userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

41 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
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42 Days Ago
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42 Days Ago
Merge from flash_light_fix
42 Days Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
42 Days Ago
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42 Days Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
42 Days Ago
Disable lights on rechargable batteries when > 15m away
42 Days Ago
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43 Days Ago
Testing a new invite flow for team members from the team dock
43 Days Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
43 Days Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
43 Days Ago
Spoiled produce icon
43 Days Ago
Minor changes
43 Days Ago
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
43 Days Ago
Unsaved
46 Days Ago
Logs
46 Days Ago
Demo tests
46 Days Ago
Hooked up a scriptable object based pose system, use a SyncVar to keep it in sync
46 Days Ago
More merge fixes
46 Days Ago
Compile fixes
46 Days Ago
Merge from main (so many sketchy merges)
47 Days Ago
Fixed not being able to disable friend spawn mode
47 Days Ago
Added ability for campfires to be used as spawn points for a players steam friends Must be enabled at the campfire, will use the friend list of the player who placed the campfire Campfire must be lit and unobstructed (visible to the sky)
47 Days Ago
Possible LootPanelRecycler NRE fix
47 Days Ago
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim
47 Days Ago
Merge from parent
47 Days Ago
Merge from main
47 Days Ago
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
47 Days Ago
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)
47 Days Ago
Targeting attachment icon Fixed not being able to dismiss pings that are too far away
48 Days Ago
Merge from silencerstuff
48 Days Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
48 Days Ago
Merge from main
48 Days Ago
Fixed chicken coop hatching not working
48 Days Ago
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48 Days Ago
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49 Days Ago
Merge from report_cheater_default
49 Days Ago
F7 now opens the cheater report panel Can now switch from report bug to report cheater
49 Days Ago
Merge from spoil_fruit_veg
49 Days Ago
Apply spoiling to blueberries
49 Days Ago
Fixed NRE when ent killing a ch47
49 Days Ago
Merge from spoil_fruit_veg
49 Days Ago
Fixed RPC exception when a players frankenstein pet is killed
49 Days Ago
Merge from parent
49 Days Ago
Merge from main
49 Days Ago
Merge from spoil_fruit_veg