userJarryd Campicancel

12,658 Commits over 2,315 Days - 0.23cph!

29 Days Ago
Merge from server_wipe_time_of_day
29 Days Ago
Merge from player_model_perf_improvements
29 Days Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
29 Days Ago
Reset default server starting time to 9, was set to 12 when testing fog volumes back in August Override craggy island to start at 10 for better visuals while playing in editor
29 Days Ago
Merge from coop_prod_fix
29 Days Ago
Merge from spray_fixes_oct_2025
29 Days Ago
Merge from cinematic_play_fallback
30 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
30 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
33 Days Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
34 Days Ago
▇▊█ ▉▅▅▊▋▊▌ ▄▌▍▋▋ ▋▋▋▌▉▇ ▌▉▄▅ ▇▌▉▊ ▊▇ ▉ ▌▄▅▆▆▋▅ █▅█▅
34 Days Ago
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
34 Days Ago
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
35 Days Ago
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended
35 Days Ago
Disable player animators on players that have been sleeping for more than 10s In a scene with 200 sleepers this drops animator handling time from 7.2ms to 0.3ms Automatically resumes once player wakes up, seems like no visible consequences
35 Days Ago
Added some light LODs to the bounce lights on the static phonebooth, they would have rendered at all times while in network range
35 Days Ago
Possible fix for AmbientLightLOD not properly enabling lights after a bug fix for the jungle update Seemed to affect lights that didn't use a CullingVolume Also removed an allocation every time a player enters and exits the lights range
35 Days Ago
Compile fix
35 Days Ago
Can no longer insert items into the production slot of the chicken coop
35 Days Ago
Merge from oct2025_merge
35 Days Ago
Add PlayerAnimation_premerge_oct2025 controller for reference
35 Days Ago
Merge from oct2025_merge
35 Days Ago
Mark clothing fbx's as non r/w
35 Days Ago
Merge from main Stomped player animation controller changes (sorry)
3 Months Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
3 Months Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
3 Months Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
3 Months Ago
Possibly fixed some issues with modifiers not calculating time properly
3 Months Ago
Codegen to fix compile errors
3 Months Ago
Merge from main
3 Months Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
3 Months Ago
Merge from main
3 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
3 Months Ago
Merge from main
3 Months Ago
Fixed NVG looping sfx getting lost when modifying other clothing
3 Months Ago
Update spawned viewmodel with same skin colour as preview model
3 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
3 Months Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
3 Months Ago
Merge from main
3 Months Ago
Disable WearableRandomMaterial, was just an internal test
3 Months Ago
Merge from tutorial_baked_foliage_removal
3 Months Ago
Scene changes
3 Months Ago
Update some outdated splats on tutorial island
3 Months Ago
Merge from main
3 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
3 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
3 Months Ago
Allow the mannequin inventory to be opened
3 Months Ago
Codegen
3 Months Ago
Merge from pilot_hazmat_dlc
3 Months Ago
Merge from main