userJarryd Campicancel
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13,194 Commits over 2,407 Days - 0.23cph!

10 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
10 Months Ago
Merge from coop_rescale
10 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
10 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
10 Months Ago
Merge from flamethrower_shield_fix
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Increase maximum vine swing distance from 35 > 45m
10 Months Ago
Merge from vine_launch_refactor
10 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
10 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
10 Months Ago
Fix FakePhysicsRope server warning
10 Months Ago
Merge from vine_integration
10 Months Ago
Fixed chair.static mount pose
10 Months Ago
Increase brightness of swinging vines to make them pop a bit more
10 Months Ago
server.spawnVineTrees defaults to true
10 Months Ago
ai convar compile fixes
10 Months Ago
Merge from parent
10 Months Ago
Adjust dismount points to fix some violations when dismounting
10 Months Ago
Made a kapok tree material with no wind to apply to the vm
10 Months Ago
Players are now dismounted if they collide with construction while swinging
10 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
10 Months Ago
Merge from jungle_update
10 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
10 Months Ago
Added debug.selectLookingAt convar
10 Months Ago
Increased width of vines to 0.3m (was 0.1m)
10 Months Ago
Merge from miner_hat_skin_fix
10 Months Ago
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10 Months Ago
Merge from codelocked_crate_lod_fix
10 Months Ago
Reset the vine position to it's origin when loading a save
10 Months Ago
Merge from jungle_update
10 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
10 Months Ago
Vines swings now need to be greater than 7m
10 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
10 Months Ago
Merge from easter_event_2025
10 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
10 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
10 Months Ago
Fixed name label missing on small hunting trophy
10 Months Ago
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10 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
10 Months Ago
Merge from main
10 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
11 Months Ago
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11 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
11 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
11 Months Ago
Possibly fixed the read/write errors on some colliders
11 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
11 Months Ago
Merge from main
11 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed