userJarryd Campicancel

12,781 Commits over 2,315 Days - 0.23cph!

12 Months Ago
Fixed weapons clipping into shield when shield is held up
12 Months Ago
Can now use hammer and tool gun with shield (can only repair)
12 Months Ago
Ice sculpture item setup
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Client compile fix
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed double reload still possible on flamethrower
12 Months Ago
Merge from scrap_exchange_dynamic_pricing
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed fractional reloading not working
12 Months Ago
Merge from main
12 Months Ago
Fixed vending machines not properly applying scrap received multiplier
12 Months Ago
Merge from main
1 Year Ago
Merge from hackweek_car_radio
1 Year Ago
Merge from itemstoretesting
1 Year Ago
Server fix
1 Year Ago
Merge from itemstoretesting
1 Year Ago
Merge from main
1 Year Ago
Adjusted size of both wooden shield colliders
1 Year Ago
Fixed shields not rendering their shadows when in first person
1 Year Ago
Fixed being able to sprint while blocking with a shield
1 Year Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Merge from main
1 Year Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
1 Year Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
1 Year Ago
Merge from main
1 Year Ago
Bring red+green industrial lights into 10k id range
1 Year Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
1 Year Ago
Merge from main
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Save++ network++
1 Year Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
1 Year Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
1 Year Ago
Merge from main
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
1 Year Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
1 Year Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
1 Year Ago
Don't show on default 5.56
1 Year Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
1 Year Ago
Merge from oxygen_qol_tweaks
1 Year Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
1 Year Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
1 Year Ago
Merge from main
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
1 Year Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
1 Year Ago
Merge from io_infinite_power
1 Year Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled