userJarryd Campicancel
reporust_rebootcancel

12,536 Commits over 2,619 Days - 0.20cph!

10 Months Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
10 Months Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
10 Months Ago
Remove a fog of war log
10 Months Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
10 Months Ago
Compile fix
10 Months Ago
Increase LOD0 distance on steering wheel
10 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
10 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
10 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
10 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
10 Months Ago
Merge from steering_wheels_fix
10 Months Ago
Fix shared names on blackjack machine collision, resolves warning
10 Months Ago
Fixed boats stopping if the player is on the edge of the plank
10 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
10 Months Ago
Merge from floating_cities
10 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
10 Months Ago
Fix elevators on floating city not working after a server restart
10 Months Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
10 Months Ago
Fixed new scientists not applying damage to shields properly
10 Months Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
10 Months Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
10 Months Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
10 Months Ago
Merge from floating_cities
10 Months Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
10 Months Ago
Merge from parent
10 Months Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
10 Months Ago
Inputs as well
10 Months Ago
Recalculate final position of line for outputs (still need inputs)
10 Months Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
10 Months Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Server compile fix
10 Months Ago
Fixed the alignment and size of all the tropical island map markers
10 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
10 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
10 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
10 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
10 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
10 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
10 Months Ago
Merge from food_qol
10 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
10 Months Ago
Merge from main
10 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
10 Months Ago
Merge from parent
10 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
10 Months Ago
Fixed missing ghost ship map marker
10 Months Ago
Merge from fog_multithread_fix
10 Months Ago
Move test scene
10 Months Ago
Compile fix