userJarryd Campicancel
reporust_rebootcancel

10,924 Commits over 1,950 Days - 0.23cph!

23 Days Ago
Merge from demo_shot_delete_fix
23 Days Ago
End the currently playing shot when deleting a folder
23 Days Ago
Merge from main
23 Days Ago
Merge from cui_pr_61
23 Days Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
23 Days Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
24 Days Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
24 Days Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
24 Days Ago
Merge from waterwell_update_oct_2024
24 Days Ago
Merge from scrollrect_disable
24 Days Ago
Merge from gesturepack
24 Days Ago
Disabled skin rendering on default hazmat viewmodel
24 Days Ago
Show the full underwear skin for the mummy wraps in the item store
24 Days Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
24 Days Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
24 Days Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
24 Days Ago
Merge from world_update_2
25 Days Ago
Added avatar mask support to pose copy/paste
25 Days Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
25 Days Ago
Merge from mission_accept_nre
25 Days Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
25 Days Ago
Merge from binocular_uiscale_fix
25 Days Ago
Merge from main
25 Days Ago
Merge from prefab_replacer_improvements
25 Days Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
25 Days Ago
Merge from main
25 Days Ago
Merge from gesturepack
25 Days Ago
Added a UI indicator when the player selects a RPS option
25 Days Ago
Merge from gesturepack
25 Days Ago
Fixed player spine look not working after ending a gesture
25 Days Ago
Merge from main
25 Days Ago
Merge from vm_names_ugc
25 Days Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
25 Days Ago
Protobuf gen, server compile fix
25 Days Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
25 Days Ago
Added avatar mask support to the Pose Tool
25 Days Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
26 Days Ago
Merge from main
28 Days Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
28 Days Ago
Show a colour in the Preset select editor
28 Days Ago
Add a confirmation prompt when overwriting a pose
28 Days Ago
Merge from main
29 Days Ago
Move the shield to the back while reloading a projectile weapon
29 Days Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
29 Days Ago
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it Added Undo support when using the load selection from file button
29 Days Ago
Removed some logs in the DuplicateTimeline tool that printed every time the cinematic tool dropdown was opened LODStripper will now delete any objects with LOD1, LOD2, LOD3 or LOD4 in the name, even if they aren't assigned to a LOD group or RendererLOD
29 Days Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
29 Days Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
29 Days Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
29 Days Ago
Merge from main