userJarryd Campicancel

13,310 Commits over 2,892 Days - 0.19cph!

9 Months Ago
Fixed most rocks in divesite_d double rendering
9 Months Ago
Batch barnacles
9 Months Ago
Another possible fix for no collisions on the divesite plane
9 Months Ago
Enable divesite_plane_COL r/w
9 Months Ago
Blunderbuss + frontier hatchet backpack offsets
9 Months Ago
Merge from world_update_2
9 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
9 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
9 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
9 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
9 Months Ago
S2P stables_b to fix missing HLOD on monument scene version
9 Months Ago
Merge from world_update_2
9 Months Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
9 Months Ago
Fixed floating bottle in water_well_d
9 Months Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
9 Months Ago
Fix compile error
9 Months Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
9 Months Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
9 Months Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate
9 Months Ago
Merge from world_update_2
9 Months Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Tag hill cliffs as AllowBarricadePlacement
9 Months Ago
Unsaved
9 Months Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
9 Months Ago
Merge from world_update_2
9 Months Ago
Fixed NRE when looking at water if radiation water map doesn't exist
9 Months Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
9 Months Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
9 Months Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
9 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
9 Months Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
9 Months Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
9 Months Ago
Possible NRE fix in PushLiquidThroughOutputs
9 Months Ago
Merge from world_update_2
9 Months Ago
Fixed not being able to spray decals on half walls, low walls, doorways and windows when using the shipping container skin
9 Months Ago
Possible fix to CH47 killing it's mounted scientists twice, leading to some exceptions Also switched a string based invoke to a direct method call
9 Months Ago
Reapply PlayerLoot change
9 Months Ago
Merge from main (doing this on a branch as there were some tricky conflicts, will likely need manual fixes)
9 Months Ago
Merge from world_update_2
9 Months Ago
Swap out spawner
9 Months Ago
More divesite E fixes
9 Months Ago
Rebuild divesite E after the directory changes in 104327 broke most of the models Added junkpile mounds to bridge the gap between the geometry and terrain
9 Months Ago
Convert junkpile_base to meshlod Add some junkpile_base meshes to divesite D and F to hide the gaps between the rock meshes and the terrain
9 Months Ago
Switch divesite D and F to JunkpileWaterSpawners for their crates, fixes crates getting orphaned when a dive site is retired or go through a save/load
9 Months Ago
MeshLod divesite d and f
9 Months Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time
9 Months Ago
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9 Months Ago
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