userJarryd Campicancel

13,571 Commits over 2,466 Days - 0.23cph!

1 Year Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
1 Year Ago
Fixed miner hat losing applied skin when turned on/off
1 Year Ago
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1 Year Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
1 Year Ago
Merge from parent
1 Year Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
1 Year Ago
Hooked up stump mesh
1 Year Ago
Protobuf
1 Year Ago
Merge from main
1 Year Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
1 Year Ago
Protobuf update
1 Year Ago
Merge from mipmap_gen_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from mipmap_gen_fix
1 Year Ago
Merge from main
1 Year Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
1 Year Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
1 Year Ago
Fixed exception when reskinning snowmobile
1 Year Ago
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1 Year Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
1 Year Ago
Update prefab with new model
1 Year Ago
Merge from softcore_update
1 Year Ago
Fix NRE when creating TC and large wood box corpses
1 Year Ago
Merge from softcore_update
1 Year Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
1 Year Ago
Merge from softcore_updates/bag_changes
1 Year Ago
Fixed being able to pickup destroyed bags/towels/beds
1 Year Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
1 Year Ago
Merge from parent
1 Year Ago
Merge from softcore_update/bag_changes
1 Year Ago
Added dirt layer to Standard-Cloth shader, towels need it
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from bag_changes
1 Year Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from easterinflatablehorse_DLC
1 Year Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
1 Year Ago
Merge from main
1 Year Ago
Merge from bag_changes
1 Year Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
1 Year Ago
Merge from parent
1 Year Ago
Merge from bag_changes
1 Year Ago
Made the new corpses immortal
1 Year Ago
Merge from bag_changes
1 Year Ago
Merge from parent
1 Year Ago
Bed corpse setup