198,712 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Reduced the camera look offset amount from dist/2 to dist/4
10 Years Ago
- Reduced boozeburner max speed from 280 to 150
10 Years Ago
- added "LEVEL" text to mission generation screen
10 Years Ago
LionEL can now smash Updated scene
10 Years Ago
Fixed anim param
10 Years Ago
FindRequiredTool uses Unit.GoTo
10 Years Ago
Add basic Unit.GoTo, used in FindItemOfType
10 Years Ago
Added Mavis volley shots to config
10 Years Ago
WIP items as tools, lots of editor cleanup and improvement All Items have DamageStats exposed in editor when they are holdable (in hands) Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations Added optional RequiredTool to both ResourceItemSettings and BuildingSettings Added FindRequiredTool Action Added UnitCanFindRequiredTool Consideration Removed Equippable
10 Years Ago
Lion-El volley update, added smash Igor serve , serve walk & bounce updated
10 Years Ago
Igor anim fixes
10 Years Ago
C4 Explosion now has working dynamic light. New Rocket Explosion Deleted duplicate c4 explosion prefab
10 Years Ago
FOR FUCK SAKE factory prefab room, minimap tweak FOR FUCK SAKE pipe entrance model/texture !A minimap shader
10 Years Ago
Igor serve, bounce, serve walk updates (also removed clipping)
10 Years Ago
Another update for Lion-El volley stretch
10 Years Ago
Added Lion-EL smash
10 Years Ago
added deuce indesign doc and pdf
10 Years Ago
- Disabled GO button when starting a mission from mission select so it doesn't look like it's hanged
10 Years Ago
Lotblocks are now clipped by the roads and island. Theres a bug somewhere though!
10 Years Ago
Mavis / LionEl charge shot visual effect Mavis can return dive shots
10 Years Ago
- Refactored a bunch of floor collision/height check stuff - Fixed enemies/crates etc not spawning at the correct height in areas above or below 0
10 Years Ago
Updated Deuce build
10 Years Ago
Updated Lion-El volley forehand stretch for better blending
10 Years Ago
Agent Behaviour and DM ticks can be independently controlled Disable Agent Behaviour and DM on Unit death Building/Resource interactions all use positions
10 Years Ago
- Fog fix for real
10 Years Ago
- Fog height fix
10 Years Ago
Enabled LionEL dives
10 Years Ago
Updated to latest
10 Years Ago
Updated version
10 Years Ago
Activity cleanup/notification improvements/cleanup
10 Years Ago
Added LionEL dives to controller
10 Years Ago
Updated wearable pumpkin's face
10 Years Ago
Made footstep sounds of the local player / other players more deterministic
10 Years Ago
RPC timewarning tweak
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
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10 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
10 Years Ago
Fixed notifications widget not being registered with the game UI screen Human male ragdoll tweak
10 Years Ago
Fixed invisible sacks
10 Years Ago
Fixed some issues with Unit death flagging and animator/ragdoll handling
10 Years Ago
Updated anim controllers
10 Years Ago
Lotblocks get deleted when a roadsection is deleted. Deletion now works much better and all island chunk invalidation now propbably works properly.
10 Years Ago
changed water reflect layers on test court to make water only reflect a few objects. Tweaking lighting intensity and direciton. Lessened bloom slightly
10 Years Ago
- Rebuilt prefabs - Mission definitions now provide the mission headline display text - Mission objective headlines are now shown when starting the level - Mission objective tracker now shows real description and object names
10 Years Ago
And yet another merge
10 Years Ago
Just merging from main, to keep the hunt up to date with everything.
10 Years Ago
Network++
10 Years Ago
Fixed console background not covering properly
10 Years Ago
Testplane map Fixed errors when no TOD_Sky.Instance