userJarryd Campicancel

13,305 Commits over 2,680 Days - 0.21cph!

16 Days Ago
Protobuf gen, server compile fix
16 Days Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
16 Days Ago
Added avatar mask support to the Pose Tool
16 Days Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
17 Days Ago
Merge from main
19 Days Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
19 Days Ago
Show a colour in the Preset select editor
19 Days Ago
Add a confirmation prompt when overwriting a pose
19 Days Ago
Merge from main
20 Days Ago
Move the shield to the back while reloading a projectile weapon
20 Days Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
20 Days Ago
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it Added Undo support when using the load selection from file button
20 Days Ago
Removed some logs in the DuplicateTimeline tool that printed every time the cinematic tool dropdown was opened LODStripper will now delete any objects with LOD1, LOD2, LOD3 or LOD4 in the name, even if they aren't assigned to a LOD group or RendererLOD
20 Days Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
20 Days Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
20 Days Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
20 Days Ago
Merge from main
20 Days Ago
Merge from gesturepack
20 Days Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
20 Days Ago
Merge from main
20 Days Ago
Merge from corrupt_prefab_handling
20 Days Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
21 Days Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
21 Days Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
21 Days Ago
Added Undo support to Pose selected, pose random and paste pose options
21 Days Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
21 Days Ago
Fixed copy/paste buttons not working in PoseTools
22 Days Ago
Merge from gesturepack
22 Days Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
22 Days Ago
Merge from main
22 Days Ago
Merge from halloween24
22 Days Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
22 Days Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
22 Days Ago
Merge from halloween24
22 Days Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
22 Days Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
22 Days Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
23 Days Ago
Merge from halloween24
23 Days Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
23 Days Ago
Setup reinforced wooden shield prefab
23 Days Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
23 Days Ago
Hook up deploy on 3rd person shield layer
24 Days Ago
Client compile fix
24 Days Ago
WIP support for storing which NPC clothing loadout was active on a corpse, to support more accurate head bags and death screens when killing NPC's that change appearance via loadout (notably arctic scientists and scarecrows/murderers)
25 Days Ago
Fixed viewmodel renderers on non metal shields
25 Days Ago
Disable shield collider while the shield is on the players back
25 Days Ago
Compile fix
25 Days Ago
Merge from main
25 Days Ago
Merge from halloween24
25 Days Ago
HLOD now immediately resolves when the player finishes loading