userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

12 Days Ago
More work on handling player movement properly when a vine tree is destroyed
12 Days Ago
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12 Days Ago
Another distance interaction fix
12 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
12 Days Ago
Include vehicle detailed layer in vine dismount check
13 Days Ago
Merge from jungle_update
13 Days Ago
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13 Days Ago
Apply Impostor safety checks
13 Days Ago
Impostor fix
13 Days Ago
Merge from jungle_update
13 Days Ago
Possible fix for floating players after vine tree is destroyed
13 Days Ago
Merge from jungle_update
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
13 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
13 Days Ago
Stop descending before hitting a vehicle
13 Days Ago
Add distance checks to vine interactions
13 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
13 Days Ago
Fixed climb interact option appearing when mounted to a vine
13 Days Ago
Vine swinging icons
16 Days Ago
Possible fix for AnimationFlagHandler NRE
16 Days Ago
Merge from jungle_update
16 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
16 Days Ago
Fix compile error
16 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
16 Days Ago
Merge from jungle_update
16 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
16 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
16 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
16 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
16 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
16 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
16 Days Ago
Fixed missing sfx on vine tree
17 Days Ago
Merge from jungle_update
17 Days Ago
Safety check in UpdateProgress
17 Days Ago
Merge from jungle_update
17 Days Ago
Some better initial rotation handling
17 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
17 Days Ago
Merge from jungle_update
17 Days Ago
Merge from main
17 Days Ago
Compile fixes
17 Days Ago
Codegen
17 Days Ago
Merge from main
17 Days Ago
Merge from jungle_update
17 Days Ago
Merge from main
17 Days Ago
Hide branches when a tree is chopped down
17 Days Ago
Merge from jungle_update
17 Days Ago
Compile fix
17 Days Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)