userJarryd Campicancel

13,597 Commits over 2,710 Days - 0.21cph!

23 Days Ago
Merge from main
23 Days Ago
Merge from hab_hominglauncher
23 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
24 Days Ago
Merge from hackweek_car_radio
24 Days Ago
Merge from main
24 Days Ago
Merge from main
24 Days Ago
Merge from main
24 Days Ago
Subtract 108215
24 Days Ago
Merge from main
24 Days Ago
Merge from shred_helicopters
24 Days Ago
Fixed tread animator changes affecting bradley
24 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
24 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
24 Days Ago
Protobuf, codegen, manifest
24 Days Ago
Merge from ice_sculptures
24 Days Ago
Merge from scrap_exchange_dynamic_pricing
24 Days Ago
Merge from siege_weapons
24 Days Ago
BaseSculpture protobuf id 186 > 182
24 Days Ago
Merge from main
24 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
24 Days Ago
Merge from main
24 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
24 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
25 Days Ago
Merge from main
25 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
25 Days Ago
Merge from main
25 Days Ago
Include System reference, fixes compile error
25 Days Ago
Clean out old textures
25 Days Ago
Merge from main
25 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
25 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
25 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
26 Days Ago
Merge from discofloor_rotation
26 Days Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
26 Days Ago
Merge from shields
26 Days Ago
Fixed noclipping breaking held entities entirely
26 Days Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
27 Days Ago
Manifest
27 Days Ago
Merge from main
27 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
27 Days Ago
Merge from oxygen_qol_tweaks
27 Days Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
27 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
27 Days Ago
Merge from ore_resource_optimisations
27 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
27 Days Ago
Merge from shields
27 Days Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
27 Days Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
27 Days Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
27 Days Ago
Fixed shields not parenting properly