userJarryd Campicancel
reporust_rebootcancel

13,608 Commits over 2,466 Days - 0.23cph!

10 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Container open and close sounds Document move sounds
10 Months Ago
Fix mission container accepting player items
10 Months Ago
Merge compile fix
10 Months Ago
Merge from outpost_spawning
10 Months Ago
Merge from toolgun_deploy_fix
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed missing toolgun deploy sfx
10 Months Ago
Merge from nametag_streamer_fix
10 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
10 Months Ago
Fix compile errors
10 Months Ago
Converted the mission info panel to a flex element
10 Months Ago
Add a mission complete screen (pretty wip right now)
10 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
10 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
10 Months Ago
Add document spawn points to other fishing villages
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from compiled_field_fixes
10 Months Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
10 Months Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
10 Months Ago
Fix response buttons being clickable when animating
10 Months Ago
Fixed being able to repeat non-repeatable missions
10 Months Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
10 Months Ago
Merge from outpost_spawning
10 Months Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
10 Months Ago
Unsaved
10 Months Ago
Document icons Add support for showing non item rewards
10 Months Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
10 Months Ago
Safe zone spawn unlock mission boilerplate
10 Months Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
10 Months Ago
Fixed vending machine restrictions not being properly applied if era is default
10 Months Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
10 Months Ago
Merge from main
10 Months Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Update x marker data for VineSwingingTree02 and 03
10 Months Ago
Merge from vine_data_fix
10 Months Ago
Updated battery search mission to require 3 batteries
10 Months Ago
Compile fixes
10 Months Ago
Merge from main (NPCTalking conflicts)
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan