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10,994 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Sparks now play once an item has finished crafting
1 Year Ago
Merge from main
1 Year Ago
Tweaked clone icons to more clearly show berry colour
2 Years Ago
Potential instrument LateUpdate fix
2 Years Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
2 Years Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
2 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
2 Years Ago
Piano no longer uses closest midi note if it's missing a note
2 Years Ago
Merge fron nov22_community_merges
2 Years Ago
Merge from main
2 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
2 Years Ago
Client compile fix
2 Years Ago
Crafter now shakes and sparks while crafting
2 Years Ago
Adjusted crafter slot positions on each workbench
2 Years Ago
Electric furnace gibs setup
2 Years Ago
Merge from ElectricFurnace
2 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
2 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
2 Years Ago
Make crafter loot panel a prefab, not S2P
2 Years Ago
Fixed directional lines not working on pipes
2 Years Ago
More crafter prefab setup
2 Years Ago
Added support for industrial pipes having ridge sections at distance intervals
2 Years Ago
Apply icon material and LOD settings to conveyor
2 Years Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
2 Years Ago
Merge from main
2 Years Ago
Brought throwable snowball impact effects in line with effects from snowball gun
2 Years Ago
Fixed not being able to drag non-cassette items onto the portable boom box
2 Years Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves
2 Years Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
2 Years Ago
Storage Adaptor prefab setup
2 Years Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
2 Years Ago
Crafter material setup
2 Years Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
2 Years Ago
Industrial splitter setup
2 Years Ago
Industrial crafter prefab setup, icons, etc
2 Years Ago
Merge from main
2 Years Ago
Removed flashlight/laser sight sfx from viewmodel effects (these can be spawned at the entity) Added the option for EffectMount to block the off sfx when disabling, prevents the off sfx playing when holstering a weapon with an active light
2 Years Ago
Merge fix
2 Years Ago
Client compile fix
2 Years Ago
Move light icon behind item sprite on item icon
2 Years Ago
Merge from main
2 Years Ago
Add the 10 closest players within 25m to the feedback report when reporting offensive content
2 Years Ago
Fix light icons appearing on items that don't have lights
2 Years Ago
Made custom icons for each type of berry clone to better differentiate each colour
2 Years Ago
Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
2 Years Ago
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
2 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
2 Years Ago
Re-enable light icon Fix icon persisting after moving item with light enabled
2 Years Ago
Merge from main
2 Years Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at