userJarryd Campicancel

13,455 Commits over 2,435 Days - 0.23cph!

25 Days Ago
Merge from fallback_fishing_spawn
25 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
25 Days Ago
Make it private so it works better with domain reload
25 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
26 Days Ago
Bypass AI animations again Bypass modular car garage animation
26 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
26 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
26 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
26 Days Ago
Merge from modular_boats_rw
26 Days Ago
Merge from hackweek_boxsorting
26 Days Ago
Merge from fix_grenade_split_world_skin
26 Days Ago
Merge from coconut_collider_fix
26 Days Ago
Merge from collectable_optim_pass
26 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
26 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
26 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
26 Days Ago
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26 Days Ago
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26 Days Ago
Merge from fix_roof_debris
26 Days Ago
Merge from growable_menu_changes
26 Days Ago
Merge from print_speed
26 Days Ago
Merge from fix_backpack_priority_attire
26 Days Ago
Merge from kapok_branch_col_optim
26 Days Ago
Minor adjustment to branch collider
26 Days Ago
Merge from main
26 Days Ago
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26 Days Ago
Fixed some broken rock formations in NMS (scene only)
26 Days Ago
Merge from windturbine_deploy_sfx
26 Days Ago
Merge from improved_embrasures_colliders
26 Days Ago
Merge from ambient_light_lod_fix
26 Days Ago
Merge from 20mindayextension
26 Days Ago
Merge from main
26 Days Ago
Merge from hackweek_meshlod_qol
26 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
26 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
Merge from improve_sail_deploy
27 Days Ago
Merge from wearable_icons_fix
27 Days Ago
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27 Days Ago
More accurate colliders
27 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
27 Days Ago
Merge from hackweek_meshlod_qol
27 Days Ago
Server compile fixes
27 Days Ago
Merge from main
27 Days Ago
Merge from boat_aim_sway
27 Days Ago
Settings changes
27 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
27 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
27 Days Ago
Merge from main
27 Days Ago
Merge from kapok_branch_col_optim