10,973 Commits over 1,950 Days - 0.23cph!
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
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Match build options for old build process
Add ScriptableBuildPipeline package
Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete
without requiring an AssetDatabase import
Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)
Possibly fixed feet IK rotation getting applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
Clothing r/w changes (all in one commit so I can revert it if needed)
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
Merge from tooltip_cleanup
More layout change (what if we just.... didn't have a layout component)
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55)
Updated waypoint map marker sprite to be properly centred
Move team member map markers to render above sleeping bags
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
Properly fixed non readable meshes being added to server bundles without reserializing assets
Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
Fix disabling team leader markers not properly disabling the makers on the compass
Merge from camper_respawn_option_fix
Subtract
82913, was going to be a problematic merge with SleepingBagButton changes on main
Fixed cluster respawn markers not correctly showing occupied states while the player is alive
Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy
Only applies when the player isn't underwater, we have separate damping for that case
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
Add ForceDetailColour component for quick container skin colour changes
More server provided emoji checks
Don't show autocomplete if block emoji convar is set to true
Fixed blockEmojiAnimations not working after recent refactors
Merge from hackweek-chat-emoji
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves
Adjusted lr300 to 0.1 to demonstrate (lower = faster)
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
Improved leniency when pinging dropped weapons
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map