userJarryd Campicancel
reporust_rebootcancel

12,323 Commits over 2,101 Days - 0.24cph!

6 Months Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
6 Months Ago
Merge from main
6 Months Ago
Merge from corrupt_prefab_handling
6 Months Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
6 Months Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
6 Months Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
6 Months Ago
Added Undo support to Pose selected, pose random and paste pose options
6 Months Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
6 Months Ago
Fixed copy/paste buttons not working in PoseTools
6 Months Ago
Merge from gesturepack
6 Months Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
6 Months Ago
Merge from main
6 Months Ago
Merge from halloween24
6 Months Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
6 Months Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
6 Months Ago
Merge from halloween24
6 Months Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
6 Months Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
6 Months Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
6 Months Ago
Merge from halloween24
6 Months Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
6 Months Ago
Setup reinforced wooden shield prefab
6 Months Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
6 Months Ago
Hook up deploy on 3rd person shield layer
6 Months Ago
Client compile fix
6 Months Ago
WIP support for storing which NPC clothing loadout was active on a corpse, to support more accurate head bags and death screens when killing NPC's that change appearance via loadout (notably arctic scientists and scarecrows/murderers)
6 Months Ago
Fixed viewmodel renderers on non metal shields
6 Months Ago
Disable shield collider while the shield is on the players back
6 Months Ago
Compile fix
6 Months Ago
Merge from main
6 Months Ago
Merge from halloween24
6 Months Ago
HLOD now immediately resolves when the player finishes loading
6 Months Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
6 Months Ago
Merge from gesturepack
6 Months Ago
Protocol++
6 Months Ago
Removed a log
6 Months Ago
Fixed join gesture getting left on the screen when cancelling rps
6 Months Ago
Merge from main
6 Months Ago
Merge from halloween24
6 Months Ago
Can now collect Scarecrow heads with skinning knife
6 Months Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
6 Months Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
6 Months Ago
Don't show NPC vending machine names
6 Months Ago
Merge from main
6 Months Ago
Fixed some duplicate arms
6 Months Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
6 Months Ago
Add a per layer weight slider
6 Months Ago
Merge from elevator_world_deploy_fix
6 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
6 Months Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)