userJarryd Campicancel

12,891 Commits over 2,345 Days - 0.23cph!

28 Days Ago
Fixed tech tree editor window populate buttons not working
28 Days Ago
Fixed incorrect elevator power usage
28 Days Ago
Merge from hackweek_boxsorting
28 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
28 Days Ago
Merge from main
28 Days Ago
Fixed translation not working
28 Days Ago
Merge from puzzle_reset_changes
28 Days Ago
Phrases
28 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
29 Days Ago
Merge from rpg_skin
29 Days Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
29 Days Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
29 Days Ago
Merge from floating_cities
29 Days Ago
S2P all FC's + HLOD
29 Days Ago
Fixed some missing farm access dialogue
29 Days Ago
Missing file
29 Days Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
29 Days Ago
Merge from parent
29 Days Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
30 Days Ago
Merge from hackweek_boxsorting (last UI pass)
30 Days Ago
Merge from box_sorting_ui
30 Days Ago
Merge from main
30 Days Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
32 Days Ago
Merge from main_merge_31_oct_try_again
32 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
32 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
33 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
33 Days Ago
Merge from foliage_swap
33 Days Ago
Override the lerp, not the position
33 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
33 Days Ago
Merge from hackweek_boxsorting
33 Days Ago
Fixed sorting settings missing some localization
33 Days Ago
Switch fog of war back to the background thread, seems to work locally?
33 Days Ago
Merge from ttk_convars
33 Days Ago
Merge from attackheli_fixcar_changes
33 Days Ago
Merge from krieg_boulder_outline
33 Days Ago
Merge from egghunt_invis_fix
33 Days Ago
Merge from hackweek_boxsorting
33 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
33 Days Ago
Merge from main
33 Days Ago
Merge from elevator_power_qol
33 Days Ago
Merge from main
33 Days Ago
Merge from main
33 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
33 Days Ago
Remove old elevator IO entity
34 Days Ago
Fix power status not updating properly when an elevator is killed
34 Days Ago
Merge from hackweek_boxsorting
34 Days Ago
Styling updates
34 Days Ago
Update sort button to restore previous padding settings
34 Days Ago
Codegen