userJarryd Campicancel

13,597 Commits over 2,710 Days - 0.21cph!

16 Days Ago
Merge from primitive
16 Days Ago
Possible horse server fix
16 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
16 Days Ago
Merge from primitive
16 Days Ago
Merge from main/primitive
16 Days Ago
Codegen, manifest, protobuf, etc
16 Days Ago
Merge from siege_weapons
16 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
16 Days Ago
Restored the 2px gap between vital bars
16 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
16 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
16 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
16 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
16 Days Ago
Merge from main
16 Days Ago
Merge from shred_helicopters
16 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
16 Days Ago
Merge from main
16 Days Ago
Merge from monument_scenes_renderlod_fix
17 Days Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
17 Days Ago
Merge from main
17 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
17 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
17 Days Ago
Merge from shields
17 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
17 Days Ago
Fixed some logic issues with the shield vm
17 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
17 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
17 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
17 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
17 Days Ago
Merge from launcher reload bug
17 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
17 Days Ago
Merge from main
20 Days Ago
Experimental invoke based reload system tests
20 Days Ago
Merge from shields
20 Days Ago
Merge from campfire_purifier_freshwater_fix
20 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
20 Days Ago
Fixed weapons clipping into shield when shield is held up
20 Days Ago
Can now use hammer and tool gun with shield (can only repair)
20 Days Ago
Ice sculpture item setup
20 Days Ago
Merge from launcher reload bug
20 Days Ago
Client compile fix
20 Days Ago
Merge from launcher reload bug
20 Days Ago
Fixed double reload still possible on flamethrower
20 Days Ago
Merge from scrap_exchange_dynamic_pricing
20 Days Ago
Merge from launcher reload bug
21 Days Ago
Fixed fractional reloading not working
21 Days Ago
Merge from main
21 Days Ago
Fixed vending machines not properly applying scrap received multiplier
21 Days Ago
Merge from main
21 Days Ago
Merge from hackweek_car_radio