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12,443 Commits over 2,588 Days - 0.20cph!

35 Days Ago
Merge from JulQuickfire_balane1
35 Days Ago
Merge from videoplayer_volume
35 Days Ago
Merge from lunar_masks_wolf_headress
35 Days Ago
Merge from main
35 Days Ago
Fixes
35 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
35 Days Ago
Setup calf with proper model
35 Days Ago
Adjust walk speed and accel/deccel
35 Days Ago
Merge from WolfHeaddress_Workbench
36 Days Ago
Unsaved
36 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
36 Days Ago
Merge from main
39 Days Ago
Merge from sign_build_fix
39 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
39 Days Ago
Merge from lootspawn_stack_fix
39 Days Ago
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
39 Days Ago
Merge from bag_compass_marker
39 Days Ago
Icons
39 Days Ago
Merge from main
40 Days Ago
Merge from main
40 Days Ago
Merge from vm_attachment_swap_fix
40 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
40 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
40 Days Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
40 Days Ago
Merge from attachment_fx_fix_2
40 Days Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
40 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
41 Days Ago
Calf initial setup
41 Days Ago
Hooked up testing patrol path Update walk states
41 Days Ago
New LIvestockAnimal class, Cow now derives from that
41 Days Ago
Merge from skin_randomiser
41 Days Ago
Some checks
41 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
41 Days Ago
Merge from attachment_fx_fix
41 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
41 Days Ago
Merge from bag_compass_marker
41 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
42 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
42 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
42 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
42 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
42 Days Ago
Subtract 157099
43 Days Ago
Merge from workshop_subsystems
43 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
43 Days Ago
Merge from invoke_cleanup
43 Days Ago
Fixed a missing CancelInvoke in Climate
43 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
43 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
43 Days Ago
Merge from terrain_copy_window
43 Days Ago
Added a car lift to dome (editor only)