadout was active on a corpse, to support more accurate head bags and death screens when killing NPC's that change appearance via loadout (notably arctic scientists and scarecrows/murderers)
34 Days Ago
Fixed viewmodel renderers on non metal shields
34 Days Ago
Disable shield collider while the shield is on the players back
34 Days Ago
Compile fix
34 Days Ago
Merge from main
34 Days Ago
Merge from halloween24
34 Days Ago
HLOD now immediately resolves when the player finishes loading
34 Days Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
36 Days Ago
Merge from gesturepack
36 Days Ago
Protocol++
36 Days Ago
Removed a log
36 Days Ago
Fixed join gesture getting left on the screen when cancelling rps
36 Days Ago
Merge from main
38 Days Ago
Merge from halloween24
38 Days Ago
Can now collect Scarecrow heads with skinning knife
39 Days Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
39 Days Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
39 Days Ago
Don't show NPC vending machine names
39 Days Ago
Merge from main
42 Days Ago
Fixed some duplicate arms
42 Days Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
43 Days Ago
Add a per layer weight slider
43 Days Ago
Merge from elevator_world_deploy_fix
43 Days Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain