userJarryd Campicancel

13,274 Commits over 2,861 Days - 0.19cph!

32 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
32 Days Ago
Merge from jungle_update
32 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
32 Days Ago
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32 Days Ago
Merge from jungle_update/vine_pool
32 Days Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
32 Days Ago
Vine swinging tree and stump are now poolable
32 Days Ago
Merge from main
32 Days Ago
Merge from jungle_update
32 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
32 Days Ago
Merge from ziggurat_perf_fixes
32 Days Ago
Merge from jungle_update
32 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
32 Days Ago
Fixed emoji not unlocking correctly
32 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
32 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
32 Days Ago
Possible AdminPanel NRE fix
33 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
33 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
35 Days Ago
Fixed jungle ak vm errors
35 Days Ago
Merge from jungle_update
35 Days Ago
Fixed error when getting killed by outbreak scientist
36 Days Ago
Merge from jungle_update
36 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
36 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge from main
36 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
36 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
36 Days Ago
Merge from jungle_update
36 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from jungle_update
36 Days Ago
Reduce height of walkable vine colliders for less foot floating
36 Days Ago
Merge from jungle_update
36 Days Ago
Adjust branch colliders again
37 Days Ago
Merge from jungle_update
37 Days Ago
Apply to descend option as well
37 Days Ago
Don't allow the player to mount a vine if they are already mounted to something
37 Days Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
37 Days Ago
Merge from jungle_update
37 Days Ago
Merge from jungle_dlc
37 Days Ago
Merged some safety checks
37 Days Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
37 Days Ago
Don't render vine shadows if lod > 0
37 Days Ago
Merge from jungle_update
37 Days Ago
Merge from particle_light_cull
37 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
37 Days Ago
Merge from jungle_update