userJarryd Campicancel

13,760 Commits over 2,953 Days - 0.19cph!

2 Months Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
2 Months Ago
Remove temp testing walkways
2 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
2 Months Ago
Possibly fixed simple floating platforms flipping
2 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
2 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
2 Months Ago
Syncvars and Protobuf, save into separate scene
2 Months Ago
First pass on a better onboarding demo
2 Months Ago
Don't show manifest info if entity is in a scene
2 Months Ago
Don't show manifest fix options if prefab ID is 0
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
2 Months Ago
Merge from main
2 Months Ago
Merge from workshop_render_fixes
2 Months Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
2 Months Ago
Merge from main
2 Months Ago
Merge from softcore_respawn_fix
2 Months Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
2 Months Ago
Merge from manifest_insert_inspector
2 Months Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
2 Months Ago
Cleaned up the hierarchy
2 Months Ago
Add some placeholder cables
2 Months Ago
Fix legacy ceiling light
2 Months Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
2 Months Ago
Move chandelier into cozy lights folder
2 Months Ago
String light bulbs + lights are now pooled
2 Months Ago
Merge from main
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
2 Months Ago
Merge from main
2 Months Ago
Merge from multi_wallpaper_block_spray_fix
2 Months Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
2 Months Ago
Merge from workshop_render_fixes
2 Months Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
2 Months Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
2 Months Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
2 Months Ago
Merge from gunner_multi_fix
2 Months Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
2 Months Ago
Merge from main
2 Months Ago
Merge from kill_countdown_fix
2 Months Ago
Merge from livestock_animals
2 Months Ago
Merge from pilot_hazmat_dlc
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
2 Months Ago
Build manifest
2 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)