userJarryd Campicancel

13,034 Commits over 2,376 Days - 0.23cph!

11 Months Ago
Merge from main
11 Months Ago
Set up steam item
11 Months Ago
Merge from main
11 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
11 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
11 Months Ago
FIxed death screen displays for deployed siege ammo
11 Months Ago
Fix exception when opening the demos UI and the demos folder is missing
11 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
12 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
12 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
12 Months Ago
More reliable chain reactions
12 Months Ago
Fixed explosives not doing damage
12 Months Ago
Set up flammable version, better iexplosion effects
12 Months Ago
First pass on deployable siege weapon ammo
12 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
12 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
12 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
12 Months Ago
Added Medieval pack steam item
12 Months Ago
Subtract 109030
12 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
12 Months Ago
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12 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
12 Months Ago
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12 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
12 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
12 Months Ago
Fixed back holster offset on knight chest piece (again)
12 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
12 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
12 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
12 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
12 Months Ago
Fix industrial lights item category
12 Months Ago
Fix medieval ar isRedirectOf missing
12 Months Ago
Medieval AR icon
12 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
12 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
12 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
12 Months Ago
Fixed junkyard car shredder not displaying any LODS
12 Months Ago
Fix primitive tag on loading screen missing blue background
12 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
12 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
12 Months Ago
Merge from primitive
12 Months Ago
Fix exception when firing guns and not holding a shield
12 Months Ago
Added primitive sell order lists for water well vendor
12 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
12 Months Ago
Added item counts and names to enforce_era_restrictions command
12 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
12 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
12 Months Ago
Fixed Medieval barricade researchable
12 Months Ago
More debugBoatIssue info
12 Months Ago
Fixed being able to research items that aren't craftable in the current era