userJarryd Campicancel

13,047 Commits over 2,831 Days - 0.19cph!

7 Months Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
7 Months Ago
Merge from world_update_2
7 Months Ago
Reverted accidental Procedural Map scene change
7 Months Ago
Merge from world_update_2
7 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
7 Months Ago
Hooked up water well NPC avatar
7 Months Ago
Merge from elevator_ShouldNetworkTo_fix
7 Months Ago
Merge from team_ids_run_from_server
7 Months Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
7 Months Ago
Merge from main
7 Months Ago
Merge from world_update_2
7 Months Ago
Post merge compile fixes, manifest
7 Months Ago
Merge from main
7 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
7 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
7 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
7 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from world_update_2
7 Months Ago
Merge from elevator_parenting_collision_improvements
7 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
7 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
7 Months Ago
Unsaved food cache loot change
7 Months Ago
Adjust food cache spawns, removed black berries and raw meat
7 Months Ago
Fixed water well shop appearing on the map after a server restart
7 Months Ago
Merge from world_update_2
7 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
7 Months Ago
Fix some vendors in bandit and fishing villages not working
7 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
7 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
7 Months Ago
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7 Months Ago
Update the inner lake topology of craggy island so it renders water
7 Months Ago
Merge from spraycan_shippingcontainer_qol
7 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
7 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
7 Months Ago
Merge from main
7 Months Ago
Merge from nametags_random_colour
7 Months Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
7 Months Ago
Merge from main
7 Months Ago
Merge from world_update_2
7 Months Ago
Merge from main
7 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
7 Months Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
7 Months Ago
Merge from world_update_2
7 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
7 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
7 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode