userJarryd Campicancel

11,842 Commits over 2,466 Days - 0.20cph!

4 Years Ago
Add some logs to debug sample rate issues in build
4 Years Ago
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4 Years Ago
Merge from gib_pool
4 Years Ago
Fix gibbable editor displaying a mesh when no meshes have overrides
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
Redo player prefab changes
4 Years Ago
Protobuf definitions, codegen, manifest
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fixed gib scale on RF Broadcaster
4 Years Ago
Merge from main -> gib_pool/deployables
4 Years Ago
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4 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
4 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
4 Years Ago
Merge from canoe (fixes paddling animations)
4 Years Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
4 Years Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
4 Years Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
4 Years Ago
Removed duplicate decay component on boogie board
4 Years Ago
Paddle is no longer considered hostile
4 Years Ago
Hooked up SiftRaft_NoPaddle mount pose
4 Years Ago
Lowered kayak colliders for better foot placement
4 Years Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
4 Years Ago
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4 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
4 Years Ago
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4 Years Ago
Speculative NRE fixes for Gibs