userJarryd Campicancel

13,444 Commits over 2,435 Days - 0.23cph!

1 Year Ago
Change the "No reclaim manage for softcore" to a warning
1 Year Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
1 Year Ago
Corpses for storage barrels
1 Year Ago
Workbench 1 corpse
1 Year Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
1 Year Ago
Small wood box corpse
1 Year Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
1 Year Ago
Merge from high_walls_skins
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Fixed frontier icons not mip mapping
1 Year Ago
Fixed frontier wall item move sounds
1 Year Ago
Fixed high external frontier walls not dropping gibs
1 Year Ago
Fix frontier wall not respawning properly when reskinned
1 Year Ago
Merge from deployable_corpse
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
Merge from high_walls_skins
1 Year Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
1 Year Ago
Merge from main
1 Year Ago
Commit material meta file, it should be removed eventually though
1 Year Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
1 Year Ago
Reapply the randomisation feature, was lost in a merge from main
1 Year Ago
Frontier wall setup
1 Year Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
1 Year Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
1 Year Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
1 Year Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
1 Year Ago
Merge from main
1 Year Ago
Merge from coop_improvements
1 Year Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
1 Year Ago
Merge from coop_improvements
1 Year Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
1 Year Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
1 Year Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
1 Year Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
1 Year Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
1 Year Ago
Merge from food_spoil_nre_fix
1 Year Ago
Use the condition bar on item icons to show food spoil progress
1 Year Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
1 Year Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
1 Year Ago
Merge from horse_handcuff_fix
1 Year Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
1 Year Ago
Merge from vehicle_optim
1 Year Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
1 Year Ago
Merge from main
1 Year Ago
Merge from repair_bench_redirect_fix
1 Year Ago
Fixed being able to apply same redirect skin twice
1 Year Ago
Merge from repair_branch_redirect_fix