userJarryd Campicancel
reporust_rebootcancel

12,029 Commits over 2,527 Days - 0.20cph!

11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Another possible map clearing while server restarts fix
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Updated the compass description to mention the behaviour when it's on the belt bar
11 Months Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
11 Months Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
11 Months Ago
Reapply stomped changes
11 Months Ago
Merge from main (had to stomp BaseViewModel changes)
11 Months Ago
Merge from hardore_refresh
11 Months Ago
Don't show the mission button on the map if missions are disabled by the active game mode
11 Months Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
11 Months Ago
Merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id) This will wipe all existing fog of war
11 Months Ago
Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Merge from main
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Death screen fade fix
11 Months Ago
Reassign the read only death screen fog images every time we open the death screen
11 Months Ago
Merge from spraycan_codelock_reskin
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
11 Months Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
11 Months Ago
Fix monuments/vending machines briefly visible when map is fading in
11 Months Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
11 Months Ago
Fix death screen fog not being applied if player leaves and joins another server in a single session
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Possible MapInterface.ResetMapView NRE fix
11 Months Ago
Merge from fog_save
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
11 Months Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Show the players location on the map if they have a compass in their belt bar
11 Months Ago
Merge from main
11 Months Ago
Merge from parent
11 Months Ago
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
11 Months Ago
Can now craft an eoka in hardcore
11 Months Ago
Codegen, protobuf