userJarryd Campicancel

14,488 Commits over 2,800 Days - 0.22cph!

5 Days Ago
Merge from parent
6 Days Ago
Merge from softcore_update
6 Days Ago
Merge from bag_changes
6 Days Ago
Made the new corpses immortal
6 Days Ago
Merge from softcore_update
6 Days Ago
Merge from bag_changes
6 Days Ago
Merge from parent
6 Days Ago
Bed corpse setup
6 Days Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
6 Days Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
6 Days Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
6 Days Ago
Merge from clear_bushes_radius
6 Days Ago
Unsaved
6 Days Ago
Merge from clear_bushes_radius
6 Days Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
6 Days Ago
Merge from main
6 Days Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
6 Days Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
6 Days Ago
Merge from sunkenknife
6 Days Ago
Fixed trying to research sunken knife crashing client
7 Days Ago
Update nearby vines when a tree respawns
7 Days Ago
Revert chair.static mount pose
7 Days Ago
Fix vines double spawning when loading
7 Days Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
7 Days Ago
Merge from main
7 Days Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
7 Days Ago
Merge from main
8 Days Ago
Merge from workshop_scene_qol
8 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
8 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
8 Days Ago
Removed logic that was deleting LODS in workshop editor
8 Days Ago
Merge from main
8 Days Ago
Merge from fluid_io_fixes
8 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
8 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
8 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
8 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
8 Days Ago
Merge from midi_macos_rebuild
11 Days Ago
Merge from high_walls_skins
11 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
11 Days Ago
Merge from vines
11 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
11 Days Ago
Added a temp interaction icon
11 Days Ago
Don't show the world vine to the person riding that vine in first person
11 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
12 Days Ago
Bring density down by 75%
12 Days Ago
Merge from vines
12 Days Ago
Fixed vine update performance at scale
12 Days Ago
Unsaved
12 Days Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)