userJarryd Campicancel

13,382 Commits over 2,435 Days - 0.23cph!

12 Months Ago
Merge from easterinflatablehorse_DLC
12 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
12 Months Ago
Merge from main
12 Months Ago
Merge from bag_changes
12 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
12 Months Ago
Merge from parent
12 Months Ago
Merge from bag_changes
12 Months Ago
Made the new corpses immortal
12 Months Ago
Merge from bag_changes
12 Months Ago
Merge from parent
12 Months Ago
Bed corpse setup
12 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
12 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
12 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
12 Months Ago
Merge from clear_bushes_radius
12 Months Ago
Unsaved
12 Months Ago
Merge from clear_bushes_radius
12 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
12 Months Ago
Merge from main
12 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
12 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
12 Months Ago
Merge from sunkenknife
12 Months Ago
Fixed trying to research sunken knife crashing client
12 Months Ago
Update nearby vines when a tree respawns
12 Months Ago
Revert chair.static mount pose
12 Months Ago
Fix vines double spawning when loading
12 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
12 Months Ago
Merge from main
12 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
12 Months Ago
Merge from main
12 Months Ago
Merge from workshop_scene_qol
12 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
12 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
12 Months Ago
Removed logic that was deleting LODS in workshop editor
12 Months Ago
Merge from main
12 Months Ago
Merge from fluid_io_fixes
12 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
12 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
12 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
12 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
12 Months Ago
Merge from midi_macos_rebuild
12 Months Ago
Merge from high_walls_skins
12 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
12 Months Ago
Merge from vines
12 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
12 Months Ago
Added a temp interaction icon
12 Months Ago
Don't show the world vine to the person riding that vine in first person
12 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
12 Months Ago
Bring density down by 75%
12 Months Ago
Merge from vines