userJarryd Campicancel

6,047 Commits over 1,400 Days - 0.18cph!

8 Days Ago
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8 Days Ago
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
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8 Days Ago
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9 Days Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
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9 Days Ago
Can now save shots into folders
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9 Days Ago
More styling
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9 Days Ago
Can collapse shot list Added counts to each folder widget
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9 Days Ago
Show expandable folders in shot list Add folder button
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10 Days Ago
Various fixes
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10 Days Ago
Internal support for grouping shots in folders, updated relevant directory paths
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10 Days Ago
Fixed players keeping their eyes open and blinking while asleep
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10 Days Ago
Slightly increase third person alt look range
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11 Days Ago
Merge from main
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11 Days Ago
WIP UI implementation
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11 Days Ago
Fixed vm's with particles/lights still being visible while gesturing
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11 Days Ago
Merge from gib_pool
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11 Days Ago
Single and double door gibs no longer apply skins, currently there's no way to stop the skin material being unloaded while gibs exist in the world (will revisit next month)
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11 Days Ago
Fixed throwable easter egg gibs
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11 Days Ago
Gibbable editor now displays a warning if the mesh has r/w disabled and no overrides had been set up "Sync override list" option now auto assigns box colliders to everything Set up gib overrides on snowman, bear trap, solar panel, storage monitor, scarecrow, tuna light and reactive target
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11 Days Ago
Merge from main
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11 Days Ago
Unsaved crossbow vm animator change from last week
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14 Days Ago
Merge from gib_pool
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14 Days Ago
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
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14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
Merge from main
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14 Days Ago
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14 Days Ago
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14 Days Ago
R/W updates for external walls and gates, ladder and triangle hatches and grill
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15 Days Ago
Unsaved
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15 Days Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
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15 Days Ago
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15 Days Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
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15 Days Ago
Merge from gib_pool
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15 Days Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
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15 Days Ago
Merge from main
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16 Days Ago
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16 Days Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
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16 Days Ago
Fixed having to close a shot before starting a new one
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16 Days Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
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16 Days Ago
Unsaved
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16 Days Ago
Highlight current shot Various fixes
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16 Days Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
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16 Days Ago
Fix camera rotation changing when ending a demo
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16 Days Ago
Fixed shot looping back to start even if loop is disabled
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16 Days Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
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16 Days Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
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17 Days Ago
Added gib overrides and disabled read/write on some high memory meshes: Chippy arcade machine Fluid switch Piano, xylophone and drumkit Beach chair, parasol and beach table Wooden watchtower SAM sites Beds Graveyard fence Workbench 1, 2, 3 (and removed gibbable components (from static versions) Computer station Chocolate eggs Neon signs
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