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10,950 Commits over 1,950 Days - 0.23cph!

8 Months Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
8 Months Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
8 Months Ago
Make all LODs on cranes dynamic S2P both harbors
8 Months Ago
Merge from save248/crane_lods
8 Months Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
8 Months Ago
Fix minigun backpack visual not being removed if player drops minigun item
8 Months Ago
Merge from save248
8 Months Ago
Added a prefab information to CargoShipTest so it can appear localised and with an icon on the death screen It's currently missing an icon
8 Months Ago
Fixed cranes picking up containers not properly aligning their coliders on the server, leading to flyhacks and bad movement
8 Months Ago
Merge from main
8 Months Ago
Fixed the find scrap tutorial step not working if player finds the hidden crate first
8 Months Ago
Merge from main
8 Months Ago
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
8 Months Ago
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
8 Months Ago
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
8 Months Ago
Merge from main
8 Months Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)
8 Months Ago
Cherrypick 91693, 91692, 91667 from viewmodel_camera_anim (skips the changeset with LR anim changes, out of scope for this month)
8 Months Ago
Cherry pick 94988
8 Months Ago
Fixed containers not getting properly parented to cargo ship after a server reboot if the server was shut down while the cranes were working
8 Months Ago
Reserialize every material in the project (1527 changed materials)
8 Months Ago
Fix progress bar not working
8 Months Ago
Merge from main
8 Months Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
8 Months Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
8 Months Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
8 Months Ago
Merge from harbor_tweaks_4_cargoship
8 Months Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
8 Months Ago
Fixed rotation on hanging ladder on rotating crane
8 Months Ago
Merge from harbor_tweaks_4_cargoship
8 Months Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
8 Months Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
8 Months Ago
Merge from harbor_tweaks_4_cargoship
8 Months Ago
Enable r/w on swing bridge collision meshes
8 Months Ago
Another tugboat spawn change for harbor_2
8 Months Ago
Moved tugboat spawns in both harbors to the other side of the island
8 Months Ago
Shrink container spawn check slightly
8 Months Ago
Merge from harbor_tweaks_4_cargoship
8 Months Ago
Adjusted cargo dock position in harbor_2
8 Months Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
8 Months Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
8 Months Ago
Clear any existing cargo containers on a ship when docking process begins
8 Months Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
8 Months Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
8 Months Ago
Make cargo ship door LODs dynamic
8 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
8 Months Ago
Merge from harbor_tweaks_4_cargoship
8 Months Ago
Merge from main
8 Months Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
8 Months Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.