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12,522 Commits over 2,131 Days - 0.24cph!

31 Days Ago
Vine swinging tree and stump are now poolable
31 Days Ago
Merge from main
31 Days Ago
Merge from jungle_update
31 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
31 Days Ago
Merge from ziggurat_perf_fixes
31 Days Ago
Merge from jungle_update
31 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
31 Days Ago
Fixed emoji not unlocking correctly
32 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
32 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
32 Days Ago
Possible AdminPanel NRE fix
32 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
32 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
34 Days Ago
Fixed jungle ak vm errors
35 Days Ago
Merge from jungle_update
35 Days Ago
Fixed error when getting killed by outbreak scientist
35 Days Ago
Merge from jungle_update
35 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
35 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
35 Days Ago
Merge from jungle_update
35 Days Ago
Merge from main
35 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
35 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
35 Days Ago
Merge from jungle_update
35 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
35 Days Ago
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35 Days Ago
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35 Days Ago
Merge from jungle_update
35 Days Ago
Reduce height of walkable vine colliders for less foot floating
36 Days Ago
Merge from jungle_update
36 Days Ago
Adjust branch colliders again
36 Days Ago
Merge from jungle_update
36 Days Ago
Apply to descend option as well
36 Days Ago
Don't allow the player to mount a vine if they are already mounted to something
36 Days Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge from jungle_dlc
36 Days Ago
Merged some safety checks
36 Days Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
36 Days Ago
Don't render vine shadows if lod > 0
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge from particle_light_cull
37 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
37 Days Ago
Merge from jungle_update
37 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
37 Days Ago
Trees will now drop any attached explosives when they start to fall
37 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
37 Days Ago
Merge from jungle_update
37 Days Ago
More hypothetical LODComponent.GetDistance checks
37 Days Ago
Merge from jungle_update