10,977 Commits over 1,950 Days - 0.23cph!
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Restored RequestRespawnInformation RPC on player - this is still used when campers are in a players respawn list to update their position in real time
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Added a button on the layer widget on the right to toggle respawn options on/off on the map screen
Make a png version of the colour lookup, solves the final pixel being read incorrectly
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
Merge from hackweek-chat-emoji
Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
Usernames with emoji strings in them will no longer trigger emoji's
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
Temporarily remove streamer mode references in problematic files
Fixed industriial filter dialog not correctly translating item category names
Reject JSON input if it contains an item that isn't found in the search field
Animate belt renderer using material property blocks
Fixed case where redirect skins weren't being counted correctly when evaluating maximum move amounts during conveyor movement and would sometimes move amounts greater than the specified maximum
Slightly raised vending machine storage adaptor slot so that it can be attached through a window frame when a vending machine is placed with it's back to the frame
Fixed the always on top variant
Reworked some internal tooltip stuff to fix some longstanding issues
Tooltips should no longer flash into the wrong location for a frame in some cases
Tooltips now use properly renderered text (RustText)
General cleanup, less GetComponents and removed a SendMessage!
Show the name of the entity connected to the storage adaptor when mousing over a connection connected to a storage adaptor
Causes a noticeble framerate hitch the first time an industrial connection is highlighted but that should be editor only
Merge from hackweek-chat-emoji
Merge from building_skins_3
Fixed cowbell mallet not appearing in right hand when using a cowbell (broken in 77011)
Reapply genetic clamping on sell orders, exempting anything consumable so pumpkins and corn can still be sold in bulk
Testing out changing the locker material to Specular Setup for better workshop compatibilty
Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
Merge from underwater_cinematic
Merge from more_map_markers
Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
Merge from ping_improvements
Merge fixes
Increase time a ping is considered "new" to 2s
Can now delete placed pings regardless of what entity is held
Merge from more_map_markers