userJarryd Campicancel
reporust_rebootcancel

15,157 Commits over 2,680 Days - 0.24cph!

23 Days Ago
Merge from SpiralStaircaseFix2
23 Days Ago
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23 Days Ago
Merge from SeedExtraction
23 Days Ago
Merge from icon_render_legacy_bindpose_fix
23 Days Ago
Animator hash
23 Days Ago
Added support for a base melee to forward signals to a world animator, enabled on shears
24 Days Ago
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24 Days Ago
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24 Days Ago
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24 Days Ago
Merge from car_spawning_prefill
24 Days Ago
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
24 Days Ago
Manifest update
24 Days Ago
Merge from main
24 Days Ago
Merge from prototype_draggable_markers Can now drag map markers on the map screen with MMB
24 Days Ago
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24 Days Ago
Merge from livestock_digestion_boost
24 Days Ago
Cleanup
24 Days Ago
Merge fixes Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage) Animals eat a booster item from the trough over any other item
24 Days Ago
Merge from main (sketchy merge, need to revert any behaviour changes)
24 Days Ago
Merge from hardcore_changes_nov_26
24 Days Ago
Modified hardcore upkeep values Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite Vanilla: 0.1/0.15/0.2/0.33 Old Hardcore: 0.2/0.3/0.4/0.66 New hardcore: 0.1/0.15/0.25/0.4 New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore
24 Days Ago
Merge from warm_prefabs_measure
24 Days Ago
Merge from tree_hit_forgiveness
24 Days Ago
Added a level of hit forgiveness if the player is attacking a thin tree and misses Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk) If the player misses, we do an additional sweep of 0.12m to try and hit the tree
24 Days Ago
Update manifest, last merge broke play mode
24 Days Ago
Merge from car_spawning_prefill Modular cars spawned in the wild now have half of their engine slots filled with low quality parts These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
24 Days Ago
Merge from halloween_2026_update
24 Days Ago
Exiting the halloween/xmas portals now shows exit as an interaction prompt
25 Days Ago
Cherry pick 167632 - prevent seasonal dungeons spawning in building priv Also applied a 1s cache to prevent it hammering physics too much
25 Days Ago
Merge from skim_changes
25 Days Ago
Fix food spoliling in workbench recycle bin upgrade container
25 Days Ago
Merge from skim_changes
25 Days Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
25 Days Ago
Merge from skim_changes
25 Days Ago
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
25 Days Ago
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
25 Days Ago
Merge from neon_sfx_occluded
25 Days Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
25 Days Ago
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25 Days Ago
Merge from solar_explosive_fix
25 Days Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
25 Days Ago
Merge from spray_reskin_atlas_fix
25 Days Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
25 Days Ago
Merge from mount_size_changes
25 Days Ago
Cleanup
25 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
25 Days Ago
Merge from OreNodeNetworkFix
25 Days Ago
Merge from WeaponRackFlamethrower