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12,125 Commits over 2,101 Days - 0.24cph!

12 Days Ago
Merge from vines
12 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
12 Days Ago
Added a temp interaction icon
12 Days Ago
Don't show the world vine to the person riding that vine in first person
12 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
13 Days Ago
Bring density down by 75%
13 Days Ago
Merge from vines
13 Days Ago
Fixed vine update performance at scale
13 Days Ago
Unsaved
13 Days Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
13 Days Ago
Protobuf
13 Days Ago
Merge from vines
13 Days Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
13 Days Ago
Make vine swinging trees immortal
13 Days Ago
Still broken looking but slightly less broken looking vine visual
13 Days Ago
Fixed NRE when previewing F1 grenade in first person in workshop
14 Days Ago
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14 Days Ago
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14 Days Ago
Merge from main
14 Days Ago
Merge from high_walls_skins
14 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
14 Days Ago
Merge from main
14 Days Ago
Cherrypick 116963
14 Days Ago
Fix NRE when equipping speargun
14 Days Ago
Merge from main
14 Days Ago
Fix typo in ISprayCallback
14 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
14 Days Ago
Merge from softcore_update
14 Days Ago
Merge from deployable_corpse
14 Days Ago
Added a 30m mesh cull to all static gibs
14 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
14 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
14 Days Ago
Fixed furnace corpse not dropping on ground missing
14 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
14 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
14 Days Ago
Merge from parent
15 Days Ago
Merge from softcore_update
15 Days Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
15 Days Ago
Merge from coop_improvements
15 Days Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
15 Days Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
15 Days Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
15 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
15 Days Ago
Merge from main
15 Days Ago
Merge from softcore_update New rebase, top level branch
15 Days Ago
Merge from softcore_update
15 Days Ago
Merge from deployable_corpse