userJarryd Campicancel
reporust_rebootcancel

12,522 Commits over 2,131 Days - 0.24cph!

37 Days Ago
Fixed not being able to reskin the shelves
37 Days Ago
Merge from jungle_dlc
37 Days Ago
Switch vine material to cutout
37 Days Ago
Merge from main
37 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
37 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
37 Days Ago
Fix NRE when spraying on hardside of a block with wallpaper
38 Days Ago
Merge from jungle_update
38 Days Ago
Fixed descend option not working
38 Days Ago
Merge from jungle_update
38 Days Ago
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38 Days Ago
Merge from jungle_update
38 Days Ago
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38 Days Ago
Merge from jungle_update
38 Days Ago
Improved vine positioning on branches
38 Days Ago
Unsaved
38 Days Ago
Fixed incorrect animator parameter name
38 Days Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
38 Days Ago
Possible LODComponent.GetDistance NRE fix
38 Days Ago
Merge from jungle_update
38 Days Ago
Merge from main
43 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
43 Days Ago
More blowpipe vm tweaks
43 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
43 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
43 Days Ago
Merge from jungle_update
43 Days Ago
Merge from main
43 Days Ago
Reduced vine travel speed by 25%
43 Days Ago
Improved rotation snapping when starting a vine wing
43 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
43 Days Ago
Switch sprays to Decal/Deferred Decal
43 Days Ago
Fixed descend option not working when more than one vine is overlapping
43 Days Ago
Update emoji with transparency
43 Days Ago
Add test ladder/rope ladder to vine playground
43 Days Ago
Initial new emoji setup
43 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
43 Days Ago
Changed branch physics surface to wood
44 Days Ago
Restore changes to BaseProjectile lost in merge
44 Days Ago
Added a tip for how to climb trees
44 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
44 Days Ago
Merge from jungle_update
44 Days Ago
Another fix for serialisation layout
44 Days Ago
Merge from jungle_update
44 Days Ago
Compile fix
44 Days Ago
Merge from jungle_update
44 Days Ago
44 Days Ago
Added kapok_b variant Manifest
44 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
44 Days Ago
Flatten look angle when deciding what branch to swing to
44 Days Ago
Merge from TransferAllItemsToContainer_nre_fix