10,994 Commits over 1,950 Days - 0.23cph!
WIP support for servers to provide their own emoji's, still not working
Reduce iterations through full emoji list
Don't use the wood icon if the given string doesn't match any emoji's
Precache all possible emoji's for faster runtime use
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
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Fixed item def emoji's not working, adjusted sprite scale
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
Fix being able to use hidden item icons as emoji
Can hover over emoji in the gallery to see their text
Fix not being able to use two emojis with no space between them
First pass on an openable gallery of available emoji in chat box
Pooling support, move data to a scriptable asset
Add support for animated emoji
Fixed emoji's not rendering if more than two were in a message
Exposed all of the spray can decals as emoji's
Fixed emoji deleting player avatar
Fixed emoji not working in strings with rich text
Emoji can now be used for every item eg :wood: :scrap:
First implentation, still pretty broken
Cherry picking some changes from the current version of TMPro I'll need
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
Remapped drumkit MIDI to more closely match standard MIDI conventions
D# on the drumkit is now bound to a high tom (was bound to snare which is already covered by G#)
Added a cowbell to the drumkit (mapped to octave up+D)
Made a MIDI mapping panel on the NoteBindings asset to more efficiently diagnose and modify MIDI mappings
Added option to disable the use closest midi behaviour per instrument
Added option to add additional MIDI codes to a note
Add an option to test MIDI inputs from the MidiJack editor window
Merge pr #40 for community UI
Merge pr #43 for community UI
Space out slot machine payout widgets so they fit the display spce better
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS
Can modify line width with debug.viewmodelAimHelpWidth
Fixed not being able to toggle camera info while a shot is playing
Added a quick display to the conveyor screen to show items being moved
Made a temporary progress display on the crafter to show crafting progress in world space
Crafting time left is now sent to all clients in range (for visual display on model)
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
Fixed not being able to add TimelineConvarController to demo tracks (another merge issue)
Storage adaptor greybox setup
Fix Add Parent GameObject editor tool not working on parented objects
Properly fixed RecordFrameTime errors in editor
Fixed scientists leaving behind a backpack even if they were fully looted
Remove graphics.HlodShadow and graphics.HlodDebug convars
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working
Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
Reapply TimelineConvarController
Don't use a time of day adjusted payout sprite on the caboose slot machines
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed