userJarryd Campicancel

8,603 Commits over 1,888 Days - 0.19cph!

21 Days Ago
Merge from main
21 Days Ago
HLOD asset commit
21 Days Ago
Added tooltips to HLODBounds component Adjusted powerplant setting to properly cull underground geometry
21 Days Ago
Rename and simplify all HLOD convars
21 Days Ago
LOD changes now happen in a budgeted queue when entering/exiting a HLOD range Don't disable the HLOD mesh until all of the actual meshes are visible to reduce popping
21 Days Ago
SceneToPrefabs fixes Added graphics.staticTileDebug to verify the LOD changes at runtime
21 Days Ago
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24 Days Ago
Readded some hlod settings
24 Days Ago
Fixed mesh trimmer causing corruption on meshes with UInt32 index format
24 Days Ago
Trainyard, water treatment
24 Days Ago
Better default HLODBounds settings SceneToPrefabTag now takes priority over the minimum height settings Setup satellite dish, dome, stables, sewer branch, swamp_c and trainyard
24 Days Ago
Fix hardcore tag in server browser not toggling
24 Days Ago
Fix exceptions after respawning when a player gets killed mid conversation Fixed conversation UI remaining active after respawning
25 Days Ago
Warehouse, small oil rig, powerplant
25 Days Ago
Restore hlod prefabs to each monument that had them before the merge Remove default hlod options from SceneToPrefab component (better to just add child components) Added menu item to S2P all monuemnts with HLOD components
25 Days Ago
Merge from main
25 Days Ago
Backup hlod settings from all monuments processed so far into separate prefabs
25 Days Ago
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
25 Days Ago
Fixed death cam
25 Days Ago
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
26 Days Ago
Fixed large_industrial_prop_c in military tunnels invalid LOD setup HLOD now ignores any renderers with the Nature/Cliff shader
26 Days Ago
Fixed eoka attempted fires not being shown when first person spectating
26 Days Ago
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
26 Days Ago
Can now press F3 to switch between first and third person while spectating in a demo
26 Days Ago
Suppress weapon deploy animations when switching between players while spectating
26 Days Ago
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26 Days Ago
Use the standard ragdoll eye perspective when spectating a player who is dead
26 Days Ago
Properly lerp between crouched/standing views while spectating
26 Days Ago
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
26 Days Ago
Merge from main
26 Days Ago
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
26 Days Ago
Remove death info log
27 Days Ago
Harbors, lighthouse, junkyard
27 Days Ago
More monument HLOD setups
27 Days Ago
Add an editor display to LODMasterMesh to show how far away the camera is
27 Days Ago
Update airfield, launch site and large oil with new settings
27 Days Ago
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big) Fixed some inconsistencies with bounds when grabbing renderers
27 Days Ago
Merge from main
27 Days Ago
Better default cutoff alpha Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
28 Days Ago
Add graphics.staticTileShadow to control whether the HLOD meshes draw shadows
28 Days Ago
Modified inventory.deployloadout to use the local player if a player isn't provided Added inventory.clearinventory, will use either a targeted player or the local player if no target is provided Added inventory.disableAttireLimitations, allows players to equip NPC only clothing as well as combinations that would normally be illegal (hazmat+sunglasses) for cinematics
28 Days Ago
Fixed cycling through spectate targets with space and ctrl causing the player to spectate NPC's
28 Days Ago
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28 Days Ago
Fixed viewmodel bob applying like the player is running while mounted to a moving entity while spectating
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Fixed NRE when submitting items in a dropbox
28 Days Ago
Update radio stations