userJarryd Campicancel
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12,382 Commits over 2,101 Days - 0.25cph!

1 Year Ago
SAM sites can now target parachutes
1 Year Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
1 Year Ago
Merge from main
1 Year Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
1 Year Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
1 Year Ago
Fixed parachute not being able to be worn with a regular hazmat
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
More entering network range checks
1 Year Ago
Potential ClientOnPlayerMounted NRE fix
1 Year Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
1 Year Ago
Made some very temp placeholder changes to the unpacked parachute model
1 Year Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
1 Year Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Update the players wear container capacity if loading a save from an earlier version
1 Year Ago
Merge from save241
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
1 Year Ago
Fixed debug.spawnparachutetester not working after slot change
1 Year Ago
Mearge from parachute/wear_slot
1 Year Ago
Unsaved
1 Year Ago
Added a convar to disable the landing animations
1 Year Ago
Added position support for the animated screen shake
1 Year Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
1 Year Ago
Snappier landing animation when landing the parachute
1 Year Ago
More transition rule changes
1 Year Ago
Improvements, fixes
1 Year Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
1 Year Ago
Remove the backpack indicator from the item icon prefab
1 Year Ago
Fixed parachute not going into the parachute wear slot on right click
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
1 Year Ago
Merge from parachute
1 Year Ago
Merge from parachute
1 Year Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
1 Year Ago
Fixed hazmat suits, more cleanup
1 Year Ago
Apply unsaved controller change
1 Year Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
1 Year Ago
Fixed parachute backpack getting duplicated while deployed
1 Year Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
1 Year Ago
Combat misison pt2 setup, bear spawning
1 Year Ago
Combat prep conversation
1 Year Ago
Combat mission prep
1 Year Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Codegen, manifest, etc