userJarryd Campicancel

13,548 Commits over 2,435 Days - 0.23cph!

27 Days Ago
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27 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
27 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
30 Days Ago
Fix PartialMobileStaticGrid NRE on startup
30 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
30 Days Ago
Merge from bushfix
30 Days Ago
Merge from boxes_dlc
30 Days Ago
Merge from signalcomputercollider
30 Days Ago
Merge from mobile_grid_fixes
30 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
30 Days Ago
Updated held positions for all guitars + bass
30 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
30 Days Ago
Reapply tutorial island mesh, apply correct orientation
31 Days Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
31 Days Ago
Merge from boat_aim_sway
31 Days Ago
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
31 Days Ago
Merge from main
31 Days Ago
Merge from baked_mesh_optim
31 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
31 Days Ago
Merge from main
32 Days Ago
Merge from baked_mesh_optim
32 Days Ago
Apply proper bounds, fixes terrain rendering
32 Days Ago
Merge from main
32 Days Ago
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32 Days Ago
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32 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
32 Days Ago
Merge from static_bbs
32 Days Ago
S2P islands
32 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
32 Days Ago
Static boat stations won't pull in anchored boats
32 Days Ago
Merge from main
32 Days Ago
Prefix the frame count in all midi debug messages
32 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
32 Days Ago
Server compile fix
32 Days Ago
Fix save corruption issue
32 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
32 Days Ago
Merge from main
33 Days Ago
More fixes, nothings quite working yet
33 Days Ago
Merge from main
33 Days Ago
Merge from static_bbs
33 Days Ago
Merge from main
33 Days Ago
Tweak values, S2P tropical islands
33 Days Ago
Cleanup
33 Days Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
33 Days Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
33 Days Ago
Fix static boat stations starting in open state
33 Days Ago
Merge from main
34 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
34 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
34 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build