224,797 Commits over 3,714 Days - 2.52cph!
killfeed entries stay visible for 5 seconds longer (20)
FOR FUCK SAKE temple tile textures
Added some priorities to the non player commanded building Goal.
Priorities array is now actually sorted.
furnaces and campfires turn off if they overflow once (server perf)
Merged in latest code from Bill
bunch of time wasting garbage
Goal plan priority fuckeries
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
Random animation triggers improvements
Automated Linux DS Build #646
Automated Linux Build #646
Set up the item producers properly, added ingredients, they're all deployable etc.
Rocket factory area greybox refinement
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
wip server/client game creation with map selection support
fixed 23 and added to prefabs
Workaround for crafting bare spears breaking combat
Added player and npc ragdoll culling
revolver world model re-creation
extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks
Limited laggy ass rotation
Furthest foliage cell is correctly forced to lowest LOD
Foliage batching cells are as big as the old grass cells
Enforce caching of the mesh from procedural foliage placement in the main thread
Desires UI reset properly
Fixed Desires component not being flagged as initialized properly
Fixed Desires not being reset when they're taken from the pool
Fixed some issues with desires UI not showing the "best" desires
Mesh building optimizations
Fixed human description string sometimes being blank
Added ConvarControlledSpawnPopulation
Automatically populate SpawnHandler with ConvarControlledSpawnPopulation
Added npcname.population convars
Indicator tweaks, data save
Various machine related cleanup, indicator progress exposure, ItemOutput uses Queue
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