userJarryd Campicancel
reporust_rebootcancel

13,928 Commits over 2,527 Days - 0.23cph!

10 Months Ago
Codegen to fix compile errors
10 Months Ago
Merge from main
10 Months Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
10 Months Ago
Merge from main
10 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
10 Months Ago
Merge from main
10 Months Ago
Fixed NVG looping sfx getting lost when modifying other clothing
10 Months Ago
Update spawned viewmodel with same skin colour as preview model
10 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
10 Months Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
10 Months Ago
Merge from main
10 Months Ago
Disable WearableRandomMaterial, was just an internal test
10 Months Ago
Merge from tutorial_baked_foliage_removal
10 Months Ago
Scene changes
10 Months Ago
Update some outdated splats on tutorial island
10 Months Ago
Merge from main
10 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
10 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
10 Months Ago
Allow the mannequin inventory to be opened
10 Months Ago
Codegen
10 Months Ago
Merge from pilot_hazmat_dlc
10 Months Ago
Merge from main
10 Months Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
10 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item
10 Months Ago
Merge from main
10 Months Ago
Spawn player example
10 Months Ago
New scene, no gameplay
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Merge from main
10 Months Ago
Slight tweak
10 Months Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
10 Months Ago
█▋▍▄ ▌▄▄▆▍ ▆▉▊▌ ▄▉ ▍▇▋▇ ▆█▊ ▄▇▅▍▆▄ ▄▋▋▄▄█▋▉ ▉█▇█ ▄█ ▋▍▇▄▍█ █▉▄▆▊▋▌▋▋▉▌ ▍▌▍▆▆ █▉▉█▇▄▇ ▌ ▇▌▆▍▌▄▍
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Another possible map clearing while server restarts fix
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Updated the compass description to mention the behaviour when it's on the belt bar
10 Months Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
10 Months Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
10 Months Ago
Reapply stomped changes
10 Months Ago
Merge from main (had to stomp BaseViewModel changes)
10 Months Ago
Merge from hardore_refresh
10 Months Ago
Don't show the mission button on the map if missions are disabled by the active game mode
10 Months Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server