userJarryd Campicancel

7,331 Commits over 1,614 Days - 0.19cph!

4 Years Ago
Refactored UnitGroupCondition to be not be unit specific (since any entity can have a group) Added some conditions so units won't add fuel to another groups fire (they can still use another group's fire with a diplomatic penalty)
4 Years Ago
Merging diplomacy branch into main
4 Years Ago
Merging from main
4 Years Ago
Some final testbox tweaks
4 Years Ago
Made a new consideration to make agents pick better gifts Made coconuts a x2 value gift
4 Years Ago
Gift component now has a value multiplier to allow for gifts of varying value
4 Years Ago
Added a good/bad diplomacy activity that pops a notification so player has feedback when they are doing something another tribe likes or dislikes
4 Years Ago
Added territory consideration to gift ai selection so AI's hopefully won't regift the same item multiple times
4 Years Ago
AI tribe gifting items is somewhat working, still has a few issues
4 Years Ago
Fixed some party invite abilities not restricting by group (could join other tribes hunting parties)
4 Years Ago
Hostile Introduction now uses TriggerComsAngry01 animation
4 Years Ago
Reworked friendly/hostile introductions as abilities rather than conversations
4 Years Ago
Diplomatic Events now have a max number of recurring events, so each event type can be capped differently (all are set to two except for gift, you can do that 3 times) Started work on a Diplomacy AIModule with some WIP AI gifting stuff Blackboard data can now store a group
4 Years Ago
Added a friendly and hostile introduction conversation topics Modified Conversations component to evaluate sensed humans not in group Made some group conditions - IsInSameGroup and HasInteractedWithMyGroup and applied them to the existing conditions Player Instigated conversations have issues at the moment so most of this isn't functional yet
4 Years Ago
Added diplomacy scene to the SceneLoader dropdown
4 Years Ago
Refactored relationship calculation to happen once a (in-game) minute, rather than every time the state was requested
4 Years Ago
Updated diplomacy debug panel to work with last commit
4 Years Ago
DiplomaticEvents now store an AssetId to the original DiplomaticEventSettings asset This means we can now recognize multiple events of the same type, current behaviour will just retime the existing event and not stack an event multiple times
4 Years Ago
Editor icons and fixes
4 Years Ago
Made an activity + diplomatic event for gifting
4 Years Ago
Merged from main
4 Years Ago
Added a Gift component to Items If an item is marked as a Gift, it can be given to an neutral/friendly foreign unit Rock is marked as a gift for testing purposes
4 Years Ago
Mouse over description for humans now reflects relationship status DiplomacyRelation now stores whether the two tribes have interacted, mouse over description will still read "A Stranger..." if the two tribes haven't met
4 Years Ago
Made a DiplomacyFriendlinessConsideration that scores a relationship from 0-1 Added the consideration to Sleep in Building and Find Shelter in Building so units will be less likely to sleep somewhere not owned by them if the relationship is bad Player controlled diplomacy now mirrors any relationships that other components have (this might change, still pondering)
4 Years Ago
Added a Interacted With Building activity Added a UsedProperty diplomatic event Added a new diplomacy testbox for easier testing of this stuff
4 Years Ago
Added a diplomacy check to building interaction, foreign buildings can only be interacted with if the relationship is neutral or hostile
4 Years Ago
Activities now have a slot for a DiplomaticEvent to trigger, they require Target to be set in the ActivityData to determine the group to assign to Moved the Attack diplomatic event from the Combat component onto the StartCombat Activity
4 Years Ago
Fixed UseTarget not being nulled in InternalReset
4 Years Ago
Starting some Diplomacy enhancements: -Added a new DiplomaticEvent asset type -Diplomacy component now keeps track of these events -Component uses these events to determine relationship level and then hostility level -Exposed an optional diplomatic event to the Attack component that applies an Attacked event when attacking a member of another tribe (this will probably be replaced with an Activity/Trigger in future)
4 Years Ago
Trying out a change to ItemActionDesire that stores a UseTarget A keep desire that has a UseTarget will report that the item is still required rather than clearing when the behaviour changes, this solves the firewood collection issue
4 Years Ago
Might have fixed weather widget lerping in form the top of the screen
4 Years Ago
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
4 Years Ago
Fixed an editor exception when looking at a stats component on a group
4 Years Ago
Trying out adding an additional collider to trees to increase clickable area
4 Years Ago
Fixed Dispenser firing an action that hasn't been assigned
4 Years Ago
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
4 Years Ago
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue) Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate) Above change fixes enemy widgets and conversation widgets Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
4 Years Ago
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress
4 Years Ago
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless) Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
4 Years Ago
Hair option tooltips are no longer zero-indexed
4 Years Ago
Changing selected tribe member in tribe creation UI now closes the open toggle group Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
4 Years Ago
Replaced using EventTrigger for buttons sounds with a new ButtonSound component EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
4 Years Ago
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
4 Years Ago
Fixed in-progress building upgrades not loading successfully
4 Years Ago
Added a filter to the spawn tab of the debug tool
4 Years Ago
Forgot to save
4 Years Ago
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
4 Years Ago
Party overlay now shows a different icon based on the units party role
4 Years Ago
Fixed UnitCollections getting visible knowledge overlay widgets
4 Years Ago
First pass on a more springy zoom model for the Follow camera (still has issues)