userJarryd Campicancel

8,603 Commits over 1,888 Days - 0.19cph!

28 Days Ago
Merge from main
28 Days Ago
Merge from main
31 Days Ago
Codegen, fixes missing commands
32 Days Ago
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component
32 Days Ago
Improve visibilty cull check to take into account alpha on cutout meshes (if a raycast hits a surface that is alpha'd out, it continues until it hits a surface that isn't)
32 Days Ago
Fixed generated materials not getting alpha cutoff keywords correctly applied
32 Days Ago
Merge from aux2
32 Days Ago
Launch site changes
33 Days Ago
Fixed screen shakes not applying while first person spectating in a demo
33 Days Ago
Add support for offsetting the mesh trimmer process
33 Days Ago
Fixed world position command formatting
33 Days Ago
Fix some issues when using mutliple HLOD's on large monuments
33 Days Ago
Fixed vector parsing
33 Days Ago
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
33 Days Ago
Merge from main
33 Days Ago
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33 Days Ago
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33 Days Ago
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34 Days Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
34 Days Ago
Added a minimum triangle edge length to mesh trimmer options
34 Days Ago
SceneToPrefabTag now support specifying a non-final LOD index
34 Days Ago
Fix decal cull NRE when part of monument
34 Days Ago
Fix hud toggles not working in demos
34 Days Ago
layer.toggle, layer.show and layer.hide commands can now be run in demos
34 Days Ago
Revert ProjectSettings
35 Days Ago
Build fix
35 Days Ago
Add a minimum triangle size setting to MeshTrimmer, defaults to 0.1 Good for removing detail that won't be visible at long ranges, leaves some holes in geometry but it would be difficult to notice at a distance Removes 50% of the geometry on supermarket HLOD with very little visual change
35 Days Ago
Merge from zipline_trees
35 Days Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
35 Days Ago
Also allow HUD component toggles
35 Days Ago
Unsaved
35 Days Ago
Allow the Tools tab to be used in Demos
35 Days Ago
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
38 Days Ago
More build fixes
38 Days Ago
Build fix
38 Days Ago
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
38 Days Ago
Clean out any extra vertices, saves about 1000 verts/normals/etc
38 Days Ago
More progress, mesh trimmer now mostly removes triangles on lower lods that won't be visible (obscured by other triangles) Cuts about 2k triangles off LOD3 of supermarket HLOD with no visual difference
38 Days Ago
Merge from content_reporting
39 Days Ago
Merge from single_pickup_notice
39 Days Ago
Fix showing item stack counts on items that didn't formerly show stack counts
39 Days Ago
Fixed some unneeded usings
39 Days Ago
Fixed case where the final hit on a resource node would calculate the total amount in inventory incorrectly on the item pickup notice
39 Days Ago
Merge from main
39 Days Ago
Unsaved
39 Days Ago
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once
39 Days Ago
Map mode change
39 Days Ago
Merge from improved_monument_proximity_warnings