userJarryd Campicancel
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10,987 Commits over 1,950 Days - 0.23cph!

1 Year Ago
WIP popup autocomplete window when typing emoji
1 Year Ago
Mask fixes
1 Year Ago
Server compile fix
1 Year Ago
Merge from inputfield
1 Year Ago
Prefab changes
1 Year Ago
Many, many merge fixes
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Reorderable emoji list Fixed worried incorrect hookup Fixed skin tone changes being automatically applied on emoji's with no skin tone options
1 Year Ago
Simplify emoji creation process, particularly for skin tone variants Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
1 Year Ago
Add ability to remove emoji ownership check on server in case of performance issues Removed option for emoji's to use multiple frames (we're not using them anyway)
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
1 Year Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
1 Year Ago
Fixed pager missing silent options
1 Year Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
1 Year Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
1 Year Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
1 Year Ago
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1 Year Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
1 Year Ago
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1 Year Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
1 Year Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
1 Year Ago
WIP better handling of elevator interaction options
1 Year Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
1 Year Ago
Map marker list styling
1 Year Ago
Added an analytic event for pinging
1 Year Ago
Increased ping widget size slightly
1 Year Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
1 Year Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
1 Year Ago
Added a game tip to explain how to ping if the player is currently able to ping
1 Year Ago
Only show the compass pulse if a ping is less than 1s old
1 Year Ago
Add an indicator to the side of the compass when a team member places a ping outside of your current view
1 Year Ago
Can now ping while holding the binoculars, no need to zoom in
1 Year Ago
Pings now fade out when they run out of time
1 Year Ago
Increased length of text on map markers on the compass to 4 characters
1 Year Ago
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
1 Year Ago
Merge from main
1 Year Ago
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
1 Year Ago
Add OverlayNonScaled community UI panel
1 Year Ago
Merge from main
1 Year Ago
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable) S2P
1 Year Ago
Fixed delete button not appearing on list widgets
1 Year Ago
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
1 Year Ago
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
1 Year Ago
Added delete buttons to the marker list
1 Year Ago
Show team leader markers, better text sizing
1 Year Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures