userJarryd Campicancel
reporust_rebootcancel

13,113 Commits over 2,376 Days - 0.23cph!

11 Months Ago
Added a 30m mesh cull to all static gibs
11 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
11 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
11 Months Ago
Fixed furnace corpse not dropping on ground missing
11 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
11 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
11 Months Ago
Merge from parent
11 Months Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
11 Months Ago
Merge from coop_improvements
11 Months Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
11 Months Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
11 Months Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
11 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
11 Months Ago
Merge from main
11 Months Ago
Merge from softcore_update
11 Months Ago
Merge from deployable_corpse
11 Months Ago
Change the "No reclaim manage for softcore" to a warning
11 Months Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
11 Months Ago
Corpses for storage barrels
11 Months Ago
Workbench 1 corpse
11 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
11 Months Ago
Small wood box corpse
11 Months Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
11 Months Ago
Merge from high_walls_skins
11 Months Ago
Merge from main
11 Months Ago
Compile fix
11 Months Ago
Fixed frontier icons not mip mapping
11 Months Ago
Fixed frontier wall item move sounds
11 Months Ago
Fixed high external frontier walls not dropping gibs
11 Months Ago
Fix frontier wall not respawning properly when reskinned
11 Months Ago
Merge from deployable_corpse
11 Months Ago
Merge from main
11 Months Ago
Merge from parent
11 Months Ago
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11 Months Ago
Merge from high_walls_skins
11 Months Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
11 Months Ago
Merge from main
11 Months Ago
Commit material meta file, it should be removed eventually though
11 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
11 Months Ago
Reapply the randomisation feature, was lost in a merge from main
11 Months Ago
Frontier wall setup
11 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
11 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
11 Months Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
11 Months Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
11 Months Ago
Merge from main
11 Months Ago
Merge from coop_improvements