userJarryd Campicancel

12,038 Commits over 2,496 Days - 0.20cph!

4 Years Ago
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4 Years Ago
Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
4 Years Ago
Add splitOutputsEvenly bool to LiquidContainer to split outgoing liquids evenly between multiple outputs (not enabled on anything right now)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from farming2
4 Years Ago
Scene2Prefab compound
4 Years Ago
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4 Years Ago
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4 Years Ago
More static water catcher fixes, fixed version in compound prefab
4 Years Ago
Fixed static water catcher not using correct loot panel
4 Years Ago
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4 Years Ago
Merge from farming2
4 Years Ago
Ignore gravity check for connection exiting a powered pump Fixed a case when autofilling liquids would do an incorrect height check
4 Years Ago
Merge from main
4 Years Ago
merge from farming2
4 Years Ago
Fix direct connections from water source to sprinkler (regression introduced today)
4 Years Ago
Increase water per splash from sprinklers from 20 -> 30
4 Years Ago
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4 Years Ago
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI) Fixed another case where pump switches wouldn't disregard gravity Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters Fixed splitters draining water
4 Years Ago
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
4 Years Ago
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
4 Years Ago
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position) Fixed liquid containers being able to treat themselves as a gravity source
4 Years Ago
Sprinklers no longer decay while in use
4 Years Ago
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
4 Years Ago
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4 Years Ago
Tweaked handle points of Fluid Switch
4 Years Ago
Tweaked placement of fluid splitter mesh Adjusted IO handle positions accordingly
4 Years Ago
Merge from farming2
4 Years Ago
Fixed water catcher water input being marked as electric
4 Years Ago
Merge from farming2
4 Years Ago
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated) Fixed autofill not processing gravity restrictions in some cases Enable autofill on barrels
4 Years Ago
Merge from farming2
4 Years Ago
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
4 Years Ago
Fixed death marker not updating position
4 Years Ago
Merge from farming2
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
4 Years Ago
Check IO ent of a wire exists
4 Years Ago
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa