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12,532 Commits over 2,619 Days - 0.20cph!

2 Years Ago
Merge from main
2 Years Ago
Fix options menu not having a body section enabled by default
2 Years Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
2 Years Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
2 Years Ago
Merge from homing_spectate_fix
2 Years Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
2 Years Ago
Merge from main
2 Years Ago
Merge from spectate_blackout_fix
2 Years Ago
Fixed spectators getting a black screen
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
Show the water line but increase the blur distance to 25m in cinematic mode
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
underwater_cinematic convar disables blur effect
2 Years Ago
Fixed vehicle parenting
2 Years Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from parent
2 Years Ago
Server compile fix
2 Years Ago
Revert the Network visibility grid changes to allow proper layered network grids
2 Years Ago
Merge from main
2 Years Ago
Merge from elevator_vehicle_parent
2 Years Ago
Added trike to office lift allowed list
2 Years Ago
Add pedal trike to vehicle whitelist
2 Years Ago
Cabling now works with new parenting structure
2 Years Ago
Merge from main
2 Years Ago
Merge from pickup_item_number_size
2 Years Ago
Fixed the red item dropped messages appearing too large
2 Years Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
2 Years Ago
Merge from main
2 Years Ago
Merge from dome_collider_fixes
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Clamp PriceUpdateFrequency
2 Years Ago
First pass on separating elevator lifts from their parent entity
2 Years Ago
Merge from minigun_unload_fix
2 Years Ago
Merge from simulate_compile_errors
2 Years Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
2 Years Ago
Merge from main
2 Years Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
2 Years Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
2 Years Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
2 Years Ago
Possible improvement to number sizing on item pickup UI widgets
2 Years Ago
Merge from main
2 Years Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
2 Years Ago
Industrial storage adaptors no longer block player movement
2 Years Ago
Merge from block_dof_playback
2 Years Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
2 Years Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
2 Years Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
2 Years Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e