userJarryd Campicancel

13,464 Commits over 2,435 Days - 0.23cph!

37 Days Ago
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39 Days Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
40 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
40 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
40 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
40 Days Ago
Merge from main
40 Days Ago
Merge from main
40 Days Ago
Mark torcholder active pfx LOD as dynamic
40 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
41 Days Ago
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41 Days Ago
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41 Days Ago
Fixed bass guitar
41 Days Ago
Also fixed the jerry can guitar
41 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
41 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
41 Days Ago
Updated hold position of tuba, got zeroed out for some reason
41 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
41 Days Ago
Remove some sockets from the static verison
41 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
41 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
41 Days Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
41 Days Ago
Added equivalent inspector support for MeshCull
41 Days Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
41 Days Ago
Merge from main
41 Days Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
41 Days Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
42 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
42 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
42 Days Ago
Merge from main
42 Days Ago
Fixed not able to skin space LR back into the default LR
42 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
42 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
42 Days Ago
Applied same logic to eat and clear options
42 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
42 Days Ago
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42 Days Ago
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43 Days Ago
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43 Days Ago
Added a UI display if redo shot has been bound
43 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
43 Days Ago
Merge from main
43 Days Ago
Merge from naval_update
43 Days Ago
Fixed missing terrain collider on tropical island 1
43 Days Ago
Merge from naval_update
43 Days Ago
Merge from main
43 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
43 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
43 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
43 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
46 Days Ago
Merge from workcart_leak_fix
46 Days Ago
Merge from water_junkpile_climb_fix_again