userJarryd Campicancel
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12,874 Commits over 2,345 Days - 0.23cph!

1 Year Ago
Merge from confetti_cannon
1 Year Ago
Merge from pinata
1 Year Ago
Better, safer fix for gibs Remove an array allocation when spawning custom gibs
1 Year Ago
Fix pinata spawning an incorrect amount of gibs when fully destroyed
1 Year Ago
Confetti cannon can be lit via an igniter and a lit torch
1 Year Ago
Merge from main
1 Year Ago
Crafting cost (500 wood) First pass on pinata loot table
1 Year Ago
Add some confetti when a stage is destroyed and when the pinata is destroyed
1 Year Ago
Merge from main
2 Years Ago
Manifest, codegen
2 Years Ago
Adjust collider size
2 Years Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
2 Years Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
2 Years Ago
Manifest, fixed twitch props using static lod
2 Years Ago
Merge from main
2 Years Ago
Initial gibs
2 Years Ago
Fixed rotation not animating properly
2 Years Ago
First pass art setup, icon
2 Years Ago
Merge from main
2 Years Ago
Fixed arrow tips appearing offset on legacy bow
2 Years Ago
Merge from main
2 Years Ago
Merge from dec_2023_redirects
2 Years Ago
Rivals desk is now a skin of the computer station
2 Years Ago
Legacy bow setup
2 Years Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
2 Years Ago
Subtract 90591
2 Years Ago
Update hazmat and 2023 trophy id's
2 Years Ago
Furnace
2 Years Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
2 Years Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
2 Years Ago
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2 Years Ago
Fix missing world model outline on vampire stake
2 Years Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
2 Years Ago
Setup v2, attach to ch47
2 Years Ago
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2 Years Ago
Unsaved
2 Years Ago
Prefab setup
2 Years Ago
Visual threshold implementation
2 Years Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
2 Years Ago
Merge from main
2 Years Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
2 Years Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
2 Years Ago
Make a new mask specifically for the aim offset layer
2 Years Ago
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2 Years Ago
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2 Years Ago
Cleaned up hand hold parameter handling
2 Years Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
2 Years Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
2 Years Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
2 Years Ago
Disablling spine IK on a held entity will now enable the AimOffset layer