userJarryd Campicancel
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13,194 Commits over 2,407 Days - 0.23cph!

11 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
11 Months Ago
Merge from softcore_updates/bag_changes
11 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
11 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
11 Months Ago
Merge from parent
11 Months Ago
Merge from softcore_update/bag_changes
11 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
11 Months Ago
Merge from softcore_update
11 Months Ago
Merge from bag_changes
11 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Merge from easterinflatablehorse_DLC
11 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
11 Months Ago
Merge from main
11 Months Ago
Merge from bag_changes
11 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
11 Months Ago
Merge from parent
11 Months Ago
Merge from bag_changes
11 Months Ago
Made the new corpses immortal
11 Months Ago
Merge from bag_changes
11 Months Ago
Merge from parent
11 Months Ago
Bed corpse setup
11 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
11 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
11 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
11 Months Ago
Merge from clear_bushes_radius
11 Months Ago
Unsaved
11 Months Ago
Merge from clear_bushes_radius
11 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
11 Months Ago
Merge from main
11 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
11 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
11 Months Ago
Merge from sunkenknife
11 Months Ago
Fixed trying to research sunken knife crashing client
11 Months Ago
Update nearby vines when a tree respawns
11 Months Ago
Revert chair.static mount pose
11 Months Ago
Fix vines double spawning when loading
11 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
11 Months Ago
Merge from main
11 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
11 Months Ago
Merge from main
11 Months Ago
Merge from workshop_scene_qol
11 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
11 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
11 Months Ago
Removed logic that was deleting LODS in workshop editor
11 Months Ago
Merge from main
11 Months Ago
Merge from fluid_io_fixes
11 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
11 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues