userJarryd Campicancel

13,705 Commits over 2,922 Days - 0.20cph!

1 Year Ago
Unsaved changes
1 Year Ago
Simplify TwistCorrectionComponent
1 Year Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
1 Year Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
1 Year Ago
Gibs, more closely match icon
1 Year Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
1 Year Ago
Merge from main
1 Year Ago
Added a timeout and make sure the UI is layered properly in the HUD
1 Year Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
1 Year Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
1 Year Ago
Merge from parent
1 Year Ago
Server side cancel fix
1 Year Ago
Refactor RPS into a more generic gesture interaction system, WIP
1 Year Ago
Merge from parent
1 Year Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from midi_unsubscribe
1 Year Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
Merge from io_flooding_fix
1 Year Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
1 Year Ago
Merge from main
1 Year Ago
Merge from car_door_destroy_fixes
1 Year Ago
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1 Year Ago
Merge from kitchen_collider_fixes
1 Year Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
1 Year Ago
Fix player model issues
1 Year Ago
Merge from parent (stomp player_model)
1 Year Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
1 Year Ago
Compile fixes, regenerate PlayerAnimation controller
1 Year Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
1 Year Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
1 Year Ago
Merge from main
1 Year Ago
Merge from gesture_cancel_fix
1 Year Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Change convar name of surrender gesture
1 Year Ago
Add a gizmo to ZiplineTargets
1 Year Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
1 Year Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
1 Year Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
1 Year Ago
Remove unused field
1 Year Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
1 Year Ago
Merge from vm_rotate_around_modifier (includes changes from main)