200,317 Commits over 4,140 Days - 2.02cph!
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
added new parts to city 2 scene including new hub and added new roads
rotated hub so it fits road. deleted buildings clipping bridge
Fixed swimming being a pain in the ass in the military tunnels
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Building AI Module tweaks
Fixed ore spawners in the military tunnel monument
* Fixed Model Viewer background for Hammer
* Updated Crossbow materials
Automated Windows Build #425
Automated Linux DS Build #425
Lr300 gunshot tweaks round 2
Split gamemanager into two parts
Relationships are hard work!
A good time to merge from main.
Merged Relationship Opinions branch to Main.
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Started to refactor the Gamemanager and networking
Make ConsiderationSettingsWrapperDrawer great again
Latest prefab changes, AO, settings
Fixed InteractionTriggerSettings NRE
Formed an opinion on escape key usage.
crocodile sauce and other stuff I cant remember
Formed an opinion on janky speed controls
Quitting is now an option
Formed an opinion on how to fix the time controls in a more satisfactory manner.
put the animator bool name back
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
Radial button prefab error fix
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Relationships debug actually shows us data
TribeMemberActivityTriggerSettings flagged Music
Fixed event music only working once.
absorb update 2 -- 9/02/16