13,705 Commits over 2,922 Days - 0.20cph!
Fixed a Teams UI exception when first person spectating in a demo
Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
Merge from spectate_blackout_fix
Fixed spectators getting a black screen
Merge from underwater_cinematic_blur_fix
Show the water line but increase the blur distance to 25m in cinematic mode
Merge from underwater_cinematic_blur_fix
underwater_cinematic convar disables blur effect
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
Revert the Network visibility grid changes to allow proper layered network grids
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Merge from elevator_vehicle_parent
Added trike to office lift allowed list
Add pedal trike to vehicle whitelist
Cabling now works with new parenting structure
Merge from pickup_item_number_size
Fixed the red item dropped messages appearing too large
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters
Don't show the total item amount in brackets if it's the same amount that you just picked up
Very minor allocation improvement
Merge from dome_collider_fixes
Merge from dynamic_vendor_pricing
Clamp PriceUpdateFrequency
First pass on separating elevator lifts from their parent entity
Merge from minigun_unload_fix
Merge from simulate_compile_errors
Added OutputPath parameter
Added AllowUnsafeBlocks parameter
Added a None build as well
Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
Increased LOD distance of walkways on airfield towers, pre HLOD
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
Possible improvement to number sizing on item pickup UI widgets
Fixed not being able to skin SB TC back into a regular TC via the spray can
Industrial storage adaptors no longer block player movement
Merge from block_dof_playback
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
Cleaned out broken shrub prefabs from airfield
Fixed walkways not getting included in HLOD mesh resulting in floating mesh
Fixed a misaligned shadow proxy on wall_plaster_300 prefab
S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
Fixed ladder_prop prefab having a box collider instead of it's mesh collider
Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
S2P junkyard and launch site as they also used the offending walkway prefab