userJarryd Campicancel
reporust_rebootcancel

13,778 Commits over 2,496 Days - 0.23cph!

10 Months Ago
Merge from project_generation
10 Months Ago
Merge from digestion_tea_sync
10 Months Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
10 Months Ago
Merge from hardore_refresh
10 Months Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
10 Months Ago
Apply crafting cost multipliers to mixing/cooking benches
10 Months Ago
Merge from main
10 Months Ago
Fix for bear pie timing not being sync with other teas
10 Months Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
10 Months Ago
Merge from animation_update_medical_syringe
10 Months Ago
Merge from main
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Fix server not sending fog images to client on connect
10 Months Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
10 Months Ago
Rename convar enum for clearer options down the line
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
10 Months Ago
Can no longer loot rifle, smg or semi bodies
10 Months Ago
Merge from main
10 Months Ago
Merge from viewmodel_workshop_fix
10 Months Ago
Fixed guitar rendering twice in workshop skin uploader
10 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
10 Months Ago
Merge from lighthouse_ladder_climb_fix
10 Months Ago
Merge from censorship_cubes_alt_look
10 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
10 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
10 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
10 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
10 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
10 Months Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
10 Months Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
10 Months Ago
Merge from main
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Suppress warnings in Compass and CompassViewmodel
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
None compile fix (CompassViewmodel)
10 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
10 Months Ago
Merge from main
10 Months Ago
Protocol++
10 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
10 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
10 Months Ago
Disable condition on compass
10 Months Ago
Clean up v_compass.anim.controller missing local files
10 Months Ago
Merge from compass
10 Months Ago
Fix resetfogofwar command
10 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save