userJarryd Campicancel
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13,366 Commits over 2,435 Days - 0.23cph!

23 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
23 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
24 Days Ago
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26 Days Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
27 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
27 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
27 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
Mark torcholder active pfx LOD as dynamic
27 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
28 Days Ago
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28 Days Ago
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28 Days Ago
Fixed bass guitar
28 Days Ago
Also fixed the jerry can guitar
28 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
28 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
28 Days Ago
Updated hold position of tuba, got zeroed out for some reason
28 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
28 Days Ago
Remove some sockets from the static verison
28 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
28 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
28 Days Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
28 Days Ago
Added equivalent inspector support for MeshCull
28 Days Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
28 Days Ago
Merge from main
28 Days Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
28 Days Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
29 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
29 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
29 Days Ago
Merge from main
29 Days Ago
Fixed not able to skin space LR back into the default LR
29 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
29 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
29 Days Ago
Applied same logic to eat and clear options
29 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
29 Days Ago
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29 Days Ago
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30 Days Ago
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30 Days Ago
Added a UI display if redo shot has been bound
30 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
30 Days Ago
Merge from main
30 Days Ago
Merge from naval_update
30 Days Ago
Fixed missing terrain collider on tropical island 1
30 Days Ago
Merge from naval_update
30 Days Ago
Merge from main
30 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
30 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
30 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
30 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)