userJarryd Campicancel
reporust_rebootcancel

12,125 Commits over 2,101 Days - 0.24cph!

15 Days Ago
Change the "No reclaim manage for softcore" to a warning
15 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
15 Days Ago
Corpses for storage barrels
15 Days Ago
Workbench 1 corpse
15 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
15 Days Ago
Small wood box corpse
15 Days Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
15 Days Ago
Merge from high_walls_skins
15 Days Ago
Merge from main
15 Days Ago
Compile fix
15 Days Ago
Fixed frontier icons not mip mapping
15 Days Ago
Fixed frontier wall item move sounds
15 Days Ago
Fixed high external frontier walls not dropping gibs
15 Days Ago
Fix frontier wall not respawning properly when reskinned
15 Days Ago
Merge from deployable_corpse
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
16 Days Ago
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16 Days Ago
Merge from high_walls_skins
16 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
16 Days Ago
Merge from main
16 Days Ago
Commit material meta file, it should be removed eventually though
16 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
16 Days Ago
Reapply the randomisation feature, was lost in a merge from main
16 Days Ago
Frontier wall setup
16 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
16 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
16 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
20 Days Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
20 Days Ago
Merge from main
20 Days Ago
Merge from coop_improvements
20 Days Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
20 Days Ago
Merge from coop_improvements
20 Days Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
20 Days Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
20 Days Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
20 Days Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
20 Days Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
20 Days Ago
Merge from food_spoil_nre_fix
20 Days Ago
Use the condition bar on item icons to show food spoil progress
20 Days Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
20 Days Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
21 Days Ago
Merge from horse_handcuff_fix
21 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
21 Days Ago
Merge from vehicle_optim
21 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
21 Days Ago
Merge from main
21 Days Ago
Merge from repair_bench_redirect_fix
21 Days Ago
Fixed being able to apply same redirect skin twice
21 Days Ago
Merge from repair_branch_redirect_fix