userJarryd Campicancel

13,113 Commits over 2,376 Days - 0.23cph!

2 Months Ago
Suntract 137986, applied changes to wrong asset
2 Months Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
2 Months Ago
Fixed mount animation playing when swapping weapons while mounted
2 Months Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
2 Months Ago
Merge from parent
2 Months Ago
Fix CullingVolume LodGroup warning
2 Months Ago
Match LOD settings on new scientist outfit
2 Months Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
2 Months Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
2 Months Ago
Merge from boat_building
2 Months Ago
And include the player animation controller, that's kinda important
2 Months Ago
Merge from boat_steering
2 Months Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
2 Months Ago
Fixed icons overlapping when using a custom sorter with < 5 items
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Fixed missing power input arrow on storage adaptor
2 Months Ago
Merge from main
2 Months Ago
Merge from food_qol
2 Months Ago
Fix food in a backpack dropped in the snow spoiling
2 Months Ago
Merge from main
2 Months Ago
Layer change on small ramp to work with projectiles
2 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
2 Months Ago
Removed a log
2 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
2 Months Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
2 Months Ago
Also delete some duplicate textures
2 Months Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
2 Months Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
2 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
2 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
2 Months Ago
Power off the sails and engines on a boat when editing
2 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
2 Months Ago
Don't show cannon health bar if mounted
2 Months Ago
Cannon set condition from health on pickup
2 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked
2 Months Ago
Fixed small ramp not cancelling animation when colliding with a player boat
2 Months Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
2 Months Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
2 Months Ago
Removed old ballista colliders on cannon
2 Months Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
2 Months Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
2 Months Ago
Remove a fog of war log
2 Months Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
2 Months Ago
Compile fix
2 Months Ago
Increase LOD0 distance on steering wheel
2 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating