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13,014 Commits over 2,223 Days - 0.24cph!

46 Days Ago
Suppress warnings in Compass and CompassViewmodel
46 Days Ago
Merge from hardcore_refresh
46 Days Ago
None compile fix (CompassViewmodel)
46 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
46 Days Ago
Merge from main
46 Days Ago
Protocol++
46 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
46 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
46 Days Ago
Disable condition on compass
46 Days Ago
Clean up v_compass.anim.controller missing local files
46 Days Ago
Merge from compass
46 Days Ago
Fix resetfogofwar command
46 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
46 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
47 Days Ago
Fog of war works on death screen map
47 Days Ago
Compile fix
47 Days Ago
Fix fog not clearing immediately on spawn
47 Days Ago
Cherry pick 124952 (Pilot Codelock - added cinematic textures and materials)
47 Days Ago
Cherry pick 124858 (M15 Pistol - Updated cinematic textures with new ironsight)
47 Days Ago
Cherry pick 124293 (M15 Pistol - Added cinematic 4k textures)
47 Days Ago
Cherry pick 124262 (Merge from pilot_hazmat_dlc)
47 Days Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
47 Days Ago
Merge from main
47 Days Ago
Added debug.resetfogofwar
48 Days Ago
Compile fixes
48 Days Ago
Merge from fogofwar
48 Days Ago
Disable map markers (exposed option on game mode entity)
48 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
48 Days Ago
Upload the fog images every 10s (was 4)
48 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
48 Days Ago
Merge from main
48 Days Ago
Merge from parent
48 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
52 Days Ago
Apply delta time
52 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
53 Days Ago
Save and load fog
53 Days Ago
Finally fixed the texture space being calculated incorrectly
54 Days Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
54 Days Ago
Reapply game mode changes
54 Days Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
54 Days Ago
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55 Days Ago
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55 Days Ago
Fix minigun world model briefly spinning when being equipped in third person
55 Days Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
55 Days Ago
Merge from parent
55 Days Ago
Merge from main
55 Days Ago
Possible BaseOven.CookVisuals NRE fix
55 Days Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
55 Days Ago
Merge from main