userJarryd Campicancel
reporust_rebootcancel

12,846 Commits over 2,192 Days - 0.24cph!

6 Months Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
6 Months Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
6 Months Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
6 Months Ago
Merge from effect_scene_error
6 Months Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
6 Months Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
6 Months Ago
Merge from telephone_name_fix
6 Months Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
6 Months Ago
Merge from primitive
6 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
6 Months Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
6 Months Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
6 Months Ago
FIxed water pistol not resting in hands properly while a shield is equipped
7 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
7 Months Ago
Merge from primitive
7 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
7 Months Ago
Merge from cmBrainEnabled
7 Months Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
7 Months Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
7 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
7 Months Ago
Merge from primitive
7 Months Ago
Another attempt to fix the player corpse not implemented exception
7 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
7 Months Ago
Fixed case where player could hit their own shield with melee weapons
7 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
7 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
7 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
7 Months Ago
Merge from zipline_dismount_angle
7 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Merge from protobuf_osx_fix
7 Months Ago
Merge from fix_vending_multiplier_widget
7 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
7 Months Ago
Both wooden shields now use wooden impact pfx
7 Months Ago
Fixed "ent kill" commands affecting shields
7 Months Ago
Fixed priority of block impact anims so they don't go via the idle state
7 Months Ago
Fixed left hand driven camera animation not working when shields are active
7 Months Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
7 Months Ago
Merge from primitive
7 Months Ago
Adjust shield holstered positions Removed some placeholder anims
7 Months Ago
Disable write defaults on shield idle
7 Months Ago
Merge from primitive
7 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
7 Months Ago
Fixed jittery movement when noclipping
7 Months Ago
▆▇▄ ▇▇▉▄▅▄▊▇ █▍▊ ▍▌▍ ▌█▊▅▍ ▋▇ ▋▆▌▇▇▋▊ ▆▋▅ ▌▄▌▊▉▊▉ ▆▆▅█▋▆▊█ ▋▌▆▉▌▌
7 Months Ago
Merge from magnetcrane_deathscreen
7 Months Ago
Merge from xmas2024
7 Months Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
7 Months Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance