userJarryd Campicancel
reporust_rebootcancel

12,382 Commits over 2,101 Days - 0.25cph!

1 Year Ago
Merge from main
1 Year Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
1 Year Ago
Merge from main
1 Year Ago
▉▆▋▌▉▇ ▊▄▊ ▋▇▆▅ █▄▇▉ ▇█▄▉▊▋▌▍, ▉█▊▉▅▄▊ ▌▅▊ ▊▋█▋ █▆▄▌ ▋▋▆█▌▍
1 Year Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
1 Year Ago
Fix emoji not working if the players username has a '<' symbol in it
1 Year Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
1 Year Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
1 Year Ago
Added warnings for mismatched file id and mission not being assigned to manifest
1 Year Ago
Merge from main
1 Year Ago
Some rich text handling improvements when using chat.add, still has some issues
1 Year Ago
Merge from main
1 Year Ago
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server Emoji's now download faster (was every 1.5s, now 1s)
1 Year Ago
Unsaved
1 Year Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
1 Year Ago
Merge from main
1 Year Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
1 Year Ago
Merge from main
1 Year Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
1 Year Ago
▍▆▋▋▅▍▆▄▍ █▊▇ ▌█▌ ▊▍▄▇▌ ▍▋▇▉▋ ▋▋▋▍▍▆▆▍▇▉▆ ▇▅▊▄▋▉▆▉█ ▋▍▆▄▇ ▅▉▇▇▊▆▍▆ ▄▇▅ ▉▅▍▅█ █▉▍▉▆▌▇▆▅█ █▋▅▍▋▉▊ ▊▌ ▊▌▉ ▋▆▇▅▅ ▆▌▆█▆▇
1 Year Ago
Fixed emoji rendering on clan chat
1 Year Ago
Merge from main
1 Year Ago
Final (hopefully) rich text emoji fix
1 Year Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
1 Year Ago
Fixed exception when opening the card game UI for the second time in a session
1 Year Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
1 Year Ago
Error wrapping for TextTargetOnOnPreRenderText Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
1 Year Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
1 Year Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
1 Year Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
1 Year Ago
Merge from main
1 Year Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
1 Year Ago
Fixed jackhammer not playing third person animations
1 Year Ago
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
1 Year Ago
Fixed spinner wheel not rotating in local space when mounted on a tugboat
1 Year Ago
Merge from main
1 Year Ago
Fixed not being able to rotate wood storage box
1 Year Ago
Merge from main
1 Year Ago
Fix emoji fields allowing user controllable rich text
1 Year Ago
Set up more deployable guides, fixed some issues with deployment tracking
1 Year Ago
WIP second stage build mission
1 Year Ago
Building guides can now be activated for specific missions
1 Year Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
1 Year Ago
Add debug.completeMission
1 Year Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
1 Year Ago
Protobuf, merge fixes
1 Year Ago
Merge from main
1 Year Ago
Use AssetPool for industrial pipe meshes
1 Year Ago
Stacked items that meet the threshold for a different world model will now regenerate the correct worldmodel
1 Year Ago
Merge from main