10,994 Commits over 1,950 Days - 0.23cph!
Fixed item light indicator staying on after removing attachment while light is on
BlackjackController compile fix
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
Remove some framerate cap logs
Industrial crafter greybox setup
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
Added extinguish and ignite sfx to skull fire pit
Merge from beltbar_improvements
Adjusted flashlight icon, now sits behind weapon icon
Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech
Removed a UGC reporter log
Fix the world seed info HUD not showing corect information (will require a server update)
Fixed some broken particle effects on snow machine
Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
Merge from beltbar_improvements
Updated with icon from Paddy
Exposed limit fps in menu option
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
Don't use corner icon for light indicator, added a new 1px high line on the bottom of the icon instead
Fix world model held cards not correctly syncing with hand position while caboose is moving
Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
Fixed start/end pipe rotation issues
Fixed several pipe rendering issues
Fixed LateCamera trying (and failing) to report frame times while not in play mode
Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
Update HLOD distances on large oil rig
Fixed a case where the HLOD mesh would fail to render
Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
S2P gas station
Fixed both harbor monuments switching to HLOD mesh too close
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child
Now supports undo/redo
Merge from main (stomp trainyard changes locally)
MeshCull now works with occlusion culling
Ensure components are removed from the occlusion culling system when disabled by HLOD
Improved alpha cutoff of lighthouse hlod