userJarryd Campicancel
reporust_rebootcancel

12,359 Commits over 2,101 Days - 0.25cph!

1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Apply final rotation offset to bow
1 Year Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
1 Year Ago
WIP setup for 3qrs bow hold, still not quite working
1 Year Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
1 Year Ago
Fixed figurines lodding incorrectly when parented to tugboats
1 Year Ago
Unsaved
1 Year Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
1 Year Ago
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)
1 Year Ago
Merge from main
1 Year Ago
Fixed a case where water pumps wouldn't transfer water when connected to a water barrel via a combiner
1 Year Ago
MeshTerrainRoot implements IClientComponent
1 Year Ago
Retrieve terrain type as a float, seems to fix terrain type errors
1 Year Ago
Manifest
1 Year Ago
Merge from tutorial_island
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Added an editor tool under Tools/Materials/Spawn All Materials that spawns a quad for every material in the project at 0,0,0 in the world Running the game in play mode and then looking at the quads seems to trigger Unity's material update process, saving the project after leaving play mode generates 1724 material changes I won't commit the material changes here since main is locked down, but we should be able to run this next week to hopefully resolve the constant material spam when checking in
1 Year Ago
Fixed UI raycast issues in the upper portion of the inventory
1 Year Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
1 Year Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
1 Year Ago
Lowered how much fat the tutorial bear gives
1 Year Ago
Halve delay between missions when another mission autostarts after the last one
1 Year Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
1 Year Ago
Fixed typo in first conversation stage Moved all deployables into the base
1 Year Ago
Merge from tutorial_island
1 Year Ago
More styling
1 Year Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
1 Year Ago
Added a "Quit Tutorial" button to the main menu
1 Year Ago
Changed Metal frag step wording slightly
1 Year Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
1 Year Ago
Removed old unused help infos
1 Year Ago
Added a popup prompt reminding player to close the door on the way out of their base
1 Year Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
1 Year Ago
Fixed find scrap objective missing ping icon in missions HUD
1 Year Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
1 Year Ago
Fixed a few alt look issues
1 Year Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
1 Year Ago
Update Facepunch.BoneJobs, better runtime editing of values
1 Year Ago
Unsaved
1 Year Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
1 Year Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
1 Year Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
1 Year Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
1 Year Ago
Fix cooldown not running for correct time
1 Year Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
1 Year Ago
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