userJarryd Campicancel

13,155 Commits over 2,407 Days - 0.23cph!

7 Days Ago
Don't allow door controllers on player boats in edit mode
7 Days Ago
Don't allow IO connections at all in boat building stations
7 Days Ago
Merge from gesture_sfx_fix
7 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
8 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
8 Days Ago
Merge from naval_update
8 Days Ago
Cleanup
8 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
8 Days Ago
Merge from main
8 Days Ago
Merge from naval_update
8 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
8 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
8 Days Ago
Merge from naval_update
8 Days Ago
Merge from main
8 Days Ago
Merge from space_station_skin_fixes_jan26
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Merge from naval_update
9 Days Ago
Merge from main
9 Days Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
Suppress PropRenderer warning in builds
10 Days Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
13 Days Ago
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13 Days Ago
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13 Days Ago
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14 Days Ago
Merge from naval_update
14 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
14 Days Ago
Merge from floating_cities
14 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
14 Days Ago
Merge from boatplanner_worldmodel
14 Days Ago
Merge from artist_pack_dlc
14 Days Ago
Merge from naval_update
14 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
14 Days Ago
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14 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
14 Days Ago
Merge from main
14 Days Ago
Merge from Reserialize_Prefabs_2
14 Days Ago
Restore module_1200x1800_2way
14 Days Ago
Movable colliders on reactive target are now parented to regular colliders
15 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
15 Days Ago
Merge from artist_pack_dlc
15 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
15 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
15 Days Ago
Mark easel_col as r/w