10,987 Commits over 1,950 Days - 0.23cph!
Added a new community UI parent root: "UnderNonScaled"
Will appear behind the Under layer and will never have any pixel scaling applied
Save team id's so they don't need to be set in every session
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are:
GreenTeamId = 1000
RedTeamId = 2000
BlueTeamId = 3000
YellowTeamId = 4000
PurpleTeamId = 5000
OrangeTeamId = 6000
GrayTeamId = 7000
PinkTeamId = 8000
Exposed espcanvas.maxnameplates convar
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
Reduce HLOD swap distance to 200m for silo HLOD
Unsaved flash blinded setting
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
Layout fixes, clicking on an entry now moves the map to that marker
First pass on showing a list of current map markers on the left of the map screen
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
Apply BoneRetarget script to scientist nvg suit head lights
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
Industrial crafter usage analytic
Fix wetsuit not appearing in conveyor filter options
Fix radial menu not working when pinging with binoculars
Pings now appear on map (local + team)
Refactored some ping/map marker handling on map view to reduce duplication
Show pings on the compass
Can only ping while using binoculars, drones or cameras
Reduce default ping duration to 10s (was 30s)
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Merge from more_map_markers
Fixed incorrect makrer labels appearing on compass
Code review:
Fixed pings not working for teams with > 2 people
Removed an unused file
Decreased the minimum time between adding pings
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Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
Merge from more_map_markers
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
Industrial crafter now drops the contents of it's inventory when destroyed
Can now ping corpses and backpacks on the ground
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
Fixed broken map marker on MLRS UI
Don't allow pings in hardcore mode
Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
Renamed demo.hud to demo.ui and made it true by default
Demo shot editor will now be enabled by default for all players
Merge from more_map_markers