199,319 Commits over 4,140 Days - 2.01cph!
correct collider setup for weapon mod worldmodels
Showing ammo count on reload properly
Added new harbor pieces and rescaled forklift
5.5b9 + new PostProcessing stack
Hacked around UI canvas overhead on grass displacement camera
Weaponing/aiming refactoring
Ship turnspeed reduced when aiming
firing cooldown, locomotion tweaks
Updated shader for PS4
Started work on truck AI
isDown and isUp added to anim controller
Fixed some of the reconnection errors like input ID mismatch and lookangle problems.
Still quite a few more bugs though.
somehow anim exported badly, and setup better anim for idle
Better camera, some assets, etc
fixed bolt action recipe cost
Fixed potential NRE in retry connection
Fixed water vis trigger in spectate mode and debug camera; visibility and sound
Shared camera-related water collision get ignore; called only once now
Adding framework for vehicle exit when disconnecting. Not tested yet.
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
new buildings and mat mods
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
Merge building and character updates
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++