10,987 Commits over 1,950 Days - 0.23cph!
WIP popup autocomplete window when typing emoji
Merge from hackweek-chat-emoji
Reorderable emoji list
Fixed worried incorrect hookup
Fixed skin tone changes being automatically applied on emoji's with no skin tone options
Simplify emoji creation process, particularly for skin tone variants
Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
Add ability to remove emoji ownership check on server in case of performance issues
Removed option for emoji's to use multiple frames (we're not using them anyway)
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to
Includes colour and scale options
Added the option to scale the font size on DDraw labels
Added ability to change detonator frequency from inventory (same as pager)
Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
Fixed pager missing silent options
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
debugcamera_load and autoload now work even if debugcamera_lock is true
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0")
Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200).
This range also increases the range at which players will receive voice network packets around that player
█▋▆▇▋ █▇▊▊▄▇▊▋ ▅▋▉ ▌▄▉▊▉▊▌▆ ▍▌▍▉▅▅▋▅█▅ ▌ ▄▉▍▇█ ▌▍█▅▄ ▊▉▊▇▋▇▌▇ ▊▄'▌ ▌▍█▍
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
▍▌▇▆▉ ▉▊█▍▄▉▋▋▌ ▋▊ ▉▌▆▋ ▆▇ ▌ ▇▆▍▇█ ▍▆ ▊▍▄▅▍▅▄▍ ▍▊ ▍▉▌▍, ▋▋▄▅▋ ▉▋▋'▄ ▄▍▉▍▄ ▍▉▆▆█▊▇▉ ▊▊ ▍▊▉ ▊▌▊▋▋ ▉▌▊▉▌▆▊ ▇▉ ▍▍ ▄▅█ ▅▍▍▇
Change the up/down button lighting in the elevator if the elevator can't move in that direction
Fixed some priority issues
Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
WIP better handling of elevator interaction options
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
Added an analytic event for pinging
Increased ping widget size slightly
Enabled crosshair on binoculars
Fixed pings getting placed slightly below the crosshair point
Don't allow multiple pings of the same type to be too close
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
Added a game tip to explain how to ping if the player is currently able to ping
Only show the compass pulse if a ping is less than 1s old
Add an indicator to the side of the compass when a team member places a ping outside of your current view
Can now ping while holding the binoculars, no need to zoom in
Pings now fade out when they run out of time
Increased length of text on map markers on the compass to 4 characters
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
Add OverlayNonScaled community UI panel
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable)
S2P
Fixed delete button not appearing on list widgets
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
Added delete buttons to the marker list
Show team leader markers, better text sizing
Added a randomiser to the blinded gesture
Fixed dwellers not being able to play gestures