userJarryd Campicancel

12,662 Commits over 2,315 Days - 0.23cph!

20 Days Ago
Merge from map_work
20 Days Ago
Logs, compile fix
20 Days Ago
Various fog fixes
20 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
20 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
20 Days Ago
Merge from island_scenes
20 Days Ago
Don't show deep sea map button if not in deep sea
20 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
20 Days Ago
Fixed backpack unlock
20 Days Ago
Merge from small_ramp
20 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
20 Days Ago
Merge from parent
21 Days Ago
Compile fixes
21 Days Ago
Merge from floating_cities
21 Days Ago
Cleaned up some LODGroups from various floating city bits
21 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
21 Days Ago
Merge from parent
21 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
21 Days Ago
Merge from small_ramp
21 Days Ago
Only allow interaction when looking at the base of the bridge
21 Days Ago
Make fold out colliders convex, general prefab setup
21 Days Ago
Merge from parent
21 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
21 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
21 Days Ago
Merge from Project_Hammer
21 Days Ago
Merge from slots_optimize
21 Days Ago
Fixed caboose slot machine
21 Days Ago
Merge from main
22 Days Ago
Fixed NRE on boot caused by chicken coops
22 Days Ago
Revert rotations on guide mesh now that the animation is fixed
22 Days Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
22 Days Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
22 Days Ago
Merge from deep_sea
22 Days Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
22 Days Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
23 Days Ago
Fixed boat ladder pickup giving a regular ladder
23 Days Ago
Merge from floating_cities
23 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
23 Days Ago
Merge from parent
23 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
23 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
23 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
23 Days Ago
Add support for showing rocket in left hand during reload
23 Days Ago
WIP showing ammo on 3rd person model
23 Days Ago
Setup SwapAmmo component on RPG vm
23 Days Ago
Disable tutorial spawns on both possible deep sea sides
23 Days Ago
More Terrainmeta switchover tweaks
24 Days Ago
Unsaved terrain prefab id's
24 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)