userJarryd Campicancel

8,603 Commits over 1,888 Days - 0.19cph!

39 Days Ago
Merge from main
40 Days Ago
WIP on a tool to trim out LOD faces that likely won't be visible
40 Days Ago
Revert manifest and plugins to match main
40 Days Ago
Removed jobs renderer system Move UnwrapBaker to plugins, made it editor only Fixed MeshLods getting modified by HLOD before they can Init
40 Days Ago
Ensure LODS are removed from the culling system when under the control of a HLOD
40 Days Ago
Fixed MeshLOD components not getting properly disabled by HLOD
40 Days Ago
Merge from main
41 Days Ago
Fixed admin UGC browser delete button not working
41 Days Ago
Added new PreventBuildingMonumentTag, use that instead of a general radius check when determining when to show the "Cannot build this close to..." message A component with a reference to the MonumentInfo is required as in builds we flatten the hierarchy completely Scene2Prefab will automatically apply these components to relevant colliders during the S2P process (so we'll need to S2P all the monuments before this change will take effect)
41 Days Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
42 Days Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
42 Days Ago
FIx avatar switcher cancelling the current animation
42 Days Ago
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state
42 Days Ago
SetHorseBreed now only requires admin (was developer only)
42 Days Ago
Add global.consolescale to change the font size in the console window
42 Days Ago
Don't allow sell order listings of genetic clones for multiple items, clones must be listed for a price per unit example: listing 6 clones for a price of 6 wood = not allowed listing 1 clone for 1 wood = allowed, and player can still purchase all 6 clones in one transaction
42 Days Ago
Merge from main
42 Days Ago
Add global.ClearSpraysAtPositionInRadius to remove sprays via Rcon
42 Days Ago
Merge from main
42 Days Ago
Added slack command to clear sprays within 25m of a report
42 Days Ago
Added slack command to clear sprays within 25m of a report
43 Days Ago
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
43 Days Ago
Typo fix
45 Days Ago
Added fire and animated lights to the light barrels Fix not being able to open a note more than once, don't allow movement while a note is open Improve note display New newspaper, better game over screen Fix nav error in sewers, final-ish map update
45 Days Ago
Fix missing resource directories, map stuff Don't run player input if DevCam is active Zombies attack targets better when spawned Merge branch 'main' of HackWeek_TerryHorror Map updates Map updates
45 Days Ago
Compile fix Merge branch 'main' of HackWeek_TerryHorror
45 Days Ago
Adjust speed based on walk animation Set anim look at values to be unsmoothed
45 Days Ago
Zombie movement ignores debris Map updates, flesh out sewer area Merge branch 'main' of HackWeek_TerryHorror
45 Days Ago
Fix warnings Switch anim choice nodes back to selector, move parameter sets to OnAnimGraphCreated Apply hit force when shooting zombies, copy bone positions to ragdolls
45 Days Ago
Name change Merge branch 'main' of HackWeek_TerryHorror
46 Days Ago
Map stuff Rotate player with a slerp Better interact widget placement Map updates Use choice nodes instead of selectors for anim randomisation
46 Days Ago
Add sparks to the fusebox, stagger zombie AI scans
46 Days Ago
Map wip Build map, ch47, exit trigger, game over page Fix game over UI, show time taken to complete level Lock on should now be more "sticky" and not dither between multiple targets Thumbnail First area detailing
46 Days Ago
More map stuff Map fixes Note stuff More map stuff
46 Days Ago
Extremely hacky approach to make sure zombie anim states are in sync
46 Days Ago
Increase max ESP player info budget time to 5ms
47 Days Ago
Lower lock on pos to hit new animations Map changes, interact widget is screen space Temp note work
47 Days Ago
Added another zombie spawn mode Increase sprint speed (420->520) More map wip More map wip
47 Days Ago
Change zombie clothing, use clothing on ragdolls WIP map stuff, rust sedan model
47 Days Ago
Add chat, add zombie surprise events Zombies make a noise when they notice you Merge branch 'main' of HackWeek_TerryHorror
47 Days Ago
Enable clothing, fuse positioning
47 Days Ago
Weapon raise/lower
47 Days Ago
Fuse and fusebox rust props Fixed slow gravity Fuse and fuse box Merge branch 'main' of HackWeek_TerryHorror
48 Days Ago
Store lock on entity as well Fix shooting at feet WIP garage door
48 Days Ago
More map stuff Health icon Fix being able to lock on to zombies through walls Unsaved Basic soundscape for some ambience Fixed item icons
48 Days Ago
Health pickup Lots more map stuff, health pickup fixes, don't aggro to player if no line of sight
48 Days Ago
Quick lighting pass
48 Days Ago
Key pick up flow Unlocking door flow Fixed jittering player model when walking into walls Zombies can attack, player has health Show player health Add limited ammo Add ammo pickups Map update
49 Days Ago
Smarter target acquisition Work in process framework for world interactions with prompts
49 Days Ago
Ammo icon