userJarryd Campicancel
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13,368 Commits over 2,435 Days - 0.23cph!

10 Months Ago
Fixed error when getting killed by outbreak scientist
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from jungle_update
10 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
10 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from main
10 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
10 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
10 Months Ago
Merge from jungle_update
10 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from jungle_update
10 Months Ago
Reduce height of walkable vine colliders for less foot floating
10 Months Ago
Adjust branch colliders again
10 Months Ago
Apply to descend option as well
10 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
10 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
10 Months Ago
Merge from jungle_dlc
10 Months Ago
Merged some safety checks
10 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
10 Months Ago
Don't render vine shadows if lod > 0
10 Months Ago
Merge from particle_light_cull
10 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
11 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
11 Months Ago
Trees will now drop any attached explosives when they start to fall
11 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
11 Months Ago
More hypothetical LODComponent.GetDistance checks
11 Months Ago
Fixed not being able to reskin the shelves
11 Months Ago
Merge from jungle_dlc
11 Months Ago
Switch vine material to cutout
11 Months Ago
Merge from main
11 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
11 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
11 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
11 Months Ago
Fixed descend option not working
11 Months Ago
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11 Months Ago
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11 Months Ago
Improved vine positioning on branches
11 Months Ago
Unsaved
11 Months Ago
Fixed incorrect animator parameter name
11 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
11 Months Ago
Possible LODComponent.GetDistance NRE fix
11 Months Ago
Merge from main
11 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
11 Months Ago
More blowpipe vm tweaks
11 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
11 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
11 Months Ago
Reduced vine travel speed by 25%