userJarryd Campicancel

13,059 Commits over 2,831 Days - 0.19cph!

9 Months Ago
Fix options menu not having a body section enabled by default
9 Months Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
9 Months Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
9 Months Ago
Merge from homing_spectate_fix
9 Months Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
9 Months Ago
Merge from main
9 Months Ago
Merge from spectate_blackout_fix
9 Months Ago
Fixed spectators getting a black screen
9 Months Ago
Merge from underwater_cinematic_blur_fix
9 Months Ago
Show the water line but increase the blur distance to 25m in cinematic mode
9 Months Ago
Merge from underwater_cinematic_blur_fix
9 Months Ago
underwater_cinematic convar disables blur effect
9 Months Ago
Fixed vehicle parenting
9 Months Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from parent
9 Months Ago
Server compile fix
9 Months Ago
Merge from main
9 Months Ago
Revert the Network visibility grid changes to allow proper layered network grids
9 Months Ago
Merge from main
9 Months Ago
▊▄▉▄▋ ▊▍█▊ ▉▄█▆▍▋▉▉▊_▄▊▊▌▇▅▇▇█_▅▉▌▍_▅▆▊
9 Months Ago
▄▅██▇▄▉▍ ▇█▌ ▅▅▇ ▊▊▆▋▄█▆ ▅▌▅▄█▌▇ ▊▇▌▇▄ ▉▊▋▆ ▊▇▋▊▋ █▋▄▇▋▋▇█▆ ▇▌▆▍▍▇ ▆▇▍▆ ▆▆▍▊█▄▊▋▌█▊█ ▇▌ ▉▋▅▄ ▋▋▅▍▆▅ █ █▌▉ ▋█▍▆ ▇▉▇▉█▄▉, ▇▄▍█▄▊▍▉█ ▇▅▅ ▅▊▆▄ ▇▍▋▅▍▆▄▄██▇ ▄▋█▄▆▄▉ █▊▅█▆▉▉▍█▅▉▇
9 Months Ago
Merge from elevator_vehicle_parent
9 Months Ago
Added trike to office lift allowed list
9 Months Ago
Add pedal trike to vehicle whitelist
9 Months Ago
Cabling now works with new parenting structure
9 Months Ago
Merge from main
9 Months Ago
Merge from pickup_item_number_size
9 Months Ago
Fixed the red item dropped messages appearing too large
9 Months Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
9 Months Ago
Merge from main
9 Months Ago
Merge from dome_collider_fixes
9 Months Ago
Merge from dynamic_vendor_pricing
9 Months Ago
Clamp PriceUpdateFrequency
9 Months Ago
First pass on separating elevator lifts from their parent entity
9 Months Ago
Merge from minigun_unload_fix
9 Months Ago
Merge from simulate_compile_errors
9 Months Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
9 Months Ago
Merge from main
9 Months Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
9 Months Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
9 Months Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
9 Months Ago
Possible improvement to number sizing on item pickup UI widgets
9 Months Ago
Merge from main
9 Months Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
9 Months Ago
Industrial storage adaptors no longer block player movement
9 Months Ago
Merge from block_dof_playback
9 Months Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot