userJarryd Campicancel

13,037 Commits over 2,376 Days - 0.23cph!

53 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
53 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
53 Days Ago
Remove boat door from tutorial
54 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
54 Days Ago
Merge from boat_building
54 Days Ago
Merge from boat_building/effects
54 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
54 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
54 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
54 Days Ago
Add splash fx to triangle hull pieces
54 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
54 Days Ago
Merge from parent
54 Days Ago
Merge from parent
54 Days Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
54 Days Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
54 Days Ago
Add new dwellings to manifest
54 Days Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
54 Days Ago
Hooked up lights and exhaust effect
54 Days Ago
Possibly fixed NRE's when another player is placing a sail in range
55 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
55 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
55 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
55 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
55 Days Ago
Reapply on the right prefab this time
55 Days Ago
Suntract 137986, applied changes to wrong asset
55 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
55 Days Ago
Fixed mount animation playing when swapping weapons while mounted
55 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
55 Days Ago
Merge from parent
55 Days Ago
Fix CullingVolume LodGroup warning
55 Days Ago
Match LOD settings on new scientist outfit
55 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
55 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
55 Days Ago
Merge from boat_building
55 Days Ago
And include the player animation controller, that's kinda important
55 Days Ago
Merge from boat_steering
55 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
55 Days Ago
Merge from parent
55 Days Ago
Merge from parent
56 Days Ago
Merge from main
56 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
56 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
56 Days Ago
Merge from hackweek_boxsorting
56 Days Ago
Fixed missing power input arrow on storage adaptor
56 Days Ago
Merge from main
56 Days Ago
Merge from food_qol
56 Days Ago
Fix food in a backpack dropped in the snow spoiling
56 Days Ago
Merge from main
56 Days Ago
Layer change on small ramp to work with projectiles
56 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities