userJarryd Campicancel

13,310 Commits over 2,892 Days - 0.19cph!

7 Months Ago
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7 Months Ago
7 Months Ago
Merge from main
7 Months Ago
Compile fix
7 Months Ago
Merge from gesturepack
7 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
7 Months Ago
Merge from shields
7 Months Ago
Animator fixes
7 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
7 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
7 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
7 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
7 Months Ago
Apply mask when loading a pose from file
7 Months Ago
Fixed fingers not updating due to curve namings
7 Months Ago
Merge fix
7 Months Ago
Merge from main
7 Months Ago
Merge from gesturepack
7 Months Ago
Merge from main
7 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
7 Months Ago
Merge from Halloween24
7 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
7 Months Ago
Merge from vm_names_ugc
7 Months Ago
Fix server admin panel NRE
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
7 Months Ago
Don't play the lose animation when drawing
7 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
7 Months Ago
Merge from spawn_debris_pool_fix
7 Months Ago
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7 Months Ago
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Merge from RF_optim/RFManager
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Merge from fix_barricades_train_tunnels
7 Months Ago
Merge from wearable_down_limit_fix
7 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from demo_shot_delete_fix
7 Months Ago
End the currently playing shot when deleting a folder
7 Months Ago
Merge from main
7 Months Ago
Merge from cui_pr_61
7 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
7 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
7 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
7 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
7 Months Ago
Merge from waterwell_update_oct_2024
7 Months Ago
Merge from scrollrect_disable