userJarryd Campicancel
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13,444 Commits over 2,435 Days - 0.23cph!

25 Days Ago
Merge from coconut_collider_fix
25 Days Ago
Merge from collectable_optim_pass
25 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
25 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
25 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
26 Days Ago
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26 Days Ago
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26 Days Ago
Merge from fix_roof_debris
26 Days Ago
Merge from growable_menu_changes
26 Days Ago
Merge from print_speed
26 Days Ago
Merge from fix_backpack_priority_attire
26 Days Ago
Merge from kapok_branch_col_optim
26 Days Ago
Minor adjustment to branch collider
26 Days Ago
Merge from main
26 Days Ago
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26 Days Ago
Fixed some broken rock formations in NMS (scene only)
26 Days Ago
Merge from windturbine_deploy_sfx
26 Days Ago
Merge from improved_embrasures_colliders
26 Days Ago
Merge from ambient_light_lod_fix
26 Days Ago
Merge from 20mindayextension
26 Days Ago
Merge from main
26 Days Ago
Merge from hackweek_meshlod_qol
26 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
Merge from improve_sail_deploy
26 Days Ago
Merge from wearable_icons_fix
26 Days Ago
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26 Days Ago
More accurate colliders
26 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
27 Days Ago
Merge from hackweek_meshlod_qol
27 Days Ago
Server compile fixes
27 Days Ago
Merge from main
27 Days Ago
Merge from boat_aim_sway
27 Days Ago
Settings changes
27 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
27 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
27 Days Ago
Merge from main
27 Days Ago
Merge from kapok_branch_col_optim
27 Days Ago
Merge from redirect_tests
27 Days Ago
Compile fixes
27 Days Ago
Merge from main
27 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
27 Days Ago
Merge from vine_rotation_error_fix
27 Days Ago
Merge from scientist2_trophy_fix
27 Days Ago
Merge from pm_equip_tool
27 Days Ago
Compile fix
27 Days Ago
Merge from main
27 Days Ago
Merge from demo_improvements_feb_2026
27 Days Ago
Merge from main