userJarryd Campicancel
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13,725 Commits over 2,466 Days - 0.23cph!

10 Months Ago
Fix fog not clearing immediately on spawn
10 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
10 Months Ago
Merge from main
10 Months Ago
Added debug.resetfogofwar
10 Months Ago
Compile fixes
10 Months Ago
Merge from fogofwar
10 Months Ago
Disable map markers (exposed option on game mode entity)
10 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
10 Months Ago
Upload the fog images every 10s (was 4)
10 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
10 Months Ago
Merge from main
10 Months Ago
Merge from parent
10 Months Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
10 Months Ago
Apply delta time
10 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
10 Months Ago
Save and load fog
10 Months Ago
Finally fixed the texture space being calculated incorrectly
10 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
10 Months Ago
Reapply game mode changes
10 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix minigun world model briefly spinning when being equipped in third person
10 Months Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
10 Months Ago
Possible BaseOven.CookVisuals NRE fix
10 Months Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
10 Months Ago
Merge from main
10 Months Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
10 Months Ago
Remove temp testing walkways
10 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
10 Months Ago
Possibly fixed simple floating platforms flipping
10 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
10 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
10 Months Ago
Merge from main
10 Months Ago
Merge from parent
10 Months Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
10 Months Ago
Syncvars and Protobuf, save into separate scene
10 Months Ago
First pass on a better onboarding demo
10 Months Ago
Don't show manifest info if entity is in a scene
10 Months Ago
Don't show manifest fix options if prefab ID is 0
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
10 Months Ago
Merge from main
10 Months Ago
Merge from workshop_render_fixes
10 Months Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
10 Months Ago
Merge from main
10 Months Ago
Merge from softcore_respawn_fix
10 Months Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
10 Months Ago
Merge from manifest_insert_inspector