userJarryd Campicancel

13,034 Commits over 2,376 Days - 0.23cph!

12 Months Ago
Possible fix for non era items appearing in vending machine map markers
12 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
12 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
12 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
12 Months Ago
Server side block handling
12 Months Ago
Better client side block handling
12 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
12 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
12 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
12 Months Ago
Fix shields able to be hit when not in the players hand
12 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
12 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
12 Months Ago
Testing out a better way to position shield on server
12 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
12 Months Ago
Move shield block handling to the server
12 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
12 Months Ago
Fixed shields colliding with things (vehicles mostly)
12 Months Ago
Med ak item setup
12 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
12 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
12 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
12 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
12 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
12 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
12 Months Ago
Fix metal shield prefab
12 Months Ago
DofExposer doesn't change values on enable
12 Months Ago
Unsaved chicken name stuff
12 Months Ago
Merge from knight_armour_desc_change
12 Months Ago
Merge from Shield.Desc.Update
12 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
12 Months Ago
Hopefully fix shields in a build
12 Months Ago
Added a screenshake and camera recoil to the local player when hit while blocking
12 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
12 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
12 Months Ago
Collider fixes
12 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
12 Months Ago
Assign store icons
12 Months Ago
Water and food handling
12 Months Ago
Merge from cmbrainenabled
12 Months Ago
Fix cmBrainForceDisable convar running in edit mode
12 Months Ago
Merge from main
12 Months Ago
Spawning, initial stats
12 Months Ago
Merge from primitive
12 Months Ago
Fixed door skins skin ids
12 Months Ago
Merge from industriallights_skins
12 Months Ago
Update light skin ids so they don't conflict with primitive
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store