userJarryd Campicancel

12,899 Commits over 2,345 Days - 0.23cph!

35 Days Ago
Merge from main
35 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
35 Days Ago
Remove old elevator IO entity
35 Days Ago
Fix power status not updating properly when an elevator is killed
35 Days Ago
Merge from hackweek_boxsorting
35 Days Ago
Styling updates
35 Days Ago
Update sort button to restore previous padding settings
35 Days Ago
Codegen
35 Days Ago
Merge from main
35 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
35 Days Ago
Fix 'puzzlereset' command not turning off radiation
35 Days Ago
Fixed radiation zones not disabling after players leave area
35 Days Ago
Merge from puzzle_reset_changes
36 Days Ago
Subtract 135644
36 Days Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
36 Days Ago
Merge from eye_wearable_fix_2
36 Days Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
36 Days Ago
Allow all the frankenstein parts to be added to conveyor filters
36 Days Ago
Allow frankenstein mask in conveyor filters
36 Days Ago
Merge from junkpile_jump_improvements_2
36 Days Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
36 Days Ago
Merge from main
36 Days Ago
Subtract 135187 (revert water jump out height to 13)
36 Days Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
36 Days Ago
Cleanup, fix errors
36 Days Ago
Merge from box_sorting_ui
36 Days Ago
Added prevent movement volumes to the small ramp to stop players falling through
37 Days Ago
Merge from hackweek_boxsorting
37 Days Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
37 Days Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
37 Days Ago
Merge from puzzle_reset_changes
37 Days Ago
Build fix
37 Days Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
37 Days Ago
Codegen
37 Days Ago
Merge from main
37 Days Ago
S2P water treatment plant
37 Days Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
37 Days Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
37 Days Ago
Adjusted the recttransform so the sort settings prefab can be edited in place
37 Days Ago
Merge from hackweek_boxsorting
37 Days Ago
Merge from hackweek_boxsorting
37 Days Ago
Properly fixed pooling on sorting settings
37 Days Ago
Merge from parent
38 Days Ago
Merge from main
38 Days Ago
Cleanup
38 Days Ago
Reset the rads value
38 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
38 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
38 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
38 Days Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)