userJarryd Campicancel

12,861 Commits over 2,315 Days - 0.23cph!

3 Days Ago
Fixed mount animation playing when swapping weapons while mounted
3 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
3 Days Ago
Merge from parent
3 Days Ago
Fix CullingVolume LodGroup warning
3 Days Ago
Match LOD settings on new scientist outfit
3 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
3 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
3 Days Ago
Merge from boat_building
3 Days Ago
And include the player animation controller, that's kinda important
3 Days Ago
Merge from boat_steering
3 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
3 Days Ago
Merge from parent
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
4 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
4 Days Ago
Merge from hackweek_boxsorting
4 Days Ago
Fixed missing power input arrow on storage adaptor
4 Days Ago
Merge from main
4 Days Ago
Merge from food_qol
4 Days Ago
Fix food in a backpack dropped in the snow spoiling
4 Days Ago
Merge from main
4 Days Ago
Layer change on small ramp to work with projectiles
4 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
4 Days Ago
Removed a log
4 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
4 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
4 Days Ago
Also delete some duplicate textures
4 Days Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
4 Days Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
7 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
7 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
7 Days Ago
Power off the sails and engines on a boat when editing
7 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
7 Days Ago
Don't show cannon health bar if mounted
7 Days Ago
Cannon set condition from health on pickup
7 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
7 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
7 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
8 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
8 Days Ago
Removed old ballista colliders on cannon
8 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
8 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
8 Days Ago
Remove a fog of war log
8 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
9 Days Ago
Compile fix
9 Days Ago
Increase LOD0 distance on steering wheel
9 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
9 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
9 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m