userJarryd Campicancel
reporust_rebootcancel

12,485 Commits over 2,588 Days - 0.20cph!

10 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
10 Months Ago
Saving/loading
10 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
10 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
10 Months Ago
Forgot to commit changes from yesterday, added a score HUD
10 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
10 Months Ago
Show on the item info panel if data can't be redeemed
10 Months Ago
Add data spawns to all of the loot spawners
10 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
10 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
10 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
10 Months Ago
Clan scores
10 Months Ago
Boilerplate loot item and deposit entity
10 Months Ago
Fix NRE when in build priv zone
10 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
10 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
10 Months Ago
Got building working at Team B monument
10 Months Ago
WIP auth support for team build zones, not working yet
10 Months Ago
Each team has their own spawn beach
10 Months Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
10 Months Ago
10 Months Ago
Paint ocean topology, fix errors
10 Months Ago
Get scene up and running, replace old static research/repair benches with modern versions
10 Months Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
10 Months Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
10 Months Ago
Also include mesh stripping on Rust.Ai and Content directories
10 Months Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input
10 Months Ago
That's all folks
10 Months Ago
Almost done...
10 Months Ago
Even more...
10 Months Ago
More...
10 Months Ago
More...
10 Months Ago
Some more...
10 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
10 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
10 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
10 Months Ago
Merge from main_merge_10_nov
10 Months Ago
Protobuf, code gen, phrases
10 Months Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
10 Months Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
10 Months Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
10 Months Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume
10 Months Ago
Merge from main
10 Months Ago
Merge from puzzle_reset_hotfix
10 Months Ago
Another attempt at arctic rad zone issue
10 Months Ago
Fixed InvalidOperationException in radiation damage
10 Months Ago
Fixed unpowered fridges in arctic biome not cooling food
10 Months Ago
Merge from puzzle_reset_hotfix
10 Months Ago
Remove leftover log
10 Months Ago
Apply an additional 25 damage per puzzle reset tick to all players in the inner radiation range once the radiation reaches it's peak level