userJarryd Campicancel
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12,235 Commits over 2,557 Days - 0.20cph!

2 Years Ago
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
2 Years Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
2 Years Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
Increase size of water backing on tutorial island map marker
2 Years Ago
Merge from main
2 Years Ago
Fixed item icon NRE's when first person spectating
2 Years Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion/hlod/
2 Years Ago
Full global S2P and HLOD regeneration
2 Years Ago
Fixed null mesh entries being included in HLOD
2 Years Ago
HLOD meshes will now skip objects with "Core/Foliage" materials
2 Years Ago
2 Years Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
2 Years Ago
Fixed incorrect length on gambling room light connectors in bandit town
2 Years Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
2 Years Ago
Fixed incorrect chainlink colours in NMS
2 Years Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)
2 Years Ago
2 Years Ago
When the player right clicks a shipping container block while holding a spray can, select the last used spray colour in the pie menu by default instead of the colour of the shipping container block that the player right clicked on
2 Years Ago
Advanced Xmas lights can now be placed up to 200m in length and will not consume the item amount when used
2 Years Ago
Merge from main
2 Years Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
2 Years Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
2 Years Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
2 Years Ago
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
2 Years Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
2 Years Ago
Another compile fix Typo fix
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Server compile fix
2 Years Ago
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
2 Years Ago
Merge from parent
2 Years Ago
Refactor HLOD system to include MeshLOD components in it's baking process Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments Was a surprisingly large refactor
2 Years Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
2 Years Ago
Change default PriceDecreaseAmount to 5% (was 10)
2 Years Ago
2 Years Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
2 Years Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
2 Years Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
2 Years Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
2 Years Ago
Merge from parent
2 Years Ago
Fixed dynamic pricing not being applied
2 Years Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
2 Years Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
2 Years Ago
Compile fix