12,634 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Show bait value on consumable panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new swamp fishing tag, unused for now
Tagged the swamps and bandit town water bodies as river/swamp for fishing
More bitmask tweaks in FishLookup
S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added orange roughy
Fixed a bitmask issue when looking at water types
Fixed moonpool fishing not calculating water depth properly
Fixed fishing in moonpool sometimes picking up the massive ocean collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gibs that spawn underwater now have +8 drag and fall slowly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from voiceprops/dlc
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed missing stat increment when catching fish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added salmon as a catchable fish (high end) in salt and fresh water
Ignore minimum water depth settings if the water is fresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted small fish rotation on viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added fish exchange vending machines to all fishing village monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dynamically connect intercom speakers and mics in underwater labs
Speakers will automatically connect to the closest mic within 128m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to fish in the moon pool
Fixed moon pool water body fishing tag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed line renderer not working if the viewmodel camera is being used
Updated bobber preview with new model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved fishing rod third person animation
Extended base player animator instead of relying on overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a static variant of the deployed boom box, added to mess hall module
Reduced the audio range from 30->20 to fit more nicely in the module
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark moon pool as fishable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item")
Will only work if server.cinematic is true
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusting fish bait values
Increased impact bait value has on time to hook (better bait = faster hooks)
Better fish randomisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a fishing vending exchange
Added some extra forgiveness time before the line snaps
Line fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove an allocation in the line renderer
Fixed line appearing offset when going into debug cam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce crafting requirements for rod
Will no longer catch inanimate objects when using meat or fish as bait
Remove chance modifier based on bait value (min/max values are better tool for this)
Fixed missing fishing rod world model
Fixed players being able to interfere with fishing by swimming near the bobber
Added a convar to show the strain UI
Halved condition loss
Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest
Player can now move while catch success animation is playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn the bobber a bit higher
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Show IO information on crafting UI (same as weapons)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some help tips when the player fails while fishing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow aiming until a lure is equipped
Disable DDDraw
Disable fishing UI (for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tire calculation working incorrectly, was increasing difficulty incorrectly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enforce distance checks so the fish doesn't swim too far away while being caught
Fixed an issue where movement wasn't properly cancelled while fishing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animator state changes
Item renames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce resources gained from low end fish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the option for ItemModSwap components to also give a random additional item from a predefined selection
Added some new high end fish (missing art for now)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Balance tweaks for lure and fish settings
Added small trout world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added maximum bait value and depth values to ItemModFishable
 
                
                
                
                
                
             
         
        
            
            
            
                
                More fixes
Fish should be less likely to swim towards land when they are close to being caught
Inanimate objects caught on the line will now be reeled in faster
Fixed catch process not ending if the player sleeps/dies/etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fishing rod no longer marks player as hostile
Don't attempt the cast if we don't think it's a valid position client side
Water surface logic tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bobber now animates to the water instead of spawning in it