userJarryd Campicancel

14,488 Commits over 2,800 Days - 0.22cph!

12 Days Ago
Protobuf
12 Days Ago
Merge from vines
12 Days Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
12 Days Ago
Make vine swinging trees immortal
12 Days Ago
Still broken looking but slightly less broken looking vine visual
13 Days Ago
Fixed NRE when previewing F1 grenade in first person in workshop
13 Days Ago
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13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
Merge from high_walls_skins
13 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
13 Days Ago
Merge from main
13 Days Ago
Cherrypick 116963
13 Days Ago
Fix NRE when equipping speargun
13 Days Ago
Merge from main
13 Days Ago
Fix typo in ISprayCallback
13 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
13 Days Ago
Merge from softcore_update
13 Days Ago
Merge from deployable_corpse
13 Days Ago
Added a 30m mesh cull to all static gibs
13 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
13 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
13 Days Ago
Fixed furnace corpse not dropping on ground missing
13 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
13 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
13 Days Ago
Merge from parent
14 Days Ago
Merge from softcore_update
14 Days Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
14 Days Ago
Merge from coop_improvements
14 Days Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
14 Days Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
14 Days Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
14 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
14 Days Ago
Merge from main
14 Days Ago
Merge from softcore_update New rebase, top level branch
14 Days Ago
Merge from softcore_update
14 Days Ago
Merge from deployable_corpse
14 Days Ago
Change the "No reclaim manage for softcore" to a warning
14 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
14 Days Ago
Corpses for storage barrels
14 Days Ago
Workbench 1 corpse
14 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
14 Days Ago
Small wood box corpse
15 Days Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
15 Days Ago
Merge from high_walls_skins
15 Days Ago
Merge from main
15 Days Ago
Compile fix