userJarryd Campicancel
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12,334 Commits over 2,223 Days - 0.23cph!

52 Days Ago
Move player fog of war image crc's to player state so that it persists if a player is deleted from the server
52 Days Ago
WIP overhauling how we save fog of war, moved protocl/seed/saveCreatedTime out of the missions message into the parent PlayerState
52 Days Ago
Merge from main
53 Days Ago
Merge from hardcore_refresh
53 Days Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
53 Days Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
53 Days Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
53 Days Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
53 Days Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
53 Days Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
53 Days Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
53 Days Ago
Enable global chat
53 Days Ago
Don't show the player icon on the map Don't show underground layers on the map
53 Days Ago
Merge from main
54 Days Ago
Tech tree window correctly reinitalises after a code change
54 Days Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
54 Days Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
54 Days Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
54 Days Ago
Compile fix
54 Days Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
54 Days Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
54 Days Ago
T2 primitive and T3 vanilla
54 Days Ago
Update T2 and T1 Primitive
54 Days Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
55 Days Ago
Add -> TryAdd in BuriedItems
57 Days Ago
Merge from mission_tutorial_reset_fix
57 Days Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
57 Days Ago
Merge from hardcore_refresh
57 Days Ago
Another loot spawn change to try and resolve these game mode issues
57 Days Ago
Merge from main
58 Days Ago
Merge from cinematicEntity_fix
58 Days Ago
Fix cinematic entity DemoHideObjects convars not working after closing and reopening a demo
58 Days Ago
Merge from hardcore_refresh
58 Days Ago
Compile fixes
58 Days Ago
Reapply 125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
58 Days Ago
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
58 Days Ago
Merge from main
58 Days Ago
Don't show the little arrow on the player indicator on the map in hardcore
58 Days Ago
Merge from hardcore_refresh
58 Days Ago
Subtract 125897, want to rule it out of causing the empty loot spawns issue
58 Days Ago
Merge from main
59 Days Ago
Testing out drawing on the in-game map, only has basic functionality right now
59 Days Ago
Merge from hardcore_refresh
59 Days Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
59 Days Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
59 Days Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
59 Days Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
59 Days Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)