199,319 Commits over 4,140 Days - 2.01cph!

9 Years Ago
correct collider setup for weapon mod worldmodels
9 Years Ago
Showing ammo count on reload properly
9 Years Ago
Added new harbor pieces and rescaled forklift
9 Years Ago
backup harbor_1 progress
9 Years Ago
5.5b9 + new PostProcessing stack
9 Years Ago
merge from main
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
Steamworks updates
9 Years Ago
9 Years Ago
9 Years Ago
backup harbor_1 progress
9 Years Ago
Initial commit
9 Years Ago
9 Years Ago
Harbor2 backup
9 Years Ago
9 Years Ago
Weaponing/aiming refactoring
9 Years Ago
backup harbor_1 progress
9 Years Ago
More
9 Years Ago
Various tinkering
9 Years Ago
Ship turnspeed reduced when aiming
9 Years Ago
Drag changes
9 Years Ago
Harbor2 backup
9 Years Ago
backup harbor_1 progress
9 Years Ago
firing cooldown, locomotion tweaks
9 Years Ago
More
9 Years Ago
Added InControl
9 Years Ago
Tweaks
9 Years Ago
Steamworks update
9 Years Ago
Charge to jump
9 Years Ago
bear
9 Years Ago
reloading UI
9 Years Ago
BEAR
9 Years Ago
Updated shader for PS4 Started work on truck AI
9 Years Ago
isDown and isUp added to anim controller
9 Years Ago
Fixed some of the reconnection errors like input ID mismatch and lookangle problems. Still quite a few more bugs though.
9 Years Ago
...
9 Years Ago
somehow anim exported badly, and setup better anim for idle
9 Years Ago
terrain_00 1200m long
9 Years Ago
Better camera, some assets, etc
9 Years Ago
fixed bolt action recipe cost
9 Years Ago
Random shit
9 Years Ago
Fixed potential NRE in retry connection Fixed water vis trigger in spectate mode and debug camera; visibility and sound Shared camera-related water collision get ignore; called only once now
9 Years Ago
Adding framework for vehicle exit when disconnecting. Not tested yet.
9 Years Ago
Minor naming fix
9 Years Ago
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
9 Years Ago
new buildings and mat mods
9 Years Ago
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
9 Years Ago
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
9 Years Ago
Merge building and character updates
9 Years Ago
overhaul of most items that require components to use them major overhaul to most item costs more component spawning at radtowns and in barrels doubled cost of external high walls and gates reduced external high walls health by 20% added new recycler art protocol++