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12,150 Commits over 2,557 Days - 0.20cph!

26 Days Ago
Delete PlayerModelReactionEnded state machine component
26 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
26 Days Ago
Merge from react_layer
26 Days Ago
Fixed pelvis movement on low react weights
26 Days Ago
Merge from parent
26 Days Ago
Merge from voice_delay_fix_attempt_2
26 Days Ago
Flip around the position and data increment
26 Days Ago
Merge from main
26 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
27 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
27 Days Ago
Merge from ModularCarClipping_Fix
27 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
27 Days Ago
Merge from main
27 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
27 Days Ago
Merge from main
27 Days Ago
Merge from sprint_subsystem
27 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
27 Days Ago
Merge from parent
27 Days Ago
Merge from mount_cycle_fix
27 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
27 Days Ago
Merge from wanted_deep_sea_fix
27 Days Ago
Merge from huntingtrophy_skins
27 Days Ago
Merge from PlayerRigUpdate2
27 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
27 Days Ago
Merge from torch_implementation_finish
27 Days Ago
Merge from parent
27 Days Ago
Merge from main
27 Days Ago
Merge from cinematic_speed_fix
27 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
27 Days Ago
Possible threading fix for voice delay issue
27 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
27 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
27 Days Ago
Merge from main
28 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
28 Days Ago
S2P apartment complex
28 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
28 Days Ago
Initial first pass on setting up the other rentable shop variants
28 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
28 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
28 Days Ago
Merge from sleeper_rotate_fix
28 Days Ago
Possible fix for sleepers getting rotated incorrectly
32 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
32 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
32 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
33 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
33 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
33 Days Ago
Don't apply lerp if we're slowing down
33 Days Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
33 Days Ago
Merge from parent
33 Days Ago
Fixed speed not being applied when playing PlayCinematic