userJarryd Campicancel

8,603 Commits over 1,888 Days - 0.19cph!

49 Days Ago
Pistol, clothing Basic NPC movement Lock on, bullet damage, zombie ragdolls Bigger lock on, re-enabled AI movement Reload animations Show ammo count on UI
49 Days Ago
Initial commit Initial commit Disable duck and jump, player rotation fixes Proper handling of moving between angled camera spaces
52 Days Ago
Made a new Radio tester editor window (Window>Tools>Radio Tester) that can check all included radio station URL's with a single command
53 Days Ago
MeshCull components now get culled correctly when inside of a HLOD volume
53 Days Ago
Fix some cases of occludee shadows remaining enabled after HLOD has beocme active
53 Days Ago
Fixes
53 Days Ago
Update MonumentBenchmark with just the three testing monuments
53 Days Ago
Merge from main
54 Days Ago
Build fix
54 Days Ago
Cleanup
54 Days Ago
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
54 Days Ago
Code review: don't repeat physics checks for each BoundsCheck component on an entity
54 Days Ago
Merge from main
54 Days Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
55 Days Ago
FIxed build/client/server errors Better selection of meshes to bake when a renderer has a mesh in each state (ie. permanently visible) Cull some debris in gas station Add a root HLOD to gas station and large oil for testing Disable flare renderers if their intensity is at 0
55 Days Ago
Added an option to automatically assign a root HLOD to S2P, good for smaller monuments that can easily bake down into a single mesh (supermarket, gas station, warehouse, etc) S2P now updates and bakes all child HLODs when building prefabs (for when we want to break a monument into multiple HLODs)
55 Days Ago
Fixed tea vitals not sized correctly
55 Days Ago
Fixed offset prefab causing offset baked proxy meshes First pass on a HLODBounds component that grabs all renderers in it's bounds and creates a dedicated HLOD mesh
56 Days Ago
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
56 Days Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
56 Days Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
56 Days Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
56 Days Ago
Fixed offset prefab causing offset baked proxy meshes
56 Days Ago
Fix handheld boom box not working (broken in 73143)
56 Days Ago
Hack around enough errors to get supermarket building static tile mesh
56 Days Ago
Package manifest fix
56 Days Ago
Fix typos in new aggressive lod convars
56 Days Ago
Merge from main
59 Days Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
59 Days Ago
Fixed error when scientists dismount helicopter at oil rig
2 Months Ago
Add support for loading radio stations from the manifest metadata for mid-month updates
2 Months Ago
Merge from genetic_vending
2 Months Ago
Server compile fix
2 Months Ago
Limit sale amount of plant clones to prevent purchasing unadvertised genes (eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
2 Months Ago
Fix incorrect server address parsing
2 Months Ago
Add a reaction on reports that have been cleaned Unsaved Move UGCCleaner into AdminActions Cleaner wasn't part of solution so it wasn't being compiled Merge branch 'ugc_cleaner'
2 Months Ago
Move UGCCleaner into AdminActions Cleaner wasn't part of solution so it wasn't being compiled
2 Months Ago
Include TargetEntity as a string, not a uint
2 Months Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
2 Months Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Months Ago
Unsaved
2 Months Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Months Ago
Increased size of radio station picker UI
2 Months Ago
Add a reaction on reports that have been cleaned
2 Months Ago
Merge from main
2 Months Ago
Re-enable TargetEntity in Feedback reports
2 Months Ago
Unsaved
2 Months Ago
Fixed a broken radio station, added new stations
2 Months Ago
Merge from content_reporting
2 Months Ago
Disable TargetEntity field in feedback (for now)