userJarryd Campicancel

13,841 Commits over 2,496 Days - 0.23cph!

8 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
8 Days Ago
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8 Days Ago
Fix NRE when no editor window is selected
8 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
8 Days Ago
Merge from main
8 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
8 Days Ago
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8 Days Ago
Fixed editor performance after merging child animator system
9 Days Ago
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9 Days Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
13 Days Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
13 Days Ago
Add a warning to the state sync editor if the state name is incorrect
13 Days Ago
Fixed lower case Attack on StateSync components (sks and paintball gun)
13 Days Ago
Merge from main
13 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
14 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
14 Days Ago
Merge from AnimationSubSystems
14 Days Ago
Revert playground
14 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
14 Days Ago
Compile fixes
14 Days Ago
Better node view
14 Days Ago
Better visualise handles of sub systems in the list view
14 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
14 Days Ago
Reapplied changes to PlayerModelAnimationInspector
14 Days Ago
Don't allow non matching types in the sub system dropdown
14 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
14 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
14 Days Ago
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14 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
15 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
15 Days Ago
Subtract 150051 (introduced stepping issues)
15 Days Ago
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15 Days Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
15 Days Ago
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16 Days Ago
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