14,488 Commits over 2,800 Days - 0.22cph!
Disable time of day movement in the workshop scene (can still use slider)
Added new skybox rotation slider
Export mesh file dialog now autofills the name of the item
Make vine swinging trees immortal
Still broken looking but slightly less broken looking vine visual
Fixed NRE when previewing F1 grenade in first person in workshop
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Merge from high_walls_skins
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
Fix NRE when equipping speargun
Fix typo in ISprayCallback
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene
Created corpse for medieval wooden box
GibSimulator Finalize button now applies LOD components
Merge from softcore_update
Merge from deployable_corpse
Added a 30m mesh cull to all static gibs
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes)
Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
Fixed some workbenches and small wood box not falling down when ground destroyed
Fixed furnace corpse not dropping on ground missing
Fixed some corpse objects missing prevent building volumes
Tightened up the gibs on the coffin
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
Merge from softcore_update
Added server.pvpBulletDamageMultiplier
Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC)
Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
Merge from coop_improvements
Another attempt at fixing the ShouldDropEgg chicken NRE
Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
Fixed birthday cake not showing consumable information in the inventory
Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
Fixed a pooling issue when using the applyRandomisation debug command
Fixed incorrectly configured gibs on the frontier walls
Apply same player proximity checks when creating redirects as the simple upgrade system
Merge from softcore_update
New rebase, top level branch
Merge from softcore_update
Merge from deployable_corpse
Change the "No reclaim manage for softcore" to a warning
Added a Finalize button to the gib simulator, removes all unused components
Don't spawn an empty child gameobject when using the Create gibs in scene tool
Added coffin corpse support
Corpses for storage barrels
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process
Added workbench 2 corpse
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3)
Rebased from main
Merge from high_walls_skins