userJarryd Campicancel
reporust_rebootcancel

10,994 Commits over 1,950 Days - 0.23cph!

2 Years Ago
Compile fix
2 Years Ago
Fixed item light indicator staying on after removing attachment while light is on
2 Years Ago
BlackjackController compile fix
2 Years Ago
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
2 Years Ago
Remove some framerate cap logs
2 Years Ago
Conveyor greybox setup
2 Years Ago
Industrial crafter greybox setup
2 Years Ago
Restore LootPanels scene
2 Years Ago
Code gen, protobuf
2 Years Ago
Merge from main
2 Years Ago
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
2 Years Ago
Added extinguish and ignite sfx to skull fire pit
2 Years Ago
Merge from beltbar_improvements
2 Years Ago
Adjusted flashlight icon, now sits behind weapon icon
2 Years Ago
Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
2 Years Ago
Merge from main
2 Years Ago
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
2 Years Ago
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
2 Years Ago
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech Removed a UGC reporter log
2 Years Ago
Fix the world seed info HUD not showing corect information (will require a server update)
2 Years Ago
Fixed some broken particle effects on snow machine Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
2 Years Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
2 Years Ago
Merge from beltbar_improvements
2 Years Ago
Updated with icon from Paddy
2 Years Ago
Exposed limit fps in menu option
2 Years Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
2 Years Ago
Don't use corner icon for light indicator, added a new 1px high line on the bottom of the icon instead
2 Years Ago
Merge from main
2 Years Ago
Fix world model held cards not correctly syncing with hand position while caboose is moving Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
2 Years Ago
Fixed start/end pipe rotation issues
2 Years Ago
Fixed several pipe rendering issues
2 Years Ago
Fixed LateCamera trying (and failing) to report frame times while not in play mode
2 Years Ago
Merge from static_group
2 Years Ago
Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
2 Years Ago
Update HLOD distances on large oil rig
2 Years Ago
Fixed a case where the HLOD mesh would fail to render
2 Years Ago
Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
2 Years Ago
Merge from static_group
2 Years Ago
S2P gas station Fixed both harbor monuments switching to HLOD mesh too close
2 Years Ago
Merge from main
2 Years Ago
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
2 Years Ago
Merge from static_group
2 Years Ago
Merge from main
2 Years Ago
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
2 Years Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
2 Years Ago
Trainyard HLOD
2 Years Ago
Merge from main (stomp trainyard changes locally)
2 Years Ago
MeshCull now works with occlusion culling Ensure components are removed from the occlusion culling system when disabled by HLOD
2 Years Ago
Improved alpha cutoff of lighthouse hlod
2 Years Ago
Merge from main