userJarryd Campicancel

12,463 Commits over 2,284 Days - 0.23cph!

3 Months Ago
Merge from spraycan_codelock_reskin
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
3 Months Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
3 Months Ago
Fix monuments/vending machines briefly visible when map is fading in
3 Months Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
3 Months Ago
Fix death screen fog not being applied if player leaves and joins another server in a single session
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Possible MapInterface.ResetMapView NRE fix
3 Months Ago
Merge from fog_save
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
3 Months Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Show the players location on the map if they have a compass in their belt bar
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
3 Months Ago
Can now craft an eoka in hardcore
3 Months Ago
Codegen, protobuf
3 Months Ago
Merge from main
3 Months Ago
Merge from decor_lighting_dlc/clothing_mannequin
3 Months Ago
Fill fog images in the state before sending to client
3 Months Ago
Fully destroy the fog grid when disconnecting/reconnecting
3 Months Ago
Client fixes
3 Months Ago
Fix State protocol not being updated
3 Months Ago
Move player fog of war image crc's to player state so that it persists if a player is deleted from the server
3 Months Ago
WIP overhauling how we save fog of war, moved protocl/seed/saveCreatedTime out of the missions message into the parent PlayerState
3 Months Ago
Merge from main
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
3 Months Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
3 Months Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
3 Months Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
3 Months Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
3 Months Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
3 Months Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
3 Months Ago
Enable global chat
3 Months Ago
Don't show the player icon on the map Don't show underground layers on the map
3 Months Ago
Merge from main
3 Months Ago
Tech tree window correctly reinitalises after a code change
3 Months Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
3 Months Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
3 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
3 Months Ago
Compile fix
3 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
3 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree