userJarryd Campicancel

14,488 Commits over 2,800 Days - 0.22cph!

15 Days Ago
Fixed frontier icons not mip mapping
15 Days Ago
Fixed frontier wall item move sounds
15 Days Ago
Fixed high external frontier walls not dropping gibs
15 Days Ago
Fix frontier wall not respawning properly when reskinned
15 Days Ago
Merge from deployable_corpse
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
Merge from high_walls_skins
15 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
15 Days Ago
Merge from main
15 Days Ago
Commit material meta file, it should be removed eventually though
15 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
15 Days Ago
Reapply the randomisation feature, was lost in a merge from main
15 Days Ago
Frontier wall setup
15 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
15 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
15 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
19 Days Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
19 Days Ago
Merge from main
19 Days Ago
Merge from coop_improvements
19 Days Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
19 Days Ago
Merge from coop_improvements
19 Days Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
19 Days Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
19 Days Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
19 Days Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
19 Days Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
19 Days Ago
Merge from food_spoil_nre_fix
19 Days Ago
Use the condition bar on item icons to show food spoil progress
19 Days Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
19 Days Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
20 Days Ago
Merge from horse_handcuff_fix
20 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
20 Days Ago
Merge from vehicle_optim
20 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
20 Days Ago
Merge from main
20 Days Ago
Merge from repair_bench_redirect_fix
20 Days Ago
Fixed being able to apply same redirect skin twice
20 Days Ago
Merge from repair_branch_redirect_fix
20 Days Ago
More init refactoring, should support proc gen placement now (in theory)
20 Days Ago
More save+load work Fixed swings starting at wrong rotation briefly
20 Days Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
20 Days Ago
Viewmodel setup
20 Days Ago
Scene change
20 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
21 Days Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
21 Days Ago
Unsaved
21 Days Ago
Better vine visual rotation handling, use burst cloth for now
21 Days Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing