userJarryd Campicancel

4,849 Commits over 1,158 Days - 0.17cph!

6 Days Ago
▋▆▅▆▅ ▊▊▇▇ ▍▆ ▉▍▆▌█▇ ▇▆▆▊▋█▄▌▌▅ ▆▉▉▋▊▍
comment
6 Days Ago
Cleanup
comment
6 Days Ago
Merge from elevator_block
comment
6 Days Ago
Update icon
comment
6 Days Ago
Fixed top section gibs appearing for every piece of the elevator
comment
6 Days Ago
Updated ground watch layer to include deployed
comment
6 Days Ago
Disable update loop on elevator when it's not actively moving
comment
6 Days Ago
Animate lift buttons
comment
6 Days Ago
Better LOD values for elevator buttons
comment
6 Days Ago
Fixed lift cable not animating Added ground watch components to elevator
comment
6 Days Ago
Remove unused parent entity
comment
6 Days Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
comment
6 Days Ago
Remove some unused logic
comment
6 Days Ago
Expanded bullet penetration bounds on shaft sides
comment
6 Days Ago
Doubled crush damage
comment
8 Days Ago
Merge from elevator_block
comment
8 Days Ago
Updated IO socket positions to match new model
comment
9 Days Ago
▍▋▆ ▆▄▋▌▅██▆▅▍▊▌█▋▋▅▆▄▄▍▅▍ ▇▇ ▊█▄▆▊▌▋█▍
comment
9 Days Ago
Merge from elevator_block
comment
9 Days Ago
▌▅▌▋▅ ▄▍▅▆▋▋▉ ▉▉█▆▍█▄▉ ▋▉▉█▋▄ ▊█ ▍██▄▄▋▋▌▆ ▌▊▋▌▍ ▇▍█▌▍▄▄▄▍ ▆█▋▅▇▉█▄ ▄▇█▆▋▆▋ ▉▌▌▉ ▍▄▌▇▊▌▆▊ ▍▍ ▅▉█▌▉ ▆▊▇▉█▆▌▌ ▉▇▇▊▊▋ ▋▆▄▆█▄▌▇▅▄ ▆▅▍█▅▌▌▄█ ▆▍▄▆▆█▇
comment
9 Days Ago
▇▌▅▉▊▅█ ▊▅▇▄▋▍▄▋ ▊█▌▄▅▊ ▇█ ▄▊█▋▌ ▊ ▊▅▌▊▊▇ ▌█▅█▅
comment
9 Days Ago
Removed need for button collider check
comment
9 Days Ago
Merge from elevator_block
comment
9 Days Ago
Merge from voiceprops
comment
9 Days Ago
▆▊▇▋▌▊▊▊▊▌▅ ▊▅▍▍▅▌▇▍▉▄ ▇▋▊▆▌▇▇▉█
comment
9 Days Ago
Changed layer of lift entity to deployed
comment
9 Days Ago
Better accuracy when picking which button to highlight when raising/lowering elevator
comment
9 Days Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
comment
10 Days Ago
Merge from main
comment
10 Days Ago
Enabled pickup on the powered water purifier
comment
10 Days Ago
Clamp admin time to 0-24 (if it's above 0)
comment
10 Days Ago
Fixed saved flag on lift entity
comment
10 Days Ago
Assigned gibs
comment
10 Days Ago
Cleanup
comment
10 Days Ago
▆▅▅▍ ▄█▄▉▍ ▌▆▋▉▄▋▇ █▌▊▋▍▄▍
comment
10 Days Ago
▋▍█ ▊▊▉▊▄▋▉ █▍▌ ▉▄▋▄▆▊▇▌ ▌▋▆▊▊ ▍▆▉▉▆ ▇▅█▉▉▅█
comment
10 Days Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
comment
10 Days Ago
Fix NRE when shooting elevator call button
comment
10 Days Ago
▅▄▇▄▆ ▍▆▉█ █▆ ▊▋▍▍▌▋▇ ▉▆█▄▆▅▇ ▋▇▇▋▅▅▊▌ ▇▉█▋ ▇▅▉▉▊▍▋█
comment
10 Days Ago
▄▌▉ ▆███ ▉▍ ▍▇▉▄▌ ▅█▅▍█▊▍
comment
10 Days Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
comment
11 Days Ago
Merge from elevator_block
comment
11 Days Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
comment
11 Days Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
comment
11 Days Ago
Merge from elevator_block
comment
11 Days Ago
Elevator interact icons
comment
11 Days Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
comment
11 Days Ago
Merge from elevator_block
comment
11 Days Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
comment
11 Days Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
comment