userJarryd Campicancel

13,705 Commits over 2,922 Days - 0.20cph!

1 Year Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
1 Year Ago
Merge from main
1 Year Ago
Merge from spectate_blackout_fix
1 Year Ago
Fixed spectators getting a black screen
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
Show the water line but increase the blur distance to 25m in cinematic mode
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
underwater_cinematic convar disables blur effect
1 Year Ago
Fixed vehicle parenting
1 Year Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Server compile fix
1 Year Ago
Merge from main
1 Year Ago
Revert the Network visibility grid changes to allow proper layered network grids
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from elevator_vehicle_parent
1 Year Ago
Added trike to office lift allowed list
1 Year Ago
Add pedal trike to vehicle whitelist
1 Year Ago
Cabling now works with new parenting structure
1 Year Ago
Merge from main
1 Year Ago
Merge from pickup_item_number_size
1 Year Ago
Fixed the red item dropped messages appearing too large
1 Year Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
1 Year Ago
Merge from main
1 Year Ago
Merge from dome_collider_fixes
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Clamp PriceUpdateFrequency
1 Year Ago
First pass on separating elevator lifts from their parent entity
1 Year Ago
Merge from minigun_unload_fix
1 Year Ago
Merge from simulate_compile_errors
1 Year Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
1 Year Ago
Merge from main
1 Year Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
1 Year Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
1 Year Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
1 Year Ago
Possible improvement to number sizing on item pickup UI widgets
1 Year Ago
Merge from main
1 Year Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
1 Year Ago
Industrial storage adaptors no longer block player movement
1 Year Ago
Merge from block_dof_playback
1 Year Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
1 Year Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
1 Year Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
1 Year Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
1 Year Ago
S2P junkyard and launch site as they also used the offending walkway prefab