12,852 Commits over 2,315 Days - 0.23cph!
Apple pie recipe is now 3x apple, 3x wheat, 3x honey
New bear Pie recipe: 3x cooked bear meat, 3x wheat, 2x mushroom, 2x egg
Remove old temp icons
Fixed recipe list caching between play mode sessions
Possibly fixed looping fire fx on bee swam effect
Disable play on awake on sub emitters, update flags toggle so it can turn off when OnFire flag is disabled
Fixed wheat missing from world population
Was lost in merge in
112159
Merge from cookingv2 to crafting_update
Fixed comfort never resetting back to 25 after standing on a rug while under the comfort boost effect (rounding issue in UI)
Added cooking workbench recipes for cooked deer, bear, fish and pork
Fixed killing chickens via "ent kill" in the coop not properly removing them from the coop
Fixed spoiled horse meat being cookable and usable as bait
Merge from crafting_update
Merge from 1p_spectating_grenade_fix
Grenade viewmodels now play the throw animation when first person spectating like they do in regular gameplay
This was an old issue, but more noticeable with the bee grenades
Had to upgrade grenade viewmodel handling to the new IViewmodelComponent system so had to apply this upgrade to every grenade. Affected:
Throwable Firecrackers
Flares
Supply Signals
Beancans
Bee Grenades
F1 Grenades
Flashbangs
Apply wolf meat change again?
Reassigned changed wolf meat world models
Manifest update optimized
Disabled chicken mesh by default on trophy prefab
Merge from small trophy chicken head update
Possible fix for being able to spam the hatch button in coop UI
Fixed LOD levels on new teas
RPC checks
Fixed NRE when spray painting
Removed a temp log
Fixed planters not transferring their water level when reskinned
Fixed third person orbit camera not working in demos
Merge from cookingv2 (new meat models)
Revert w_food_pies guid, fixes pie NRE's
Updated icons for interaction prompts - chicken petting and hide/show growable UI
Applied new chicken avatar, deleted old one
Merge from chicken_update_avatars
Hooked up all of the new idle animations, use an animation shuffler like the horses
Farm chickens now move less frequently, gives more time to play idle animations
Rebalance chicken coop need rates
Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
Fixed orchid and rose seed not being hittable when in a planter
Can no longer pet chickens if blocking with a shield or mounted
Remove the fx hierarchy from the server
Merge from crafting_update
Reapply hopper prefab changes, merge deleted a component somewhere