userJarryd Campicancel

12,781 Commits over 2,315 Days - 0.23cph!

32 Days Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
32 Days Ago
Add icon to switch between deep sea and regular maps on the death screen
32 Days Ago
Merge from main
32 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
Merge from island_scenes
33 Days Ago
Add compass marker for leaving the deep sea
33 Days Ago
Fixed beach chair on tropical island 1 pickupable
33 Days Ago
Add images for the other tropical islands
33 Days Ago
Merge from parent
33 Days Ago
Merge from floating_cities
33 Days Ago
Don't allow players to interact with growable plants in the floating city if they haven't purchased access to the farm
33 Days Ago
Fixed negative box collider size on casino barge culling volumes Added new floating city map marker S2P FC 1,2,3
33 Days Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
33 Days Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
33 Days Ago
Merge from parent
33 Days Ago
Merge from project_hammer
33 Days Ago
Merge from main
36 Days Ago
Roll back recent inEyesView changes, not reliable enough
36 Days Ago
Merge from map_work
36 Days Ago
Logs, compile fix
36 Days Ago
Various fog fixes
36 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
36 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
36 Days Ago
Merge from island_scenes
36 Days Ago
Don't show deep sea map button if not in deep sea
36 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
36 Days Ago
Fixed backpack unlock
36 Days Ago
Merge from small_ramp
36 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
36 Days Ago
Merge from parent
37 Days Ago
Compile fixes
37 Days Ago
Merge from floating_cities
37 Days Ago
Cleaned up some LODGroups from various floating city bits
37 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
37 Days Ago
Merge from parent
37 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
37 Days Ago
Merge from small_ramp
37 Days Ago
Only allow interaction when looking at the base of the bridge
37 Days Ago
Make fold out colliders convex, general prefab setup
37 Days Ago
Merge from parent
37 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
37 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
37 Days Ago
Merge from Project_Hammer
37 Days Ago
Merge from slots_optimize
37 Days Ago
Fixed caboose slot machine
37 Days Ago
Merge from main
38 Days Ago
Fixed NRE on boot caused by chicken coops
38 Days Ago
Revert rotations on guide mesh now that the animation is fixed