userJarryd Campicancel
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13,345 Commits over 2,407 Days - 0.23cph!

10 Months Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
10 Months Ago
Possible AutoTurret.AimOffset NRE fix
10 Months Ago
Fixed a list leaking from pool while vine swinging
10 Months Ago
Fixed shark attacks not making any noise if the show blood option is set to false
10 Months Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
10 Months Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
10 Months Ago
Remove a debug line, simplify DoSplash
10 Months Ago
Possible LiquidWeapon NRE fix
10 Months Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
10 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
10 Months Ago
Merge from jungle_update
10 Months Ago
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10 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
10 Months Ago
Vine swinging tree and stump are now poolable
10 Months Ago
Merge from main
10 Months Ago
Merge from jungle_update
10 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
10 Months Ago
Merge from ziggurat_perf_fixes
10 Months Ago
Merge from jungle_update
10 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
10 Months Ago
Fixed emoji not unlocking correctly
10 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
10 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
10 Months Ago
Possible AdminPanel NRE fix
10 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
10 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
10 Months Ago
Fixed jungle ak vm errors
10 Months Ago
Fixed error when getting killed by outbreak scientist
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from jungle_update
10 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
10 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from main
10 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
10 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
10 Months Ago
Merge from jungle_update
10 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from jungle_update
10 Months Ago
Reduce height of walkable vine colliders for less foot floating
10 Months Ago
Adjust branch colliders again
10 Months Ago
Apply to descend option as well
10 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
10 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
10 Months Ago
Merge from jungle_dlc
10 Months Ago
Merged some safety checks
10 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
10 Months Ago
Don't render vine shadows if lod > 0