userJarryd Campicancel
reporust_rebootcancel

15,122 Commits over 2,649 Days - 0.24cph!

10 Days Ago
Added some more information to the livestock vendor conversation, explaining the potential system
10 Days Ago
Update a test that now fails
10 Days Ago
Added a dialogue stage to the livestock vendor if you bring them a young animal
10 Days Ago
Fixed decals not working on some collapsed renderers
10 Days Ago
Possible fix for build only issue where players can't mount a car after mounting a vehicle Doubled dismount rotation speed
11 Days Ago
Merge from mod_entity_belt_only
11 Days Ago
Added new logic to ItemModEntity that only creates corresponding entities for items marked as player only when they are in the belt We've already enabled this for most items so they don't spawn and destroy entities when they are in containers, this extends this behaviour so that the entity only gets created when it ends up in the player belt This should result in less entities broadly, particularly when creating a corpse as we paid a cost for destroying the entities as we transferred the items to the corpse Disabled by default
11 Days Ago
Merge from corpse_height_fix
11 Days Ago
Adjust spawned corpse prefabs to be above the terrain if it is spawning below the terrain (with a 1m cutoff for underground corpses) Should fix all animals but chickens particularly spawning clipped into the terrain and dropping through as our navmesh can now sometimes be slightly below the terrain Also fixed a harmless animator warning when a chicken is spawned
11 Days Ago
Rework how we dump server tutorial needed paths Updated list
11 Days Ago
Merge from arrow_pivot_fix
11 Days Ago
Fixed arrow pivot positions causing them to appear behind the players head when firing
11 Days Ago
Fixed vm hands not rendering in the workshop scene (and associated error)
11 Days Ago
Resave tutorial island scene
11 Days Ago
Fixed powergrid, steam auth issues Reduce pool sizes on server Disable server save/loading Consolidate all the command line switches Bypass steam auth if a local server (we already gate it so only local ip's can connect)
11 Days Ago
Add local tutorial server folder to ignore Fixed window popping up, now successfully hidden (still triggering windows firewall though)
11 Days Ago
Merge from duck_jump_collision_check
11 Days Ago
Unsaved
11 Days Ago
Use forcedDuckDelta instead, we odn't need a raycast
11 Days Ago
Merge from duck_jump_collision_check
11 Days Ago
Don't allow the player to jump while crouched if there is a solid object directly above them 0 radius raycast so this should still be possible around the edges of objects Prevents the player head briefly sticking through the floor when jumping while crouching under objects and getting explosion splash damage
11 Days Ago
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11 Days Ago
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
11 Days Ago
More merge cleanup
12 Days Ago
Merge from minigun_vfx_fix
12 Days Ago
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
12 Days Ago
Some misc cleanup
12 Days Ago
Merge fixes
12 Days Ago
Merge from main (many conflicts, likely many errors)
12 Days Ago
Merge from headshot_spread_sfx_fix
12 Days Ago
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
12 Days Ago
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12 Days Ago
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12 Days Ago
Fixed seeds planted outside of planters displaying incorrect genes in UI
12 Days Ago
Fixed not being able to load a sheep onto a small module if we are also leading a cow
12 Days Ago
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12 Days Ago
Merge from livestock_petting
12 Days Ago
Fixed up merge issues
12 Days Ago
Merge from main (sheep.anim.controller merge issues)
12 Days Ago
Fixed some stranslation strings
12 Days Ago
Re-exported the dismount root motion clips
12 Days Ago
Merge from animal_jumping
15 Days Ago
Hooked up new mount forward animations (sheep still has issues)
15 Days Ago
Merge from Animal_Jumping