userJarryd Campicancel

13,734 Commits over 2,466 Days - 0.23cph!

45 Days Ago
Merge from main
45 Days Ago
Merge from cannon_hit_slowdown_revert
45 Days Ago
Merge from bb_triangle_floor_frame_fix
45 Days Ago
Merge from brutalist_skin_shadows_fix
45 Days Ago
Merge from camera_fog_fix
45 Days Ago
Merge from manifest_size_optimization
45 Days Ago
Merge from server_side_server_list_filters
45 Days Ago
Merge from easter_fixes_2026
45 Days Ago
Fixed incorrect item id on ladder hatch
45 Days Ago
Merge from armored_ladder_hatch
45 Days Ago
Merge from shield_idle_collider
45 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
45 Days Ago
Merge from main
45 Days Ago
Merge from shield_idle_collider
45 Days Ago
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45 Days Ago
Merge from Armored_ladder_hatch
45 Days Ago
Descriptions, fix guide mesh offset on triangle
45 Days Ago
Temp crafting costs
45 Days Ago
Icons
45 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
45 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
45 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
46 Days Ago
Switch to easter event UI Fix exception on egg LOD component
46 Days Ago
Merge from wiretool_rpcflood_fix
46 Days Ago
Merge from shipping_container_skin_frames_fix
46 Days Ago
Merge from storage_box_dlc_corpse_references
46 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
46 Days Ago
Merge from auto_particle_cinematics
46 Days Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
46 Days Ago
Update prefab with latest model, still has issues
46 Days Ago
Merge from main
46 Days Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
46 Days Ago
Remove BuildMapServer test method
46 Days Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
47 Days Ago
Merge from weather_fix
47 Days Ago
Merge from midijack_win11_update
47 Days Ago
Merge from deep_sea_planter_fix
47 Days Ago
Merge from lantern_deployable_on_rock
47 Days Ago
Merge from mature_stage_duration
47 Days Ago
Make charms field private on viewmodel
47 Days Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
47 Days Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
47 Days Ago
Merge from main
47 Days Ago
Adjust grid on full screen dialog
47 Days Ago
Load fix Fix escape not closing attachment screen
47 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
47 Days Ago
Unsaved 3p rotator changes
47 Days Ago
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47 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
48 Days Ago
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